Okay... we all know that Debug mode sux0rz, or in my case, prefer people not to use debug mode, so this little guide teaches you how to disable debug.
First of all, in your main assembly file, search for the following:
Underneath this should be the following lines of code:
Now, what we wanna do is to comment out those lines of code. In other words, add a semicolon ( ; ) at the beginning of each of those lines. This should be the result:
What we've done is told the game to ignore all C button presses at the title screen. C is needed to activate debug mode, so with them not being counted, it is nigh impossible to activate it. You may still be able to activate it with a save state. =P Anyway, congratulations. You've disabled debug mode.
First of all, in your main assembly file, search for the following:
Title_CountC:
Underneath this should be the following lines of code:
move.b ($FFFFF605).w,d0 andi.b #$20,d0; is C button pressed? beq.s loc_3230; if not, branch addq.w #1,($FFFFFFE6).w; increment C button counter
Now, what we wanna do is to comment out those lines of code. In other words, add a semicolon ( ; ) at the beginning of each of those lines. This should be the result:
; move.b ($FFFFF605).w,d0 ; andi.b #$20,d0; is C button pressed? ; beq.s loc_3230; if not, branch ; addq.w #1,($FFFFFFE6).w; increment C button counter
What we've done is told the game to ignore all C button presses at the title screen. C is needed to activate debug mode, so with them not being counted, it is nigh impossible to activate it. You may still be able to activate it with a save state. =P Anyway, congratulations. You've disabled debug mode.
This post has been edited by Shadow Fire: 08 March 2009 - 06:29 AM

