Level 0 - Badniks
#31
Posted 04 March 2009 - 08:21 PM
Coconuts appeared in only one 2D game, but there was a monkey-ish robot (called monkey dude, I think) in Sonic 3.
This post has been edited by Phos: 04 March 2009 - 08:22 PM
#32
Posted 04 March 2009 - 08:32 PM
Amistat, on Mar 4 2009, 09:07 PM, said:
Sega themselves did this a few times though, so having a couple that are reminiscent of the classics wouldn't hurt surely? If nothing else they'd give it a greater feeling of continuity which would add to that retro feel.
It almost seems un-Sonicy not to reuse a few classic designs now I think about it o.O
It almost seems un-Sonicy not to reuse a few classic designs now I think about it o.O
The only similarity the majority of the badniks had was that the design was based on similar animals and nothing more, if you remove the cosmetic 'caterpillar-ness' of all the caterkillers they have nothing left in common.
If anything the Rhinobot and Penguin things have more in common with one another as they attack in a similar fashion but look far from alike.
It would be much better to think and design original badniks, if their design happens to mimic the actions of an animal used before in a sonic game then so be it. If not, no problem either.
Inspiration not impersonation.
EDIT: oh and people are getting far to carried away with badnik attack patterns, some of them are more complex then any bosses previously seen. What ever happened to just jumping on a robot as you run past?
This post has been edited by Matwek: 04 March 2009 - 08:35 PM
#33
Posted 04 March 2009 - 10:50 PM
Didn't the sand caterkiller in S&K use the exact same art as the caterkiller in S1?
#35
Posted 05 March 2009 - 12:11 AM
We are not redesigning old robots.
End of discussion.
Now get back to designing robots relevant to the current level.
End of discussion.
Now get back to designing robots relevant to the current level.
#36
Posted 10 March 2009 - 12:15 PM




[x] Flying > Tuca-bot: Tucan from Kamon62, simplified
[x] Insect > Cocoo: More of an obstacle then enemy. Spikes on the bottom.
[x] Plant > King Sling (mmyeah, sue me on the names): becomes a platform, but jump has to be timed.
[x] Pirahna-like: ...Not much to say.
[] Monkey: ...
[] Basic Enemy: ...
This post has been edited by test-object: 10 March 2009 - 12:19 PM
#37
Posted 10 March 2009 - 02:19 PM
QUOTE (test-object @ Mar 10 2009, 12:15 PM) [post="288454"]
[/quote]Super Mario Land 1.
[/quote]Super Mario Land 1.
#38
Posted 10 March 2009 - 02:21 PM
Really nice badniks you got there.
I'm not to fond of the cocoo badnik but the others are great in my opinion.
Oh, and I may sound like a turd here but by saying hit box all over what do you mean exactly?
EDIT: What the fuck? I typed noob with 0 and it's replaced with turd :D. Oh well.
I'm not to fond of the cocoo badnik but the others are great in my opinion.
Oh, and I may sound like a turd here but by saying hit box all over what do you mean exactly?
EDIT: What the fuck? I typed noob with 0 and it's replaced with turd :D. Oh well.
This post has been edited by Ice Sonic: 10 March 2009 - 02:25 PM
#40
Posted 10 March 2009 - 02:29 PM
ICEknight, on Mar 10 2009, 08:19 PM, said:
Super Mario Land 1. 
Oh, for fucks sake.... I even have the bloody game!! :P
The seahorses didn't really shoot diagonal, however. They shot the direction where you were at. :3
Ice Sonic, on Mar 10 2009, 08:21 PM, said:
Really nice badniks you got there.
I'm not to fond of the cocoo badnik but the others are great in my opinion.
Oh, and I may sound like a turd here but by saying hit box all over what do you mean exactly?
I'm not to fond of the cocoo badnik but the others are great in my opinion.
Oh, and I may sound like a turd here but by saying hit box all over what do you mean exactly?
Well... where you are able to hit him. I really worked my brains off on the cocoon badnik though : (
Thanks anyway ^^
Rave, on Mar 10 2009, 08:25 PM, said:
I <3 King Sling. Awesome concept.
;3
This post has been edited by test-object: 11 March 2009 - 03:50 AM
#41
Posted 10 March 2009 - 02:34 PM
Can we now get Motobug's that explode leaving out a bomb that can kill the player instantly or make him lose rings?
#43
Posted 14 March 2009 - 03:56 PM


Meh, I'll start on it if no-one else will.
This post has been edited by test-object: 14 March 2009 - 03:57 PM
#45
Posted 16 March 2009 - 02:28 PM
QUOTE (Chimpo @ Mar 15 2009, 01:25 AM) [post="290054"]

Cut down to ten.


Cut down to ten.

00