QUOTE (Sonic Boom @ Nov 12 2008, 03:54 AM) [post="244250"]
Now before you go off and start accusing me of stealing Sonic XG's idea of the special stage, read further.
The idea of using a path was inspired from a mix between Sonic 3D Blast's and Knuckles Chaotix's special stages. But my idea isn't just to have a straight, endless path...what I'm proposing expands upon that. For example, try to imagine some of the level layouts in some the Megadrive games only from another perspective.
The Special Stage would contain segments of loop-de-loops, corkscrews, ramps, you name it.


Along with the traditional gimmicks, I've been thinking about adding some that are either rarely used or even some new ones (spliting paths, platforms, funnels, tunnels, inverse corkscrews and loop-de-loops, etc.)




The more emeralds you collect, the more difficult the Special Stages get. To make things a bit trickier, I think adding some things such as a curvy path and segments of paths that seem to disappear would do it. In the case of disappearing paths, some rings could be placed so that they would serve as a guide so the player would know which way to move.

And to utilize transparent paths, perhaps in places where it seems like you can only go in one direction will include hidden paths where you can collect more rings like in the following image...
Other ideas I've come up with to make things more difficult include obstacles blocking some paths and trap doors
like so...

Here is my idea of what the midpoint could look like...
For later special stages, my idea includes a fork on the road where the player must quickly decide whether to go left or right...
And finally, the Goal. Once the player reaches the goal, perhaps the Chaos Emerald could appear from the top or something...
Objects and gizmos such as speed boosters, spikes and bombs are a given and should be included.
Now all this is simply what I've come up with and I really hope you guys like this idea. Of course, if there are any changes you would like to make to what I've come up with, I'm open to that.
Now as a reminder, this concept utilized automated acceleration, the ability to move left and right, and the ability to jump.
So what do you think?[/quote]
I personally think this is a lot more better than the Outrun idea.