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DeanSatan enters the fray! Split from: Another Sega Employee Speaks Up?

#46 User is offline DeanSatan 

Posted 14 January 2009 - 09:51 PM

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View PostStealth, on Jan 14 2009, 09:32 PM, said:

View PostDeanSatan, on Jan 14 2009, 05:49 PM, said:

its been in a qrocess of being qhased out for a while... sa2 was the first sonic game done at sega technical institute in menlo qark, meaning, in the usa.

Sorry, but there's something untrue about this statement. Would you mind commenting on how you could have made that mistake?


what..was it sonic3 that was the sonic spin off done in the us.. my bad.
I posed for the oloroid picture that the cover of kid chameleon was based on, that was sti`s entry.
if youve got any pull or are calling me out, pull up some of the documents I submitted during the sti interview process.
look into it there is lots of stuff.
I suggested sonic vs mario olympics in 94 or 95.. everything comes around.
This post has been edited by DeanSatan: 14 January 2009 - 09:52 PM

#47 User is offline Cooljerk 

Posted 14 January 2009 - 09:56 PM

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Haha, another question from another board: "Have you seen the youtube poops featuring robotnik? How do you feel about them?"

I think I'm gonna stop taking questions from them, haha.

So you worked on Chakan? I loved that game. Were you involved in any way in the dreamcast project? Are you familiar with any resources being shared with Legacy of Kain?

A more serious question: "Where did he get the idea for Robotnik and does he remember any other contenders?"

#48 User is offline DeanSatan 

Posted 14 January 2009 - 10:01 PM

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View PostNamagem, on Jan 14 2009, 09:50 PM, said:

Wow, I found a few more of his developments online that I thought I'd share:
http://burningpress....et/dsample.html

He is responsible for many of those tormenting levels in Chakan.

Your resume seems extremely diverse, from Level Design in Chakan, to localizing Sonic 1 with names that are houshold, to naming games that are in their own right cult classics, not to mention Quake Arcade and DDR. How was it, switching between so many genres and so many different jobs?



this is a good one.
working as a contractor gives me the freedom that working for a company salary can not. its contract to contact\project to project and not as stable. im kind of stuck in old school, I think was left behind in the transition from 2d to 3d... thats why I gravitated toward mobile classic style games...again..still.

#49 User is offline Sik 

Posted 14 January 2009 - 10:04 PM

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View PostDeanSatan, on Jan 15 2009, 12:51 AM, said:

View PostStealth, on Jan 14 2009, 09:32 PM, said:

View PostDeanSatan, on Jan 14 2009, 05:49 PM, said:

its been in a qrocess of being qhased out for a while... sa2 was the first sonic game done at sega technical institute in menlo qark, meaning, in the usa.

Sorry, but there's something untrue about this statement. Would you mind commenting on how you could have made that mistake?


what..was it sonic3 that was the sonic spin off done in the us.. my bad.

No, that was Sonic Spinball.

And now I wonder if you meant Sonic 2 and not Sonic Adventure 2 =X

#50 User is offline DeanSatan 

Posted 14 January 2009 - 10:06 PM

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View PostThe Pulse, on Jan 14 2009, 08:45 PM, said:

WERE MAKING HISTORY AS THE FIRST GAMING FRANCHISE TO FULLY UNITE WITH ITS FANBASE I AM SO EXCITED

...

Okay, sorry for that. Just let me ask; are we still keeping this contact on the down-low? Wouldn't want this guy to get fired.

Also, Dean. Show your higher-ups some of the stuff on this topic. If you have the time, I mean.



I have not worked at sega since 1992. I have not worked for sega since 1999ish. I do not have any higher ups. im not really looking to work for anyone at the moment so unafraid of speaking my mind... as it relates to this.

thanks one and all for the interest and excitement.

View PostSik, on Jan 14 2009, 10:04 PM, said:

View PostDeanSatan, on Jan 15 2009, 12:51 AM, said:

View PostStealth, on Jan 14 2009, 09:32 PM, said:

View PostDeanSatan, on Jan 14 2009, 05:49 PM, said:

its been in a qrocess of being qhased out for a while... sa2 was the first sonic game done at sega technical institute in menlo qark, meaning, in the usa.

Sorry, but there's something untrue about this statement. Would you mind commenting on how you could have made that mistake?


what..was it sonic3 that was the sonic spin off done in the us.. my bad.

No, that was Sonic Spinball.

And now I wonder if you meant Sonic 2 and not Sonic Adventure 2 =X



youre exactly right im sorry for the confusion. im gonna take a breath pause and reflect on these posts. im not putting my foot in my mouth any more... unintentionally anyway.

#51 User is offline Namagem 

Posted 14 January 2009 - 10:08 PM

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You've probably noticed, but there are a couple sonic-related forum-wide fan projects going on. Have you thought about contributing to either of them (Meaning either Sonic Retro or Sonic 2 HD)? I'm sure the team would be honored by any contributions you could make.
This post has been edited by Namagem: 14 January 2009 - 10:10 PM

#52 User is offline Tweaker 

Posted 14 January 2009 - 10:11 PM

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Guys, guys—stop trying to get Dean to work on your projects or do you personal favors! This topic should exist to comment on his work and ask questions about his involvement in whatever games he was actually responsible for, not mindlessly kiss ass and ask him to contribute idea to whatever project.

If you're curious as to any bit of his involvement in any game, I've composed a wiki article for him at the following link, largely based on the information on his MobyGames page: Dean Sitton

By the way—if anyone can or feels like expanding that article any further, feel free.

#53 User is offline Stealth 

Posted 14 January 2009 - 10:15 PM

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View PostDeanSatan, on Jan 14 2009, 06:51 PM, said:

what..was it sonic3 that was the sonic spin off done in the us.. my bad.
I posed for the oloroid picture that the cover of kid chameleon was based on, that was sti`s entry.
if youve got any pull or are calling me out, pull up some of the documents I submitted during the sti interview process.
look into it there is lots of stuff.
I suggested sonic vs mario olympics in 94 or 95.. everything comes around.

It was Sonic 2, actually. After Yuji Naka took issue with the treatment he was receiving at SOJ, he quit and moved out to America, and then ended up joining in on the effort to get STI going. Because of that, and several other Sonic Team members' presence in or willingness to go to America, they decided to give the project to STI, while the remaining Sonic Team members stayed in Japan and created Sonic CD. STI also created Sonic Spinball, but because Naka became frustrated with the quality of work coming from the american STI members, he chose to switch back to his own japanese team for Sonic 3

I'm not sure what you're saying about the Kid Chameleon cover image (I get that it was based on a picture taken with you in it, but I don't understand the relation to STI that you mentioned), and I'm also not quite sure how that, or a suggestion for Sonic and Mario at the olympics are relevant. If you can actually use them to prove your case, that'd be interesting. They just seemed to come way out of left-field, is all I'm saying


View PostCooljerk, on Jan 14 2009, 06:56 PM, said:

Haha, another question from another board: "Have you seen the youtube poops featuring robotnik? How do you feel about them?"


I'm compelled to point out that asking him strictly character-related questions is kind of dumb, as he hasn't said that he was in any way related to anything other than renaming Eggman before the american release of Sonic 1. He's already implied that he had nothing to do with the development of the game, and the actual character "Dr Robotnik" as seen in american and european media was developed at a later point, which he hasn't said that he had any connection with

#54 User is offline Cooljerk 

Posted 14 January 2009 - 10:15 PM

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Hey, I just noticed this from your wiki:

Quote

CHARACTER DESIGNER/SEGA OF AMERICA - Redwood City, CA 1994
http://www.sega.com/
- Developed 20 original characters for use in a 32-bit game.


What game was that?

#55 User is offline DeanSatan 

Posted 14 January 2009 - 10:19 PM

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View PostCooljerk, on Jan 14 2009, 09:56 PM, said:

Haha, another question from another board: "Have you seen the youtube poops featuring robotnik? How do you feel about them?"

I think I'm gonna stop taking questions from them, haha.

So you worked on Chakan? I loved that game. Were you involved in any way in the dreamcast project? Are you familiar with any resources being shared with Legacy of Kain?

A more serious question: "Where did he get the idea for Robotnik and does he remember any other contenders?"



I had no connection to andnows dreamcast efforts
I tested legacy of kain and pandamonium 1 and 2 at crystal dynamics

robotnik is the name of the american localization of egg man ... the bad guy turned the woodland creatures into robots seemed logical from a descriptive standpoint. `ivo` also sounds like `evil`.

View PostCooljerk, on Jan 14 2009, 10:15 PM, said:

Hey, I just noticed this from your wiki:

Quote

CHARACTER DESIGNER/SEGA OF AMERICA - Redwood City, CA 1994
http://www.sega.com/
- Developed 20 original characters for use in a 32-bit game.


What game was that?


it was a segacd or 32x project with an insect theme. .. shortly after that `bug` came out.
my designs were not like the art style or direction of `bug` but also in an insect theme.

#56 User is offline DeanSatan 

Posted 14 January 2009 - 10:32 PM

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View PostNamagem, on Jan 14 2009, 08:24 PM, said:

Holy crap, not only are you a living legend in the sonic mythos, but you also were a driving force behind some of the characters in DecapAttack? That was one of the obscure games that shaped my childhood!
Man, It's awesome. As with above, my timing in joining here could not be better. I'd be honored shake your hand, if the internet allowed it.

Welcome, man.



this is a good one. the game was reskinned from a japanese license.

they turned him into a mummy who punched with his guts\head... from a little guy with a turban throwing his hat.

I originally called the character `abracadaver` since he was dead and did magic
a week later the syndicated comic stri wizard of id introduced a character called, you guessed it, abracadaver.

so they went with my previous suggestion of ... the process of hitting someone with your head as a `decapattack`
the games producer I think came up with calling him chuck d. head




same look...also see the game psychofox, same mechanics...etc

#57 User is offline Tweaker 

Posted 14 January 2009 - 10:34 PM

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View PostDeanSatan, on Jan 14 2009, 10:19 PM, said:

robotnik is the name of the american localization of egg man ... the bad guy turned the woodland creatures into robots seemed logical from a descriptive standpoint. `ivo` also sounds like `evil`.

Wow, so the name "Ivo Robotnik" had a pun after all? This was totally missed by a majority of us--Ryan Drummond pronounced Ivo as "eye-vo," instead of the originally intended "eee-vo." "Dr. Evil Robotnik" actually makes sense; I never understood why "Ivo" was sort of thrown in the fray without any clear purpose.

Thanks for the insight! You just totally warped a bit of my childhood. :(

#58 User is offline DeanSatan 

Posted 14 January 2009 - 10:35 PM

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View PostTweaker, on Jan 14 2009, 10:11 PM, said:

Guys, guys—stop trying to get Dean to work on your projects or do you personal favors! This topic should exist to comment on his work and ask questions about his involvement in whatever games he was actually responsible for, not mindlessly kiss ass and ask him to contribute idea to whatever project.

If you're curious as to any bit of his involvement in any game, I've composed a wiki article for him at the following link, largely based on the information on his MobyGames page: Dean Sitton

By the way—if anyone can or feels like expanding that article any further, feel free.



thanks.

#59 User is offline nineko 

Posted 14 January 2009 - 10:40 PM

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View PostTweaker, on Jan 15 2009, 04:34 AM, said:

I never understood why "Ivo" was sort of thrown in the fray without any clear purpose.
Because "Ovi" means "Egg" in Latin or some other dead language.

So yeah, "Ivo" is awesome, plenty of hidden references, one intentional, and one (un)intentional.

#60 User is offline DeanSatan 

Posted 14 January 2009 - 10:57 PM

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`...I'm not sure what you're saying about the Kid Chameleon cover image (I get that it was based on a picture taken with you in it, but I don't understand the relation to STI that you mentioned), and I'm also not quite sure how that, or a suggestion for Sonic and Mario at the olympics are relevant. If you can actually use them to prove your case, that'd be interesting. They just seemed to come way out of left-field, is all I'm saying...`


that came from left field. but, kid chameleon was sti`s first entry into 16bit...an original sega license that wasnt sonic coded in the us. also saying ideas offered up\volunteered freely are often embraced without any reward.

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