Sonic and Sega Retro Message Board: Title Cards/Fonts - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 6 Pages +
  • 1
  • 2
  • 3
  • 4
  • Last ►
    Locked
    Locked Forum

Title Cards/Fonts (Zone introduction, general game fonts)

#16 User is offline Phoebius 

Posted 21 November 2008 - 06:34 AM

  • Coucou
  • Posts: 1553
  • Joined: 16-August 03
  • Gender:Male
  • Location:France
  • Project:iOS Game
Jordanime, this is just great. I love it! Old school and new at the same time.

#17 User is offline Phoenix 

Posted 25 November 2008 - 07:04 PM

  • Has really been far even as decided to use even go want to do look more like
  • Posts: 197
  • Joined: 23-July 08
  • Gender:Male
  • Location:Green Hill
Someone had an idea on another topic about dynamic title cards, where the cards changed for each zone. I'm willing to make some concept art (?) for that.

#18 User is offline synchronizer 

Posted 25 November 2008 - 07:11 PM

  • Posts: 1635
  • Joined: 20-August 08
  • Gender:Male
  • Wiki edits:19
Please do! That concept seems like it could work well.

#19 User is offline Phoenix 

Posted 25 November 2008 - 09:06 PM

  • Has really been far even as decided to use even go want to do look more like
  • Posts: 197
  • Joined: 23-July 08
  • Gender:Male
  • Location:Green Hill
This is my rough idea for Tropical Zone. It's not the best, and more could be done, especially in the bottom, but it's the best I could do in MS Paint.
Posted Image
I'm thinking TZ act 2 could be more of a sunset-themed level, but Paint doesn't have gradients, as many of you probably know.
This post has been edited by Phoenix: 25 November 2008 - 09:12 PM

#20 User is offline Blue Emerald 

Posted 25 November 2008 - 09:24 PM

  • Teleportation, yeah!
  • Posts: 1917
  • Joined: 11-November 08
  • Gender:Male
  • Project:Super Mario Bros. - Version 2.0
  • Wiki edits:4
QUOTE (Phoenix @ Nov 25 2008, 08:06 PM) [post="250129"]Posted Image
I'm thinking TZ act 2 could be more of a sunset-themed level, but Paint doesn't have gradients, as many of you probably know.[/quote]
That makes it look kinda cluttered, in my opinion. The sand effect and that bright turquoise seem to clash with the existing colors. There appears to be too much activity on this title card.

I personally think we're good with the three colors we have now. (one of which will change with the character)

#21 User is offline Phoenix 

Posted 25 November 2008 - 09:41 PM

  • Has really been far even as decided to use even go want to do look more like
  • Posts: 197
  • Joined: 23-July 08
  • Gender:Male
  • Location:Green Hill
QUOTE (Blue Emerald @ Nov 25 2008, 08:24 PM) [post="250136"]Posted Image
I'm thinking TZ act 2 could be more of a sunset-themed level, but Paint doesn't have gradients, as many of you probably know.[/quote]
That makes it look kinda cluttered, in my opinion. The sand effect and that bright turquoise seem to clash with the existing colors. There appears to be too much activity on this title card.

I personally think we're good with the three colors we have now. (one of which will change with the character)
[/quote]

Well, the green was just a last-minute thing since I couldn't think of what to put on the border between sand and blue.

Posted Image
On second thought, I like the simplicity of this.

#22 User is offline Jordanime 

Posted 25 November 2008 - 09:54 PM

  • Posts: 17
  • Joined: 20-November 08
It certainly brightens up the title, such to the effect that I don't think it's that appealing. I think it'll get really messy when you start incorporating the sandy colors with the orange and red, not to mention the different schemes for all the other zones. Perhaps a simple logo or alternate text for each individual zone could be in order.

#23 User is offline Evil Hedgehog 

Posted 25 November 2008 - 10:12 PM

  • Posts: 32
  • Joined: 01-November 07
  • Gender:Male
This is the font that I am using on my S2 Hack
(Very old font)
Posted Image
Posted Image
This post has been edited by Evil Hedgehog: 25 November 2008 - 10:13 PM

#24 User is offline Marvinator 

Posted 26 November 2008 - 04:16 PM

  • Posts: 1
  • Joined: 25-November 08
QUOTE (Jordanime @ Nov 20 2008, 08:36 PM) [post="248316"]Posted Image
Tweaked

Posted Image
Original[/quote]
I think that you could might it dynamic by like, putting a preview of the level in either the white or black circles (for example, having treetops coming out from the bottom of the white part for the first zone

#25 User is offline Blue Emerald 

Posted 26 November 2008 - 04:23 PM

  • Teleportation, yeah!
  • Posts: 1917
  • Joined: 11-November 08
  • Gender:Male
  • Project:Super Mario Bros. - Version 2.0
  • Wiki edits:4
QUOTE (Marvinator @ Nov 26 2008, 03:16 PM) [post="250455"]Posted Image
Tweaked

Posted Image
Original[/quote]
I think that you could might it dynamic by like, putting a preview of the level in either the white or black circles (for example, having treetops coming out from the bottom of the white part for the first zone
[/quote]
I could see that working. Maybe we could place gray silhouettes of objects that represent the zone in the black section of the title card. For example, tropical zone could have palm trees in that section, underground zone could have stone pillars, city zone could have buildings, circus zone could have a big top, Blue Mountain Zone could have mountains... that kind of stuff.

I like that idea; we could experiment with that and see how it looks.

#26 User is online Matwek 

Posted 26 November 2008 - 06:29 PM

  • Posts: 683
  • Joined: 19-July 08
  • Gender:Male
Kind of like a watermark?

#27 User is offline Blue Emerald 

Posted 26 November 2008 - 07:38 PM

  • Teleportation, yeah!
  • Posts: 1917
  • Joined: 11-November 08
  • Gender:Male
  • Project:Super Mario Bros. - Version 2.0
  • Wiki edits:4

View PostMatwek, on Nov 26 2008, 05:29 PM, said:

Kind of like a watermark?

Yes, like a watermark.

#28 User is offline grap3fruitman 

Posted 26 November 2008 - 08:00 PM

  • Posts: 2941
  • Joined: 19-February 08
  • Gender:Male
  • Wiki edits:5

Quote

I forgot about this thing... I had been working on a title card but never got a design I was 100% happy with.

Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image


#29 User is offline Rika Chou 

Posted 26 November 2008 - 08:17 PM

  • Adopt
  • Posts: 5077
  • Joined: 11-January 03
  • Gender:Not Telling
  • Location:CA US
  • Wiki edits:4
Phoenix, I believe that we're using the same resolution as the old games..(actually I'm not really sure)..so those would be much too big.

#30 User is offline Phoenix 

Posted 26 November 2008 - 10:30 PM

  • Has really been far even as decided to use even go want to do look more like
  • Posts: 197
  • Joined: 23-July 08
  • Gender:Male
  • Location:Green Hill
Um, I'm not sure what you mean by that.

  • 6 Pages +
  • 1
  • 2
  • 3
  • 4
  • Last ►
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users