Chimpo, on Jan 3 2009, 12:36 PM, said:
Special Stage:
Outrun
Sonic skin over it.
That is all.
I posted the same identical idea for a Special Stage on the old forum (the only difference was that the tracks, even if they had 2D graphics, where 3D in their structure). I also had some concept on how it would have worked with some past special stage gimmicks and a lap system.
The concept was that Sonic needed to complete 3 laps in a certain amount of time (where it gets shorter with each lap: Lap 1 1 minute, Lap 2 55 seconds, Lap 3 50 seconds, and so on). The player could not control Sonic acceleration, but could make him turn left and right, and jump. Dirt would make Sonic go slower (and since you race against time this is an hazard). Sonic could collect rings in the stage, and if he had rings before going in dirt, he would lose rings instead of speed (kinda like the Sonic CD SS, although in it Sonic losed time).
The gimmicks from past SS stages that could make an appearance where:
The bomb from Sonic 2 SS, which would have worked in a very similar way. If Sonic hits one, the explosion sends him backward, making him lose speed and time (if Sonic has rings, although the explosion still send him back, he recovers faster and don't lose speed)
UP/DOWN blocks from Sonic 1. If Sonic touches one of them, his max speed increase/decrease. Highter max speed would make him faster, but would also make turning harder.
Blue/Red Spheres. The Blue spheres marks shortcuts. If Sonic uses a shortcut, the spheres turns Red and Sonic will be unable to pass it again. However, there could be a way so that if Sonic accomplish certain things during the shortcut, the spheres turns into rings instead, allowing him to use the shortcut on later laps too.
I'm sure I forgot something. I don't have it anymore, so could anyone of the project leaders recover my special stage concept from the old forum in some way and bring it here somehow?