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Sonic RDX Update HC 2010 release

#16 User is offline Ayla 

Posted 20 November 2008 - 04:47 PM

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I'll stick it up on filedropper. I'll shoot you a link in PM when I'm done raring it

EDIT: We'll be lucky if the connection I'm using will ever upload this file. Would be easier to dcc it on irc. Can you get on irc, maybe? ^^;; Otherwise I'll have to modify it and send it over e-mail and that's a pain =P
This post has been edited by Ayla: 20 November 2008 - 04:56 PM

#17 User is offline Dude 

Posted 20 November 2008 - 05:41 PM

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I can't atm, I'm on a friend's machine. If you can do the e-mail, it'll fit in my inbox. If you don't feel like doing that, its ok.

#18 User is offline Polygon Jim 

Posted 20 November 2008 - 08:06 PM

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Shad Adventure is already on the net, I dl'd it again when I was bored a few months back, but then deleted it. It's on some crappy freewebs site.

#19 User is offline Dude 

Posted 20 November 2008 - 08:34 PM

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Oh hey jim btw could you please please do me a favor and rar the level files from the dreamcast version? They're easier to use in 3dsmax as coordinate references than the pc version because they're cleaner.

#20 User is offline Polygon Jim 

Posted 20 November 2008 - 08:52 PM

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Sure, here they are.

Levels.


The PRSDEC.exe is drag and drop.
This post has been edited by Polygon Jim: 20 November 2008 - 08:54 PM

#21 User is offline Dude 

Posted 20 November 2008 - 10:12 PM

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kick ass, thanks a bunch.

Moar updates as soon as I can upgrade this machine to run sadx faster.

[minor edit ftw] I have the shadv demo, all I need now is the patch[/minor edit lolz]
This post has been edited by Dude: 20 November 2008 - 10:13 PM

#22 User is offline Vaiz 

Posted 21 November 2008 - 03:28 AM

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I now feel totally validated in reinstalling SADX. It got boring without people hacking the shit out of it.

#23 User is offline Dude 

Posted 22 November 2008 - 02:56 AM

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Can't run the game in windowed mode on this shitty computer (1.8 ghz processor, 128 mb ram with onboard video) so all I can offer until the next time I use my friend's pc are some texture/ui edits.

Posted Image
Posted Image

What this mod is going to be is basically a sonic adventure 3 kinda deal - keep the sa1/2 themes, while changing everything enough to keep it fresh. The object layouts will be harder, some characters will be able to run faster or slower, sonic (might) get a little taller. Stuff like that.

I need a new rig so I can really get goin with this though =/

#24 User is offline Aka Mekon 

Posted 22 November 2008 - 03:57 AM

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I like what you've done so far.

However I want to know something, is it possible to change level layout in SADX ?
This post has been edited by Aka Mekon: 22 November 2008 - 03:58 AM

#25 User is offline Krigo 

Posted 22 November 2008 - 05:50 AM

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Dude, you might as well pick up some extra RAM and a gfx. I found a computer with a 2.0Ghz Processor a while ago(lol someone dumped it) and 512mb ram on a onboard. Installed a ATI Radeon 9600 and it runs wonders on most games my brother uses on there.

#26 User is offline Ollie 

Posted 22 November 2008 - 05:58 AM

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I like your use of the Unused Graphics in the game. :v:

Anyway, I like your concept for the game, I really can't wait to see even more progress. :argh:

#27 User is offline Dude 

Posted 22 November 2008 - 11:43 AM

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View PostKrigo, on Nov 22 2008, 05:50 AM, said:

Dude, you might as well pick up some extra RAM and a gfx. I found a computer with a 2.0Ghz Processor a while ago(lol someone dumped it) and 512mb ram on a onboard. Installed a ATI Radeon 9600 and it runs wonders on most games my brother uses on there.


if I still had my job I would... I'm not going to be able to buy food this week. And the rent is almost a month overdue

#28 User is offline Polygon Jim 

Posted 22 November 2008 - 02:39 PM

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Want this? Sphere mapped Sonic. Looks pretty good to me, better than the old texture.

Posted Image

#29 User is offline Dude 

Posted 22 November 2008 - 03:16 PM

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QUOTE (Polygon Jim @ Nov 22 2008, 02:39 PM) [post="248869"]Posted Image[/quote]

hmm that seems quite intriguing actually... mind if I play around with it? I probably won't use any of it directly, but I'll definitely draw some inspiration from it.

#30 User is offline Rokkan 

Posted 22 November 2008 - 03:34 PM

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QUOTE (Polygon Jim @ Nov 22 2008, 04:39 PM) [post="248869"]Posted Image[/quote]

I think it's too bright, lacks contrast and more shadow.
BTW the re-texturizing looks fuckawesome. Great work!

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