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Tech Demo Second Release for Mac OS X (Broken) *UNOFFICIAL*

#16 User is offline Overlord 

Posted 16 November 2008 - 04:28 PM

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View Postsynchronizer, on Nov 16 2008, 01:14 PM, said:

So you are saying that even the final game will be unplayable for me. ;) :) :(

Honestly, Apple moved off PPC 2 years ago - less and less software is going to use it now, and next to no new software is going to. As a Mac user, you should be expecting to have to buy new hardware to keep running Apple's stuff - this isn't the first time this has happened, no? Look up the 68k --> PPC transition.

tl;dr - There most likely will never be a PPC port.

#17 User is offline BreakTheChains 

Posted 16 November 2008 - 07:44 PM

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Actually most Mac applications are written as Universal Binaries or still have separate PPC and x86 versions.

#18 User is offline HyperShadowDC 

Posted 17 November 2008 - 03:30 AM

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View PostBreakTheChains, on Nov 16 2008, 07:44 PM, said:

Actually most Mac applications are written as Universal Binaries or still have separate PPC and x86 versions.


but there are alot that are now coming out as Intel only... like 99% of games coming out.

#19 User is offline Overlord 

Posted 17 November 2008 - 05:26 PM

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View PostBreakTheChains, on Nov 17 2008, 12:44 AM, said:

Actually most Mac applications are written as Universal Binaries or still have separate PPC and x86 versions.

Maybe older versions. Not so much newer ones. Plus what HSDC said.

#20 User is offline BreakTheChains 

Posted 17 November 2008 - 09:03 PM

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Well obviously not games. There's way too much in there to make different versions. They run a lot faster on the Intel processors anyways. Most regular apps of only a few megabytes are still made into Universal Binaries or separate binaries for each though. It's the older versions of Mac OS X that people aren't coding for anymore. With that said, I hope this Tech Demo can run on my computer when it works. It works slowly on Windows (although it is Vista which is lame). I was hoping it would run better on Mac when I heard about this. I have a sneaking suspicion that it won't though.

#21 User is offline Iron Sonic 

Posted 17 November 2008 - 09:25 PM

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As it stands, if Sonic 2 HD is ported to OS X, it will probably be Intel only, simply because of ease of porting. Cider translates Windows code to code readable by OS X. The way that Cider translates code, however, calls on Intel only addresses and functions, so it cannot be ported to PowerPC using this method. Yes, many do still code Universal Binaries that work both Intel and PowerPC, but to do that you would basically have to recode the engine, which LOst probably doesn't want to do just to have it run on PowerPC processors, and many game developers are starting to make Intel Only games because it is easier to port their Windows code to Intel Macs than PowerPC. Quite simply, it would be far easier to run it all on Intel processors, since it could easily be ported using Cider or Source Code tweaks, both easier than rewriting parts of the engine.

#22 User is offline Overlord 

Posted 18 November 2008 - 05:05 PM

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And herein is the crucial difference. Universal binaries are written for Mac OS. Sonic 2 HD is written for x86. See the difference here?

#23 User is offline Lostgame 

Posted 16 January 2009 - 10:07 AM

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View Postsynchronizer, on Nov 16 2008, 08:14 AM, said:

So you are saying that even the final game will be unplayable for me. :) :( :(


Absolutely, my friend. PPC is essentially dead and gone, and for games, it was dead already. Time to upgrade. If you're on a PPC machine anyways, it's likely an iBook, and the graphics cards in the iBooks aren't strong enough anyways - my MacBook's GMA950 had troubles with this demo.

PPC is being left out in the cold for Snow Leopard anyways >.<

EDIT: TEMPORARY FIX FOR MACFAGS:

Install Codeweaver's Crossover.

Download the 4x demo, provided you're running a decent graphics card - READ: this will not work with the GMA950's in the MacBooks and won't until the rediculous system requirements are toned down.

CTRL+Click the "S2HD_TechDemo_SR_4x.app"

Open the Contents/Resources/Transgaming/c_drive/sonic2hd folder.

Open crossover, and in the 'programs' menu, select 'run command.' There's a browse button, hit that. It'll open up a open file dialog box. Drag the "S2HD_TechDemo_SR_4x.exe" into that box and release it when you see a 'plus' cursor icon.

Hit 'run.'

?????

Profit!
This post has been edited by Lostgame: 16 January 2009 - 10:22 AM

#24 User is offline Vincent 

Posted 16 January 2009 - 10:37 AM

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Quote

Hit 'run.'

?????

Profit!

Anyone can confirm this method / post a video about it?

What about framerate e/o issues?


If it's true.. great find Lostgame! ^^

#25 User is offline Lostgame 

Posted 16 January 2009 - 10:55 AM

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Framerate is horrible as always, only get up to about 50 FPS at most, but that's to be expected, I don't feel that it's a very well-written demo if it requires such ridiculously high system requirements. I obviously have huge amounts of faith in the programming team that they'll get it to work on reasonable hardware - there's no reason it shouldn't run on a GMA950.

I'm really working on trying to get the cider to work though, just gimme a bit.

#26 User is offline Conan Kudo 

Posted 17 January 2009 - 08:29 PM

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View PostLostgame, on Jan 16 2009, 09:55 AM, said:

Framerate is horrible as always, only get up to about 50 FPS at most, but that's to be expected, I don't feel that it's a very well-written demo if it requires such ridiculously high system requirements. I obviously have huge amounts of faith in the programming team that they'll get it to work on reasonable hardware - there's no reason it shouldn't run on a GMA950.

I'm really working on trying to get the cider to work though, just gimme a bit.


If the code was compiled in a form of debug mode, then it would definitely require higher system requirements because the code does a lot more than just actually guide the game itself to work. In release mode, I suspect that it will all work fine at saner system requirements...

#27 User is offline grafite 

Posted 25 February 2009 - 01:12 AM

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Got the original version (tech demo v2?) to open using CrossOver, although after the 'Game Settings' box it just shows a white box.

Running:

10.4.11
Macbook Pro 1.83 ghz Intel Core Duo
2gb Ram

Crossover Version 7.10

Downloaded your version, 4x, and it just sits there with the Super Sonic logo

Hope that Helps,
Shane



Just did your trick and it works =]

only odd thing I noticed, although probably not to do with your mac version, is that sonic on the swing seems to blur as he moves?

nice work on getting it to work =]

#28 User is offline DistroyA 

Posted 25 March 2009 - 09:50 AM

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If there is going to be a Mac release, any chance of making it work on Tiger as well as Leopard?

EDIT

Disregard that, as I suck at reading the forum properly.
This post has been edited by DistroyA: 25 March 2009 - 09:53 AM

#29 User is offline Shanesan 

  Posted 07 April 2009 - 03:15 AM

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From my tests, Sonic 2 HD should work nicely (see: Great!) using Crossover WINE emulation which you can get for free if they accept you as an advocate.

But, of course, getting it to run natively through some form of package generator would be great too.

For those having trouble with Crossover, try Crossover Games instead. I'm using Crossover Games with no trouble.

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