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> Sonic 3D: no flickies hack, Yay, I did it! =D
 Sik
post Nov 14 2008, 11:09 PM
Post #1


Sik is pronounced as "seek", not as "sick".

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YESH!
http://srb2town.sepwich.com/junk/s3dhack.zip

I finally made it! =D I got rid of the stupid "collect all flickies" system! Now all non-boss levels play like Panic Puppet 2 =O

Gameplay changes:
  • Big rings don't take into account the amount of flickies anymore, they always allow you to continue. So now they're basically checkpoints.
  • Enemies still release flickies; however, you can't collect them. So now they're merely scenery.
  • No more flicky HUD =P
  • The last tube in Gene Gadget 1 can be passed at any time now, as you can't collect flickies (and requiring them would sorta kind of defeat the purpose of this hacking).
So yeah, that's it. I should remove the Flicky Bonus from the tally score but right now that's out of my reach =P Whatever, I guess I did a very good job already =] I would put up how to achieve this but right now the doc is a mess, despite being just an indication of what to patch for each of the above things I mentioned =&

Anyways, now go and play =P

PS: if you want to help, remember that on the SVN there's my very early Sonic 3D disasm work. But it's an IDA file because it's too early and IDA makes things a lot easier, so if you want to help, don't complain about binary blobs, please >_>
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 Tweaker
post Nov 14 2008, 11:15 PM
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A thrilling mystery!

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This is a fantastic concept, and I feel like I can actually enjoy this game now. Excellent work, Sik—I'm glad to see all your research paid off! smile.png
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 GasparXR
post Nov 14 2008, 11:22 PM
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Your local Canadian metalhead =P

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Please excuse me while I shit myself.

Really awesome. Except now some areas are pointless without the flickies. =P
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 Sik
post Nov 14 2008, 11:23 PM
Post #4


Sik is pronounced as "seek", not as "sick".

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=D

Whatever, tell me what things I didn't catch, OK? Some are too far right now for me at this moment though.

Right now what I have:
  • Flicky Bonus still in score tally
  • FIXED.
  • The game won't release all flickies (5 guaranteed, more may or may not appear, undefined behaviour it seems o_O)


This post has been edited by Sik: Nov 15 2008, 12:24 AM
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 muteKi
post Nov 14 2008, 11:24 PM
Post #5


GASP

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Don't get rid of the Flicky bonus -- otherwise there would be no reason to collect them!


Oh, and I recall when you showed me the related codes on IRC or whatever. Cool shit.

This post has been edited by muteKi: Nov 14 2008, 11:26 PM
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 Sik
post Nov 14 2008, 11:27 PM
Post #6


Sik is pronounced as "seek", not as "sick".

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QUOTE(muteKi @ Nov 15 2008, 02:24 AM) *
Don't get rid of the Flicky bonus -- otherwise there would be no reason to collect them!

You can't even collect them now...
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 Vaiz
post Nov 14 2008, 11:28 PM
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Bro status, bro.

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This is the best thing you have ever done. And I don't even know anything else you may have done, but this takes the cake. Maybe I can actually play through the game and have fun now.
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 Sik
post Nov 14 2008, 11:40 PM
Post #8


Sik is pronounced as "seek", not as "sick".

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QUOTE(Vaiz @ Nov 15 2008, 02:28 AM) *
This is the best thing you have ever done. And I don't even know anything else you may have done, but this takes the cake. Maybe I can actually play through the game and have fun now.

When it comes to Sonic 3D, I made a custom boss too (in a lame hack D=). I also made a post with a lot of information about Sonic 3D, mainly RAM variables. So yeah, in some sense I'm sorta kind of Sonic 3D guy. Outside that I made some MD ROMs, but honestly there isn't much progression in them =[ The one that had most progression was lost in an unavoidable HD crash >_>
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 Afti
post Nov 14 2008, 11:45 PM
Post #9


Palm! Apply directly to the face!

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Holy crap... S3D is a decent game once you strip away the layer of crap that is the Flicky mechanic,

This is awesome. v.png
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 Sik
post Nov 15 2008, 12:25 AM
Post #10


Sik is pronounced as "seek", not as "sick".

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Fixed Special Stage bug, go redownload =P
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 DTX
post Nov 15 2008, 01:13 AM
Post #11


A man with a name not fit for any man but himself... maybe. =/

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How are we going to be able to collect all those spinning Sonic head icons above springs if we don't have the flickies to extend our reach with? Just a thought.



EDIT:
Perhaps you could make springs bounce you extra high, or lower the rotating Sonic head icons so they are within reach.

This post has been edited by DTX: Nov 15 2008, 01:16 AM
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 Phos
post Nov 15 2008, 02:10 AM
Post #12


And we're back

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I just noticed, the intro song for this game (11 Intro/Panic Puppet Zone Act 1: Song by J.Seno, Arrange by J.Seno) is Twinkle Cart. Probably sorta common knowledge.

...It makes me want to play some Sonic Adventure.

E: wait, the "Game Over" track from this game is the same one that Sonic 3K used, so if "J. Seno" is Jun Senoue, he forgot about one of his contributions.

This post has been edited by Phos: Nov 15 2008, 02:20 AM
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 UltimateVG
post Nov 15 2008, 02:44 AM
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...This game is 1000000000x more fun without those goddamn birds. Just being able to cruise along at a nice, fast, pace allows one to enjoy the levels a lot more. Flickies make the game too damn slow. Without them, the game feels a lot more... Sonicish.

Wonderful, fantastic work.

This post has been edited by UltimateVG: Nov 15 2008, 02:45 AM
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 Banoon
post Nov 15 2008, 02:49 AM
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QUOTE(Phos @ Nov 15 2008, 08:10 PM) *
I just noticed, the intro song for this game (11 Intro/Panic Puppet Zone Act 1: Song by J.Seno, Arrange by J.Seno) is Twinkle Cart. Probably sorta common knowledge.

...It makes me want to play some Sonic Adventure.


Green Grove Act 1 is Windy Valley, too. =P


Anyway, this hack is just awesome. Getting rid of those dang Flickies makes the game... almost enjoyable. Being able to reach the floating Sonic heads would be nice, though.

This post has been edited by Banoon: Nov 15 2008, 02:50 AM
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 Qjimbo
post Nov 15 2008, 03:08 AM
Post #15


Welcome to another Tutorial.

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Lovely work, so your rambling about Sonic 3D at me did have a purpose wink.png

Oh also, hacktube release plz!

This post has been edited by Qjimbo: Nov 15 2008, 03:16 AM
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