Also, loving that "skysurf2.mp3", that one's definately the best of the bunch.
Music
#16
Posted 13 November 2008 - 04:01 PM
Also, loving that "skysurf2.mp3", that one's definately the best of the bunch.
#17
Posted 13 November 2008 - 09:10 PM
If I could stop procrastinating, I could possibly compose some music for this. It would be much easier to compose after playing a finished product of the level or something with the same feel, though. Would City Zone seem like Springyard Zone, Starlight, or something else? Just wondering.
#18
Posted 14 November 2008 - 11:29 PM
http://media.putfile.com/Blue-Mountain-Zon...ork-in-progress
Work in progress.
#19
Posted 15 November 2008 - 01:58 PM
Resel, on Nov 14 2008, 09:29 PM, said:
http://media.putfile.com/Blue-Mountain-Zon...ork-in-progress
Work in progress.
I've loved that song since I've heard it on the old forums. I really think this is the music style we should be going for.
#20
Posted 15 November 2008 - 02:24 PM
I mentioned in another topic that the Japanese Sonic CD soundtrack is good source of inspiration for the "Sonic" style of music. The compositions were utterly fantastic, fitting each environment perfectly with that surreal sort of "Sonic" feeling that was portrayed in the game. I think such a feeling could apply just as well here.
#21
Posted 15 November 2008 - 02:50 PM
Mind you I sort-of like the "MegaDrive style" that the other music tracks have. It's got that "retro" feel (which is probably a good thing if the game continues to go by the name "Sonic Retro"). It might be nice to improve some of the instruments that the MegaDrive's chip wasn't spectacular at, but aside from that I think it should be left alone.
#22
Posted 15 November 2008 - 02:52 PM
Black Squirrel, on Nov 15 2008, 02:50 PM, said:
See, this is what I don't get. Sonic CD was released in 1993—how is that not retro? In fact, Sonic CD is comparatively more "retro" than Sonic 3 & Knuckles was, judging solely by release date. I think it'd be much more "retro" to replicate a 90s sort of poppish, electronic style. You don't hear music like that anymore.
#23
Posted 15 November 2008 - 03:58 PM
Im retro :P
Seriously: If you play sonic 1,2 or 3 whit sonic cd instruments, it sounds like sonic CD style music.
Thats why I accept it :P
#24
Posted 15 November 2008 - 06:28 PM
Can I take a look at like the MIDI or tracked file you're using?
#25
Posted 15 November 2008 - 09:48 PM
PC2, on Nov 12 2008, 08:59 PM, said:
Icewarrior, on Nov 12 2008, 12:38 PM, said:
Music can have a pretty big effect on a stage's tone, and it's probably a good idea to think about not only what would fit best for the given stage, but the game as a whole. Being "Sonicy" and fitting the environment isn't enough - how is the player going to feel when he passes 4 stages in a row of nothing but depressing environments and melancoly beats? Probably best to vary things up a bit. Things that also go into consideration would be the type of stage you're making music for gameplay-wise - is it a fast stage, a slightly slower stage, or maybe something epic? Glam City seems kind of neat for a city stage, but for a Sonic game, the beat is a little slow for a stage focused on speed, which kind of takes away from the whole "rush" a little. Part of what made Chemical Plant, Flying Battery, and Death Egg (S&K) awesome stages is how Sonic blasted through them with that fast-paced music in the background.
Did you say Mystic Cave Zone / Labyrinth? These notes I came up with to the tempo of Oil Ocean Zone have similarities to that as well as Mystic Cave Zone. It's too bad I don't have the instruments needed to be of much help. But if anyone thinks these keyboard notes are fitting in any way, you are welcome to remix them into your track. Add drums, play the notes with better synthesizers and add more instrument sounds to it. I would like to see if anything comes out of this. Even if it's not used for the sewer level or anything in this project I'd like to find somebody to remix it for my future fangame.
http://www.hotlinkfi...4plx/notes1.wav
#26
Posted 16 November 2008 - 12:08 PM
Sequenced on a keyboard first, then added all the bits into Fruity Loops as MIDI, cleaning it up and adding drums. I included the MIDI, with the rhythm cleaned up, a 320kbps MP3 and an OGG.
Enjoy
#27
Posted 16 November 2008 - 12:39 PM
#28
Posted 16 November 2008 - 05:53 PM
Galaxia, on Nov 16 2008, 12:08 PM, said:
Sequenced on a keyboard first, then added all the bits into Fruity Loops as MIDI, cleaning it up and adding drums. I included the MIDI, with the rhythm cleaned up, a 320kbps MP3 and an OGG.
Enjoy
I fixed this song up. It has its place -- perhaps as menu or overworld music; compare to the song "Take a Nap" from Chaotix.
http://www.box.net/shared/slzt0ev5x5
#29
Posted 16 November 2008 - 07:34 PM
But getting back to the point of me putting this up, I think you guys should remix the song for the later acts of the zone(PLEASE have 3 acts, they should've followed this rule a long time ago). Besides, it kinda feels like a sense of progression if you think about it. Either that or you can use completely different songs like how Tweaker did it in Sonic 1 Megamix. You guys' choice, really.
#30
Posted 18 November 2008 - 05:39 AM
I'll try some tunes and submit in a jiffy.

01