Posted 09 November 2008 - 03:06 PM
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*Working on it*
This post has been edited by Chimpo: 22 January 2009 - 08:24 PM
Posted 10 November 2008 - 07:39 PM
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You all planning to make a special stage type thing? If so, any ideas?
Posted 10 November 2008 - 08:02 PM
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QUOTE (DimensionWarped @ Nov 10 2008, 07:39 PM) [post="243749"]
Posted 10 November 2008 - 08:09 PM
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"Down Sonic" = looks less professional.
Posted 10 November 2008 - 08:16 PM
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The hell is Down Sonic? Sonic with down syndrome?
I have to profess, there doesn't appear to be a great deal of player activity in that bonus stage.
This post has been edited by DimensionWarped: 10 November 2008 - 08:17 PM
Posted 10 November 2008 - 08:22 PM
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That's more like something you'd see in Yoshi's Island in terms of bonus stages. I'd rather see something with some more length.
Posted 10 November 2008 - 08:24 PM
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What item would DSS give, anyway? =P
Posted 10 November 2008 - 08:41 PM
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Keep in mind, this was just an idea that was submitted back in August. I would like to keep the spinning wheel concept for a bonus stage.
Posted 11 November 2008 - 04:24 AM
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Just a quick opinion here: Weren't the Sonic special stages always supposed to (Initially, as of the MegaDrive era) appear technically impossible to the untrained eye, featuring rotating blocks, 3D tubes and an entire checquered PLANETOID to move around on?
Needless to say, if it doesn't make jaws drop in some way, it's not good enough IMO.
Posted 11 November 2008 - 04:35 AM
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That thing could just be used like the slot machines in CNZ of S2...it doesn't have to be a bonus zone or anything.
Posted 11 November 2008 - 04:37 AM
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Yes. Absolutely. The slots are a cliché that I'm tired of, at least. The wheel of fortune would be a nice alternative, if implemented seamlessly.
Therefore 'Down Sonic' could just mean a temporary decrease in all stats, speed-acceleration-jump height. And, a goofy-ass sprite. =P
Posted 11 November 2008 - 04:43 AM
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That's absolutely not a bonus stage, but an object for the circus zone. And Down Syndrome Sonic was just a joke. Come on
Posted 11 November 2008 - 02:01 PM
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I have done a quick concept mockup of what one of the bonus stages should be:
Edit: You would start at the far left of the screen and have the option to jump inside the spinner for a chance at rings, lives or lose everything. You're given 3 spins at the start of the stage. Once a spin is completed, you exit the spinner and you may either jump back in for another try, or run to the right of the screen to exit the stage. If you land on the "goal" space, you're automatically thrown out of the bonus level. If you land on Robotnik, you lose all of your rings.
This post has been edited by BJCharles: 11 November 2008 - 02:09 PM
Posted 11 November 2008 - 02:20 PM
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That's very cool! It's not as interactive as most traditional Sonic bonus stages, but it has an interesting payout nonetheless.
I'm thinking it might be cool to incorporate panels for different gameplay items you could get as well. Shields, for example, I think should be obtainable via this bonus stage (unless you feel it would be appropriate in a whole different one...).
Posted 11 November 2008 - 02:52 PM
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I just have a question: should I move all the concept art I posted in the other forum here, or is everything going to be moved over by someone else?
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