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Zone 05 : "City Zone"

#1 User is offline Phoebius 

Posted 09 November 2008 - 03:03 PM

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Zone 05 : "City Zone"


Cosmic City Zone


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This post has been edited by Phoebius: 13 November 2008 - 06:41 PM

#2 User is offline Mobiethian 

Posted 10 November 2008 - 06:47 PM

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Current art for the "City Zone" is now available.

#3 User is offline DimensionWarped 

Posted 10 November 2008 - 07:31 PM

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I'm less than digging the current variety in the forground tiles, though I'm not sure if thats a legitimate complaint yet.

#4 User is offline Super 

Posted 11 November 2008 - 04:13 PM

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The looks like - no, it is - a spiritual successor to the second level in Sonic Chaos, down to the out of place loops and the large squares. I'm not sure how I feel about that. I am far more interested in doing work in this project then Sonic 2 HD (For the reason that I can do pixel art and more importantly - Level art), I'd like to see some completely original works. But I suppose if we're retro...

I'm going to go ahead and leave this post open ended. Make sure I read everything before I go on much more. There could be a very good reason for it's obvious take on that zone...

#5 User is offline Lobotomy 

Posted 13 November 2008 - 12:04 PM

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Alternate names:

Megalopolitan Night/Twilight/Dusk

Metropolitan Night/Twilight/Dusk

Utopian Night/Twilight/Dusk

#6 User is offline Blue Emerald 

Posted 13 November 2008 - 06:31 PM

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Since it appears to be some sort of industrial walkway high above the city, I think "Aerial Boardwalk Zone" would be a good name for this zone.

One of the Badniks in the zone could be an imitation traffic cone. If Sonic gets close to it, it would wake up and start bouncing around.

Also, I have a great idea for the Robotnik fight in this zone. Robotnik could have some sort of flying crane with a wrecking ball, to match the level's city motif. It'd be like Sonic 1, but instead of the ball just swinging back and forth, it could actually cause metal debris to fall when it hits walls. Robotnik would be flying high above the ground, so the only way to reach him would be with bumpers.

#7 User is offline synchronizer 

Posted 13 November 2008 - 07:16 PM

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I like the name:

Cosmic Runway

#8 User is offline Phoenix 

Posted 13 November 2008 - 08:29 PM

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Just a couple of quick questions: Would this come before or after Blue Mountain Zone? I would, in a way, kind of like the cliché trick of BMZ being the last level instead of the obvious high-tech-city-eggman-complex-hyphen. If not, will the final boss be a seperate level after this, like The Doomsday, or inside the same level, like Metallic Madness?

#9 User is offline Kamon62 

Posted 19 November 2008 - 09:29 PM

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I think the art direction here should go for a star light zone/Stardust speed way mix. The level design and art of star light mixed with the fast paced action of star dust.

#10 User is offline Ridiculum 

Posted 20 November 2008 - 05:24 AM

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Perhaps it's just me, but the light blue is a bit blinding, and a bit repetitive, too. The orange doesn't mix as well with the light blue, either. I can't quite think of a perfect color at this exact moment, but if I'm the only one who thinks the art direction of the tileset should change a bit, I'll shutup.

Also, will the level theme gradually change as you progress (Depending where you started)? Because I'd like to see it so you start off lower in the city if you came from the underground zone, and work your way up. Which would probably involve some changed up art depending which zone you came from.

#11 User is offline Jayextee 

Posted 20 November 2008 - 05:31 AM

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Personally I have never considered blue and orange to be very clever as complimentary colours. Maybe it's my general dislike of orange, or maybe the fact that it comes straight from a RYB colour wheel... I don't know.

Of course, the more pleasing-to-Jay's-eye scheme of yellow and blue wouldn't look as dynamic. Tough call.

This said, I'd rather see something more original than these upscaled-and-upgraded Sonic Chaos graphics (Almost). They're excellent, but I don't think this is the place for them.

#12 User is offline Matwek 

Posted 20 November 2008 - 10:36 AM

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It might work if it was a different shade of blue/red, at the moment it seems to be almost opposites with the primary blue and orang/red.
Maybe take the red in the other direction and put some purple in and it might start to fit, whilst still making the sections standout

#13 User is offline Phoebius 

Posted 20 November 2008 - 10:56 AM

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Well, the perfect match for a blue color is a yellow one, but I thought it would look unplaisant to the eye. And I followed the Gigalopolis sheme.

#14 User is offline Aquifer 

Posted 22 November 2008 - 01:34 PM

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Random City Zone Mock-up

I'm really good at concepts when it comes to certain things, and this is one of them. :rolleyes:
I modified S3's Tails because S3's were edits of S2's, and I thought "Why not do it to S4?" :v:

#15 User is offline Ollie 

Posted 22 November 2008 - 02:48 PM

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Errr... This isn't Sonic 4 anymore. :v: But anyway, nice concept you have there. :rolleyes:

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