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Zone 01 : "The Mandatory Green Level"

#76 User is offline PC2 

Posted 11 November 2008 - 05:39 PM

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Getting there...?
Posted Image
:(

#77 User is offline Mobiethian 

Posted 11 November 2008 - 05:49 PM

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View PostPhoebius, on Nov 11 2008, 05:11 PM, said:

View PostBJCharles, on Nov 11 2008, 09:30 PM, said:

View PostDimensionWarped, on Nov 10 2008, 10:54 PM, said:

@Rika: You could always join up with the Nexus crew. We try to adhere to the SonicCD visual style for the most part.


I didn't think you guys were accepting any new crew members. At one point, I requested to join but I got no response. This is disappointing. :colbert:


Yeah but this is more disapointing to see that you're requesting to be in every fan game team.

Ummm... NO... this was before I joined Sonic 4, and as I can remember there was no other fan game that I "requested to join"... .. . :rolleyes:

#78 User is offline Matwek 

Posted 11 November 2008 - 06:24 PM

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QUOTE (PC2 @ Nov 11 2008, 10:39 PM) [post="244129"]Posted Image
:rolleyes:[/quote]

How about removing a bit of the colour?
Posted Image

#79 User is offline CyclopsCaveman 

Posted 11 November 2008 - 10:13 PM

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QUOTE (Matwek @ Nov 11 2008, 06:24 PM) [post="244164"]Posted Image
:rolleyes:[/quote]

How about removing a bit of the colour?
Posted Image
[/quote]

I think we should at least keep the patterns in there, it would help to make it look more random. Really it shouldn't look so bland as it does right now.

#80 User is offline DimensionWarped 

Posted 12 November 2008 - 12:17 AM

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View PostRika Chou, on Nov 11 2008, 12:27 PM, said:

I didn't think you guys were accepting any new crew members. At one point, I requested to join but I got no response. This is disappointing.


Don't know much about that. Everyone who has asked Brad directly has got a response of some kind or another and the only reason I can think of for getting no response at all would be if either Brad or myself didn't get the message... But if you'd like to continue on that line of thought, we'll have to take it to PMs. I don't want to derail the thread.

#81 User is offline King Of Nowhere 

Posted 12 November 2008 - 11:34 PM

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QUOTE (CyclopsCaveman @ Nov 12 2008, 03:13 AM) [post="244241"]Posted Image
:)[/quote]

How about removing a bit of the colour?
Posted Image
[/quote]

I think we should at least keep the patterns in there, it would help to make it look more random. Really it shouldn't look so bland as it does right now.
[/quote]

I think that it's the oranges & browns that are making it look bland.
Orange & brown are kinda stock when it comes to opening levels in sonic games.

Although it sounds like a horrible idea right now, yellows & greens are more tropical colors.
I mean, when you hear the word "tropical" you tend to think of beaches, sand, palm trees & water more than grass & dare I say it, wood.
This post has been edited by King Of Nowhere: 12 November 2008 - 11:35 PM

#82 User is offline Blanche Hodapp 

Posted 13 November 2008 - 11:37 AM

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QUOTE (Phoebius @ Nov 11 2008, 09:51 AM) [post="243897"]Posted Image

to those used here;

Posted Image

if only because they look a bit more natural than the harsh, rather metallic-looking oranges and yellows used. It just needs something less repetitive than the same tiles grouped together ad nauseum.

Also, when I hear the word "tropical" I tend to think of something along the lines of Angel Island Zone. Yes, you had more palm trees than water, but the majority of the level was still little more than grass and wood.

#83 User is offline Matwek 

Posted 13 November 2008 - 12:12 PM

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Its still not quite right, the things on the right are supposed to look like a piller and I can't get the broken tiles to look the way I want. Decided it probably need a bit of colour, just not the bright yellows.
Posted Image
That and I haven't even attempted to put shading on the angled tiles yet.
This post has been edited by Matwek: 13 November 2008 - 12:13 PM

#84 User is offline GameNerd Advance 

Posted 13 November 2008 - 12:20 PM

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Posted Image

om nom nom nom

New foreground art coupled with act 2 BG and a new palette for both.

#85 User is offline muteKi 

Posted 13 November 2008 - 12:48 PM

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Well, I think it would be appropriate to change the palette of the background too -- the colors of the foreground and background seem to clash.

#86 User is offline Icewarrior 

Posted 13 November 2008 - 02:08 PM

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QUOTE (GameNerd Advance @ Nov 13 2008, 06:20 PM) [post="244868"]Posted Image

om nom nom nom

New foreground art coupled with act 2 BG and a new palette for both.[/quote]

Wow, it's looking really good, pretty similar to the one the first level of Sonic Nexus has though.

#87 User is offline Polygon Jim 

Posted 13 November 2008 - 02:13 PM

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I must need glasses.

Posted Image

#88 User is offline Icewarrior 

Posted 13 November 2008 - 02:22 PM

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No, just look at this one instead:
Posted Image

#89 User is offline Tweaker 

Posted 13 November 2008 - 02:24 PM

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The only similarity is in environment, and such an environment is extremely common and expected for a first zone in a Sonic game. The graphics are entirely original, though, so there's no connection outside of that.

#90 User is offline Black Squirrel 

Posted 13 November 2008 - 02:45 PM

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QUOTE (Polygon Jim @ Nov 13 2008, 02:13 PM) [post="244908"]Posted Image[/quote]
Posted Image
!!!

But seriously it doesn't matter much if the levels look similar to each other. In a way, Emerald Hill looks similar to Green Hill.

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