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Zone 01 : "The Mandatory Green Level"

#106 User is offline Tweaker 

Posted 13 November 2008 - 09:29 PM

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View PostRika Chou, on Nov 13 2008, 06:17 PM, said:

Ha! Says you! I'm am quite sure that I could pull this off in a hack. It would actually be quite easy, as it would just need some slight optimization to use less 8x8 tiles...and it would still look almost identical.

Hey, feel free to prove me wrong! I'd like to see that background in a future release of Sonic 2 Advanced Edit Canceled, you know. :v:

Quote

How would you feel if someone took your work and changed it in a way that you didn't agree with and claimed that it was better than what you had done? That's about how I'm feeling right now...It's kinda hard to explain exactly how I fell about it. I could just jump out of this project like I was thinking about earlier, but I am staying with it for now because I want to see this turn into something great. Right now with the edits this level is looking very awkward... so I can't help but say something about it.

If I wasn't prepared for people to mess with my work, I wouldn't have submitted it in the first place. If I don't agree with the direction they're taking it in, I'd concisely detail what exactly I feel was like with it, with visual (audio?) examples, and perhaps try and change their annotations in a way that I think looks better. This would go on and on until we reached some sort of compromise.

That's the difference between just making something for yourself and making something for a collaborative project, though—everybody can tweak their fair share until everybody can agree on something. The thing is, all you've said is "this looks wrong" but you haven't pointed out very specific bits that could be changed, in which way they could be changed, or even made quick and dirty mockups of what you think would look better.

I think the ultimate consensus is that, whilst your art is a good base, it could use some improvements. I'm personally liking the improvements so far, as are others, so I think it's fair that you at least try to make some sort of compromise so it can reach its full potential as a level. What you've done looks good for Sonic 1 or even Sonic CD, but the games adopted more sophisticated pixel art as the series progressed. I think that, therefore, it's natural that we try and put as much detail into things as we can manage to a reasonable extent. I don't think the improvements so far are unreasonable; but, as I said, the best thing you can do is make your own changes to the improvements.

You're a great artist, so I totally trust that you could whip something up that works for everyone. :(

#107 User is offline Rika Chou 

Posted 13 November 2008 - 10:21 PM

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Posted Image

I had a quick shot at fixing the background mountains...they obviously need more work, but I didn't like the old ones very much.
This post has been edited by Rika Chou: 13 November 2008 - 10:22 PM

#108 User is offline Mobiethian 

Posted 13 November 2008 - 11:18 PM

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QUOTE (Rika Chou @ Nov 13 2008, 10:21 PM) [post="245271"]Posted Image

I had a quick shot at fixing the background mountains...they obviously need more work, but I didn't like the old ones very much.[/quote]

Very nice! I'm loving the improvement!

#109 User is offline PlasmaNuke 

Posted 13 November 2008 - 11:34 PM

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QUOTE (Rika Chou @ Nov 13 2008, 10:21 PM) [post="245271"]Posted Image

I had a quick shot at fixing the background mountains...they obviously need more work, but I didn't like the old ones very much.[/quote]
There you go, those are just about perfect.

#110 User is offline Witch Chao 

Posted 13 November 2008 - 11:38 PM

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Ooh, pretty mountains.

I can deffinatly see what Tweak was saying here.

The old ones look like something from Sonic one(and possibly 2 or CD), but the newer ones are closer to the style we're aiming for.

#111 User is offline Resel 

Posted 13 November 2008 - 11:46 PM

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Beautiful improvements on the mountains, Rika!

I like this style. More detailed with high contrast and saturation.

#112 User is offline SwissCM 

Posted 14 November 2008 - 08:53 AM

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How about a few rocky bits jutting out of the waterfall?

#113 User is offline Amistat 

Posted 14 November 2008 - 09:11 AM

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Loving the new rocks, much more detailed which seems to fit with the current theme.

I was wondering though, am I the only one who thinks this tropical paradise is looking a little...rockish? How about a bit more green? Something like this perhaps?

Posted Image

Obviously it's missing the new rock design as I only have Paint to work with and it's a pain to resync it all =P
Grass on the foreground design breaks it up a bit and helps remove the repetitiveness some people have commented on, some on the rocks at the back helps too and gives the impression of moss due to the waterfalls and general wet environment.
The grassy bridge helps give an impression that it's been there a long time and has become overgrown, instead of being new and polished.

The spring I knocked together, I like it :argh:

Any thoughts?

#114 User is offline Black Squirrel 

Posted 14 November 2008 - 12:12 PM

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To be honest I think those "improvements" to Rika's foreground work look pretty awful. It's like someone threw random 16x16 tiles at it. The grass is okay but I'd suggest "cleaning" it up a bit. Use Chaotix as a reference.

#115 User is offline PlasmaNuke 

Posted 14 November 2008 - 03:36 PM

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QUOTE (Amistat @ Nov 14 2008, 09:11 AM) [post="245416"]Posted Image


Obviously it's missing the new rock design as I only have Paint to work with and it's a pain to resync it all =P
Grass on the foreground design breaks it up a bit and helps remove the repetitiveness some people have commented on, some on the rocks at the back helps too and gives the impression of moss due to the waterfalls and general wet environment.
The grassy bridge helps give an impression that it's been there a long time and has become overgrown, instead of being new and polished.

The spring I knocked together, I like it :argh:

Any thoughts?[/quote]
I like it, but I don't think grass should be on every log of the bridge, randomize it.

#116 User is offline Mobiethian 

Posted 14 November 2008 - 09:29 PM

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Nice work so far team! I see a zone in the works! .. and may I add, that this project is very much taking shape.
We need some plant life in this zone... I have created five different plant styles that may be suitable. Feel free to edit them as you wish, but this is what I have come up with...

Posted Image

#117 User is offline Eddo 

Posted 14 November 2008 - 09:35 PM

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Do you guys think my giant Motobug would work as a boss here? I can help think of other concepts if not. ;)

EDIT: I forgot to mention, great work, Rika! I hope I can eventually help out with the sprites as much as you do.
This post has been edited by Eddo: 14 November 2008 - 09:35 PM

#118 User is offline Thundertimi 

Posted 15 November 2008 - 07:19 AM

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Rika, youre always been one of my favourite artist :P

If we add Nack as minboss, what it does in this level?

Any ideas?

#119 User is offline Thundertimi 

Posted 15 November 2008 - 09:35 AM

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Posted Image

#120 User is offline synchronizer 

Posted 15 November 2008 - 10:24 AM

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How about this?
Posted Image

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