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> ***Tech Demo Second Release!*** (postbugfix), Discuss the second release of the tech demo, report bugs etc
 LOst
post Oct 3 2008, 07:05 PM
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Tech Demo Second Release Download

Needed D3D DLL Files



Please note this is pre-Alpha, so all the current art is in WIP status and it wont reflect the final aspect.


Screenshot:


Video of all the action (in case you are lazy):
http://www.zshare.net/video/19935918c319a9eb/

Youtube videos:
http://www.youtube.com/watch?v=srBm2rKVypg (How to become Super Sonic)
... more to come later ...

3 things have been changed to this post-update release:
1. The bug where two chains were stuck to the swinging platform's platform has been fixed.
2. The bridge has been updated to produce a smoother bending process.
3. The 2x stunnel has been updated so that Knuckles can't jump over the spin attack forcer.

Things that haven't been changed to some people's disappointment (sorry):
1. Pixel Shader is still there wasting GPU.
2. Keyboard is still producing debug replay files.

This post has been edited by LOst: Oct 7 2008, 08:05 AM
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 SephyUK
post Oct 3 2008, 07:10 PM
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WHY SO CURIOUS?

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Hell yeah, downloading now.
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 SillyJonna
post Oct 3 2008, 07:17 PM
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rhymes with iguana

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Aside from the loops, are there any other differences?

Oooooo, that bridge looks nice!

This post has been edited by SillyJonna: Oct 3 2008, 07:21 PM
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 Blast Processing
post Oct 3 2008, 07:32 PM
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QUOTE(SillyJonna @ Oct 4 2008, 01:17 AM) *
Aside from the loops, are there any other differences?

Oooooo, that bridge looks nice!


There's a red spring somewhere that wasn't before. And some new music in the folder.
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 nineko
post Oct 3 2008, 07:34 PM
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I found myself walking on the ceiling in the climbing stage and there was no way to get back.
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 Tweaker
post Oct 3 2008, 07:37 PM
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Loving the new Emerald Hill art—especially the tree! Glad to see there's been more progress towards getting the actual stage in. smile.png
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 GerbilSoft
post Oct 3 2008, 07:46 PM
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Seems to be broken in WINE:

CODE
fixme:ole:CoCreateInstance no instance created for interface {bf798031-483a-4da2-aa99-5d64ed369700} of class {25e609e4-b259-11cf-bfc7-444553540000}, hres is 0x80070057
err:dinput:DirectInput8Create CoCreateInstance failed with hr = -2147024809; Try running wineprefixcreate to fix it.
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 T.Q.
post Oct 3 2008, 07:55 PM
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Very good work on these tech demos. I too encountered walking on the ceiling in the "Super Climb stage". I haven't had problems with the "Multi Bridge stage", but the way the bridge articulated up and down was choppy, specifically if Sonic was walking across it (whether it's fast or slow). So maybe the bridge can be more flexible so it's less noticible (less choppiness).

This post has been edited by T.Q.: Oct 3 2008, 07:56 PM
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 Lizam
post Oct 3 2008, 07:57 PM
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QUOTE(nineko @ Oct 4 2008, 10:34 AM) *
I found myself walking on the ceiling in the climbing stage and there was no way to get back.


The gravity auto changes once you reach the ceiling, then changes back once you make your way back on the floor again.



Hahah, Sonic's invincible. I wasn't able to squish him between two of the blocks on the stunnel loop stage.

Awesome work again, LOst ^^
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 nineko
post Oct 3 2008, 08:01 PM
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QUOTE(Lizam @ Oct 4 2008, 02:57 AM) *
The gravity auto changes once you reach the ceiling, then changes back once you make your way back on the floor again.
Thanks.


QUOTE(Lizam @ Oct 4 2008, 02:57 AM) *
Hahah, Sonic's invincible. I wasn't able to squish him between two of the blocks on the stunnel loop stage.
Ha, so I'm not the only one who tried to do that.
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 Sik
post Oct 3 2008, 08:37 PM
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Sik is pronounced as "seek", not as "sick".

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I yet didn't test it, but why weren't the system requirements fixed? I thought it has been proven that they were too high >_>
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 Baby Ghost
post Oct 3 2008, 08:40 PM
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Is there no easier way to restart the demo besides quiting it completely?

Otherwise, AWESOMENESS.
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 Dark Sonic
post Oct 3 2008, 09:00 PM
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Now hand drawn by the awesome John Calibur

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While this looks awesome, this tech demo rapes my computer more than the last one did (That one ran perfectly).

D:
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 SANiK
post Oct 3 2008, 10:38 PM
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Yeah - major slowdown for me as well in this build.

Like 17 FPS from 47 FPS
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 GHFan
post Oct 3 2008, 10:47 PM
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Awesome, but it sucks up every bit of my computer's RAM (and then some... stupid laptop...stupid Vista)
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