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Oct 3 2008, 07:05 PM
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#1
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Sonic 2HD - Lead Programmer
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Tech Demo Second Release Download
Needed D3D DLL Files Please note this is pre-Alpha, so all the current art is in WIP status and it wont reflect the final aspect. Screenshot: ![]() Video of all the action (in case you are lazy): http://www.zshare.net/video/19935918c319a9eb/ Youtube videos: http://www.youtube.com/watch?v=srBm2rKVypg (How to become Super Sonic) ... more to come later ... 3 things have been changed to this post-update release: 1. The bug where two chains were stuck to the swinging platform's platform has been fixed. 2. The bridge has been updated to produce a smoother bending process. 3. The 2x stunnel has been updated so that Knuckles can't jump over the spin attack forcer. Things that haven't been changed to some people's disappointment (sorry): 1. Pixel Shader is still there wasting GPU. 2. Keyboard is still producing debug replay files. This post has been edited by LOst: Oct 7 2008, 08:05 AM |
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Oct 3 2008, 07:10 PM
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#2
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WHY SO CURIOUS?
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Hell yeah, downloading now.
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Oct 3 2008, 07:17 PM
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#3
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rhymes with iguana
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Aside from the loops, are there any other differences?
Oooooo, that bridge looks nice! This post has been edited by SillyJonna: Oct 3 2008, 07:21 PM |
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Oct 3 2008, 07:32 PM
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#4
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DASH DASH
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Oct 3 2008, 07:34 PM
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#5
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I am the Holy Cat
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I found myself walking on the ceiling in the climbing stage and there was no way to get back.
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Oct 3 2008, 07:37 PM
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#6
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A thrilling mystery!
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Loving the new Emerald Hill art—especially the tree! Glad to see there's been more progress towards getting the actual stage in.
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Oct 3 2008, 07:46 PM
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#7
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RickRotate'd.
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Seems to be broken in WINE:
CODE fixme:ole:CoCreateInstance no instance created for interface {bf798031-483a-4da2-aa99-5d64ed369700} of class {25e609e4-b259-11cf-bfc7-444553540000}, hres is 0x80070057
err:dinput:DirectInput8Create CoCreateInstance failed with hr = -2147024809; Try running wineprefixcreate to fix it. |
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Oct 3 2008, 07:55 PM
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#8
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T.Q. Production Company (Since 2001)
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Very good work on these tech demos. I too encountered walking on the ceiling in the "Super Climb stage". I haven't had problems with the "Multi Bridge stage", but the way the bridge articulated up and down was choppy, specifically if Sonic was walking across it (whether it's fast or slow). So maybe the bridge can be more flexible so it's less noticible (less choppiness).
This post has been edited by T.Q.: Oct 3 2008, 07:56 PM |
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Oct 3 2008, 07:57 PM
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#9
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Lizam
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I found myself walking on the ceiling in the climbing stage and there was no way to get back. The gravity auto changes once you reach the ceiling, then changes back once you make your way back on the floor again. Hahah, Sonic's invincible. I wasn't able to squish him between two of the blocks on the stunnel loop stage. Awesome work again, LOst ^^ |
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Oct 3 2008, 08:01 PM
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#10
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I am the Holy Cat
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The gravity auto changes once you reach the ceiling, then changes back once you make your way back on the floor again. Thanks.Hahah, Sonic's invincible. I wasn't able to squish him between two of the blocks on the stunnel loop stage. Ha, so I'm not the only one who tried to do that.
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Oct 3 2008, 08:37 PM
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#11
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Sik is pronounced as "seek", not as "sick".
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I yet didn't test it, but why weren't the system requirements fixed? I thought it has been proven that they were too high >_>
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Oct 3 2008, 08:40 PM
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#12
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Super Tails for Sonic 2 HD!
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Is there no easier way to restart the demo besides quiting it completely?
Otherwise, AWESOMENESS. |
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Oct 3 2008, 09:00 PM
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#13
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Now hand drawn by the awesome John Calibur
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While this looks awesome, this tech demo rapes my computer more than the last one did (That one ran perfectly).
D: |
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Oct 3 2008, 10:38 PM
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#14
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Yeah - major slowdown for me as well in this build.
Like 17 FPS from 47 FPS |
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Oct 3 2008, 10:47 PM
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#15
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Awesome, but it sucks up every bit of my computer's RAM (and then some... stupid laptop...stupid Vista)
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Lo-Fi Version | Time is now: 8th February 2010 - 10:13 PM |