Sonic and Sega Retro Message Board: WIP General Art - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
Loading News Feed...
 

WIP General Art Post all your NEW Art contributions here!

#76 User is offline Exodus 

Posted 22 October 2008 - 02:40 PM

  • Posts: 92
  • Joined: 27-April 08
  • Gender:Male
  • Location:U.K.
  • Project:S2HD
Well the second one would fit uber Sonic's style, after all the project is now accepting tasteful gradients, still I really like Master Emerald's version a lot.

#77 User is offline Flare 

Posted 22 October 2008 - 03:41 PM

  • 'Here I come Sonic!'
  • Posts: 635
  • Joined: 26-December 04
  • Gender:Male
Im torn aswell, I really like ME's version but then again I think Vitay fits in more with Sonic and the badniks.
I do not like the largest bubble's shine though, you could also add a transparency layer on the bubble's shine, similar to the curved shading. But they are fantastic and have a better outline than ME (I think his outline should be thicker)
This post has been edited by Flare: 22 October 2008 - 03:41 PM

#78 User is offline muteKi 

Posted 22 October 2008 - 03:44 PM

  • HRC: Have Retro Controllers
  • Posts: 7095
  • Joined: 03-March 05
  • Gender:Male
  • Wiki edits:91
I like that second style but I think that it needs to use a brighter color like the first one. Also, wouldn't it make sense to do scaling of the bubble rather than have several discrete sizes like in the first example?
This post has been edited by muteKi: 22 October 2008 - 03:45 PM

#79 User is offline Hodgy 

Posted 22 October 2008 - 05:26 PM

  • Posts: 748
  • Joined: 25-July 08
  • Gender:Male
  • Location:UK
  • Project:Learning Stuff
Well here you go! My first picture using illustator! :D
Here's a frame of the "tube spring" for CPZ.

Posted ImagePosted Image

I'm expecting to have to tweak it alot so don't be shy say it as it is!

#80 User is offline PlasmaNuke 

Posted 22 October 2008 - 06:10 PM

  • Posts: 230
  • Joined: 28-September 08
  • Gender:Male
  • Location:NY
  • Project:Surviving.
  • Wiki edits:23
QUOTE (Hodgy @ Oct 22 2008, 06:26 PM) [post="237002"]Posted ImagePosted Image

I'm expecting to have to tweak it alot so don't be shy say it as it is![/quote]
make the shine less blockish.

#81 User is offline Master Emerald 

Posted 22 October 2008 - 06:54 PM

  • Posts: 2323
  • Joined: 14-December 07
  • Gender:Male
  • Location:Rio de Janeiro - Brazil
  • Project:College
  • Wiki edits:22
I tryied to remaster that spring last week but I forgot to post it here:

Posted Image

About the bubbles, I'll not be able to update them right now since I'm having A LOT of exams and CEEs so I'll only be really active here after the middle of November. =/

(And I forgot to remaster the big bubble and the bubbles of the ground)
This post has been edited by Master Emerald: 22 October 2008 - 06:59 PM

#82 User is offline RGX 

Posted 22 October 2008 - 07:47 PM

  • Animator
  • Posts: 196
  • Joined: 26-September 08
  • Gender:Male
  • Location:US
  • Project:Sonic Nexus.
  • Wiki edits:3
Its been a while but heres an updated version of the gate:
Posted Image

As well I did the blue blob since it was simple:
Posted Image

#83 User is offline Vijay 

Posted 23 October 2008 - 03:47 AM

  • Posts: 20
  • Joined: 01-July 08
  • Gender:Male
  • Location:London, UK
Thanks guys for the replies,

Please can someone re-post ME's version of the bubbles so I can alter or even adapt his style on the artwork.

Cheers,

Veej ;)

#84 User is offline Vincent 

Posted 23 October 2008 - 04:17 AM

  • Sonic 2HD - Project Leader & Character Artist
  • Posts: 1252
  • Joined: 03-May 07
  • Gender:Male
  • Project:Sonic 2 HD
  • Wiki edits:6
Wow, so much cool stuff.

Let's start:

AIR BUBBLES:

Quote

Master Emerald's

Posted Image

Vijay's

Posted Image


ME's had a great shading on them but a small problem with outlines which are really thin.

Vijay's first version shades are too blockish. Remember that we have now disposed of 256 step colors limit, every shade must bend into each other. (Sonic on the contribution guidelines as you have seen is Uber-version)

Second version has a fantastic opacity, but the light is too soft and should be sharper.


I suggest to work on the first version, adding the cool opacity from the second version, then:
Posted Image

-Use the same outline thickness for all the bubbles (Use the Red marked one's)

-The Air Bubble group isn't correct as per bubble number and placement, I made outlines with different colors for each bubble! ;)

-Pay attention to the Green mark on the original big bubble, there is the highest, yet visible opacity setting.


Quote

RGX 's Platform & Blob

Posted Image
Posted Image

Hmm..

I get the idea that you are not using grids for work! ;)
Are you working on an imported 100% original frame? (taken from the database)or you resized it? Because the original frame is blurred and this may cause a problem in the final remastering!

-The gate metal shade is too round, try using higher contrast color shades on the edges.


Blob is really cool!!

-Only thing missing is the original "light blue pixels", which seems to be water trails to me (it comes out a liquid tube, after all!)

Quote

Air Guitar's OCTOPUS

Posted Image


Much better than the previous one!

-Post your work at 100% size. (the 100% size is this one.
-Leg shapes are great, just the darker shades are missing!
-The big screw has a central hole too large
-Remove the two white spots on the head, those are bolts, so you may want to replace them! :)
-The yellow area is done by metal plates assembled, so get them more definition is important


Quote

ME's CPZ spring

Quote

Posted Image


Hodgy's CPZ spring
Posted ImagePosted Image


Both are really nice!

ME's version is a great remastering, as per shapes and gradient use, still the color shades need to be more.
-The coil needs to be more defined
-Metal shading on the lower edged clips


Hodgy's is a very nice first attempt!!

I suggest:
-Shape over ME's version (ME's have an alternative version of coils, you can try keeping them vertical like your version)
-Make the coils smaller
-The first coil near the spring have the shadow from the spring itself. That's why in the original there is a black area!
This post has been edited by Vincent: 23 October 2008 - 05:10 AM

#85 User is offline Vijay 

Posted 23 October 2008 - 04:40 AM

  • Posts: 20
  • Joined: 01-July 08
  • Gender:Male
  • Location:London, UK
Thanks Vincent,

That should give me enough to do the necessary tweaks to the bubbles.

On another note, seeing as you mentioned that we "now disposed of 256 step colors limit",

I am currently working on tails where I have used the stepped graidiant look, is it safe to say I can revert back to the gradient or even use the mesh tool (which I love the look of is used properly)? I know it shouldn't look tacky but will give it a go.

Cheers, ;)
Veej

#86 User is offline Vincent 

Posted 23 October 2008 - 04:55 AM

  • Sonic 2HD - Project Leader & Character Artist
  • Posts: 1252
  • Joined: 03-May 07
  • Gender:Male
  • Project:Sonic 2 HD
  • Wiki edits:6
You're welcome Vjay!

About Tails (which I'm SO CURIOUS to see!) shading:
For pratical use, I'm going to continue remastering Sonic's frames with few colors shades and only at LAST I will add the final Uber touch.
(improving / fixing shapes is much faster and easier, with a few color shades to move)

I strongly suggest you to do the same, and remember, for characters only manual shades! ;)

#87 User is offline Vijay 

Posted 23 October 2008 - 05:11 AM

  • Posts: 20
  • Joined: 01-July 08
  • Gender:Male
  • Location:London, UK
Cool!

That answers my question nicely.

I'm at present doing the redraw of what you had created, just polishing it off and hopefully will try to post that up later on.

Thanks,
^_^

#88 User is offline Vijay 

Posted 23 October 2008 - 06:02 AM

  • Posts: 20
  • Joined: 01-July 08
  • Gender:Male
  • Location:London, UK
Hello once again.


The bubbles are now in line with the original highlights that is on the bottom of the bubble, also the the thickness of the line is now more in line with the original.

May need some more tweaking and would be happy to post up the AI file, but let me know your thoughts.

Cheers,
Vijay
Posted Image

#89 User is offline Vijay 

Posted 23 October 2008 - 06:38 AM

  • Posts: 20
  • Joined: 01-July 08
  • Gender:Male
  • Location:London, UK
Hello,

Attached are a version of the leaves, please feel free to comment on it, again its built in AI.

Thanks,
Vijay
Posted Image

#90 User is offline Airguitar 

Posted 23 October 2008 - 07:52 AM

  • Posts: 5
  • Joined: 17-October 08
Thanks for the input Vincent!!

So are we okay to use gradients as opposed to stepped shading? As long as we are careful with it?

  • 99 Pages +
  • ◄ First
  • 4
  • 5
  • 6
  • 7
  • 8
  • Last ►
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users