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#16 User is offline Siris 

Posted 04 October 2008 - 04:17 AM

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Posted Image

Alright, I've updated Grabber.

• 4x original sprite size

• Removed most outlines, some outlines remain - mainly around the metallic objects.

• Tightened up some shapes and adjusted the lighting on some pieces.

Things I still need to do:

• Completely remove outlines

• Add manual shading

• Correct the shapes of 'background' legs and certain bolts on the body

#17 User is offline Ollie 

Posted 04 October 2008 - 06:04 AM

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You've missed out that line that runs through the middle of it's body, I think it was use to separate the back so you have a bit for the top and a bit for the bottom, also the shine doesn't look like the one from the original, maybe try and get it so that it shines down the enemy and not just on top. But other than that, it looks very nice. :(

#18 User is offline RGX 

Posted 04 October 2008 - 11:49 AM

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Update:
Posted Image

- I added a darker shade to the yellow stripes
- Fixed the shading on top of the platform
- Added the circle thingy on top
- fixed the shape of the bottom black area
- Added some lighting to the black area facing the light source.

I tried doing some adjustments to the gauge but it just wasn't looking right....

EDIT: Although I added the circle on top, this has been bothering me..

Posted Image

Personally I don't think that belongs there, unless the change was intentional, then my mistake.
This post has been edited by RGXSuperSonic: 04 October 2008 - 12:05 PM

#19 User is offline Canned Karma 

Posted 04 October 2008 - 12:21 PM

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I wasn't sure what to make of that area on it after the sprite was ripped. To me, artistic license there with Vincent's suggestion holds close enough to the original that it shows improvement, but I do see where you're coming from on that. The only area of it that bugs me now is the highlight on the bottom. I know it's supposed to come off as that intense, but it may look better slightly spread out. Have you played around with that at all for variation's sake?

Keep them coming, this one is close to approval for uploading.

#20 User is offline Flare 

Posted 04 October 2008 - 12:27 PM

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RGX nice work, I prefer Vincent's gauges, just for the added details. Heres a couple things:

- Remember that there are smaller platforms in CHZ which I believe uses the same times, it would be best to check if it will still work when the tiles are used on the smaller platforms.
- I would like to see more details added to the blue bit, it looks too flat, I think you should make it rounder and add maybe a glass effect as if the liquid is contained in a glass sphere which it must be anyway.
-The green line bit also bothers me, though you have replicated it exactly from the sprite maybe its not meant to be just like that, as we know 1 pixel can look big when on a small sprite but when enlarged it may look too small. I think that the grey panel things beside the green should have more shading, such as an emboss and thicker as they look quite thin.


Siris the bug looks fantastic and official but the outlines used on parts of the shapes look odd, could you remove them to see what they look like without them cause it looks more like the official artwork for the game rather than being in game sprites, if you know what I mean. But besides that it looks perfect and definitly has a scary thing about it, ( to me these are one of the scarier badniks)

#21 User is offline RGX 

Posted 04 October 2008 - 12:55 PM

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QUOTE (Canned Karma @ Oct 4 2008, 12:21 PM) [post="231892"]Posted Image

There is no difference whatsoever between the 2 versions besides the gauges.
- Added more shading to the grey areas besides the green pipes
- White glare is spreaded out
- Gauge details
This post has been edited by RGXSuperSonic: 04 October 2008 - 03:13 PM

#22 User is offline ICEknight 

Posted 04 October 2008 - 03:22 PM

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QUOTE (PlasmaNuke @ Oct 3 2008, 09:44 PM) [post="231734"]Posted Image
There is no difference whatsoever between the 2 versions besides the gauges.[/quote]Those new gauges look nothing like the original... I'd change them to something more like this:
Posted Image
This post has been edited by ICEknight: 04 October 2008 - 03:28 PM

#23 User is offline Vaiz 

Posted 04 October 2008 - 03:24 PM

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About the chemical plant platform - the light specks in the original's blue portion come off as it being filled with liquid to me. I'd suggest maybe adding a few tiny bubbles in it to make it look like more than just a blue gem type thing?

Then again, I could be TOTALLY wrong, so...

Edit: Ooor maybe they're just sparkles from the lighting. Fuck.
This post has been edited by Vaiz: 04 October 2008 - 03:25 PM

#24 User is offline RGX 

Posted 04 October 2008 - 03:26 PM

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View PostVaiz, on Oct 4 2008, 03:24 PM, said:

About the chemical plant platform - the light specks in the original's blue portion come off as it being filled with liquid to me. I'd suggest maybe adding a few tiny bubbles in it to make it look like more than just a blue gem type thing?

Then again, I could be TOTALLY wrong, so...

Edit: Ooor maybe they're just sparkles from the lighting. Fuck.


No, they're indeed bubbles, but Vincent told me to remove them because they will be doing a special effect with the bubbles.

EDI:@ICE Knight- Seriously now, looks nothing like the original....

1. I've been made it like the original, down to every last detail.
2. Remastering wasn't enough so I had to remake a few parts and section ordered by Vincent and a few other members, as well as adding more shading then the original.
This post has been edited by RGXSuperSonic: 04 October 2008 - 03:32 PM

#25 User is offline Vincent 

Posted 04 October 2008 - 03:32 PM

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QUOTE (RGXSuperSonic @ Oct 4 2008, 07:55 PM) [post="231902"]Posted Image

There is no difference whatsoever between the 2 versions besides the gauges.
- Added more shading to the grey areas besides the green pipes
- White glare is spreaded out
- Gauge details
[/quote]
I preferred the small white glare without affecting the lower black part.
Besides, the rest of improvements are pretty perfect! :words:

Congs with your work.


P.s. ICE, since we started the using real HD colors and shades we've fully opened the doors to more "imagined" details.
I mean, HD is high definition and details. Without them, the look is just so bland! :(
(I.E. the EHZ palmtree, looks slighty different than transparent panels, BUT it looks so much nicer to actually see frondes!)
This post has been edited by Vincent: 04 October 2008 - 03:38 PM

#26 User is offline ICEknight 

Posted 04 October 2008 - 03:40 PM

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QUOTE (RGXSuperSonic @ Oct 4 2008, 03:26 PM) [post="231946"]Posted Image
I'd say the top-right gauge is the most similar to the original, without a doubt.
QUOTE (Vincent @ Oct 4 2008, 03:32 PM) [post="231948"]Posted Image
This post has been edited by ICEknight: 04 October 2008 - 04:01 PM

#27 User is offline Siris 

Posted 04 October 2008 - 03:45 PM

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Looks good RGX, I wanted to suggest a couple things.

For the blue 'liquid' contained underneath the platform, maybe you could try putting air bubbles in it as the original sprite seems to allude to a detail like that.

The green tubes might look cool if you could somehow indicate a liquid flowing through them, like a green plasma substance. However, as they are now they look good enough - a detail like that would just be a little embellishment.

Finally, have you tried just making the "tube" coming out of the top section into a dark hollowed out tube? Who says it has to actually show the rim of a tube popping out? This way it could stick closer to the original and look pretty cool, at least I think so. Here I'll post a quick example of what I mean..

Posted Image

#28 User is offline RGX 

Posted 04 October 2008 - 03:51 PM

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Here ya go Vincent, the Final version.....hopefully.

Posted Image

@ICEknight- I thought you were referring the whole thing as to looking nothing like the original not just the gauge...(misunderstanding) but like I said, not my call to draw it how I want.

@Siris: I was told to remove the bubbles because they will be doing a special effect with the them.

#29 User is offline Overlord 

Posted 04 October 2008 - 03:56 PM

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Change the gauge to be similar to Iceknight's suggestion.


Other than that, it's perfect, imo. :words:

#30 User is offline Vincent 

Posted 04 October 2008 - 04:02 PM

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As for the small bubbles I specifically asked to do not put them due some FX will be placed into! :words:

Quote

Sure, but they might have meant to put one of these "more familiar" gauges in there, so why change them?

Because It has a lot of personality more than the original, while keeping intact the original shape of it.

My Point: Is a new slightly different but new and refreshing detail a "mistake"?

EDIT: Yes RGX, its almost perfect! :(
I notice there is some strange unaligned pixel on the lower part of the gauges, it looks like some artifact the previous version didn't have!
This post has been edited by Vincent: 04 October 2008 - 04:08 PM

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