Welcome Guest ( Log In | Register )


Help | Search | Members | Calendar
IRC Chat: irc.badnik.net | CGI:IRC
IPB
home | info | forums | svn | irc | podcast | about
89 Pages V  « < 81 82 83 84 85 > »   
Reply to this topicStart new topic
> WIP General Art, Post all your NEW Art contributions here!
 tokumaru
post Oct 29 2009, 10:36 PM
Post #1231




Group Icon

Group: Members
Posts: 97
Joined: 17-June 07

Current Project:
Platformer for the NES



You really liked the box? I must confess I thought it was a joke, not an actual contribution to the project.
Go to the top of the page
+Quote Post
 Meph
post Oct 30 2009, 04:50 AM
Post #1232




Group Icon

Group: Members
Posts: 119
Edits: 3
Joined: 8-April 09




I don't think he realised that you were joking. :P Then again, nor did I...
Go to the top of the page
+Quote Post
 T.Q.
post Oct 30 2009, 11:11 PM
Post #1233


T.Q. Production Company (Since 2001)

Group Icon

Group: Members
Posts: 357
Edits: 3
Joined: 28-August 03
From: Earth, Milky Way Galaxy

Current Project:
Shows 46: Nothing. No (fictional) money for producing any shows. Production is on hiatus.



Incidently, regarding the red springboard, there's some more WIPs of it here: (http://forums.sonicretro.org/index.php?sho...0484&st=630)

This post has been edited by T.Q.: Oct 30 2009, 11:12 PM
Go to the top of the page
+Quote Post
 test-object
post Nov 2 2009, 04:24 PM
Post #1234


Just like old times. Well, except for the torture and all.

Group Icon

Group: Members
Posts: 746
Edits: 1
Joined: 29-July 08
From: Antwerp




Sonic 2 HD Contributor

I gotta be honest, I never liked the reworked capsule, so I'm working on a newer one ;3

Go to the top of the page
+Quote Post
 The Growler
post Nov 2 2009, 05:08 PM
Post #1235




Group Icon

Group: Members
Posts: 425
Joined: 5-January 07
From: Sheffield, UK




QUOTE(test-object @ Nov 2 2009, 09:24 PM) *
I gotta be honest, I never liked the reworked capsule, so I'm working on a newer one ;3



It looks alright, but you have the black/yellow stripes wrong on there (it needs more of an angle to it, and the black lines should be completely meeting at the metal surface, instead of the yellow); they need to be done like it was before - 3D first (like how the platform was done), then transfer that over into 2D.


Either that, or make the whole thing 3D and work from there.

This post has been edited by The Growler: Nov 2 2009, 05:10 PM
Go to the top of the page
+Quote Post
 RedStripedShoes
post Nov 2 2009, 05:51 PM
Post #1236


Has no time for stairs.

Group Icon

Group: Members
Posts: 762
Edits: 1
Joined: 24-January 09
From: Shi-kaw-GO!




QUOTE(The Growler @ Nov 2 2009, 04:08 PM) *
It looks alright, but you have the black/yellow stripes wrong on there (it needs more of an angle to it, and the black lines should be completely meeting at the metal surface, instead of the yellow); they need to be done like it was before - 3D first (like how the platform was done), then transfer that over into 2D.


Either that, or make the whole thing 3D and work from there.


I don't think you even need to re-render the stripes. You could probably just stretch them vertically and they'd look fine.

Reposting this so you don't have to search back for it.



This post has been edited by RedStripedShoes: Nov 2 2009, 05:51 PM
Go to the top of the page
+Quote Post
 Canned Karma
post Nov 2 2009, 10:17 PM
Post #1237


S2HD General Project Coordinator

Group Icon

Group: Members
Posts: 364
Joined: 16-July 08

Current Project:
Sonic 2 HD, various 3D work



Sonic 2 HD Staff

As it stands the dome portion looks incredibly flat in terms of depth. Don't darken it until you're right at the edge. Putting some slight shadows around the edges where the lights would connect to the dome would give a nice ambient occlusion illusion as well.
Go to the top of the page
+Quote Post
 Blue Streak
post Nov 3 2009, 02:07 AM
Post #1238


Sonic 2 HD Enthusiast

Group Icon

Group: Oldbies
Posts: 515
Edits: 4
Joined: 8-October 05
From: Tucson, Arizona, USA

Current Project:
Paying it forward.



Best Member Ever

You just needed an excuse to call something an "occlusion illusion." XD

This post has been edited by Blue Streak: Nov 3 2009, 02:08 AM
Go to the top of the page
+Quote Post
 Elratauru
post Nov 3 2009, 06:57 AM
Post #1239


-Sonic 2 HD- General Artist

Group Icon

Group: Members
Posts: 403
Edits: 6
Joined: 13-April 08

Current Project:
Sonic 2 HD



Sonic 2 HD Staff

QUOTE(Canned Karma @ Nov 3 2009, 01:17 AM) *
As it stands the dome portion looks incredibly flat in terms of depth. Don't darken it until you're right at the edge. Putting some slight shadows around the edges where the lights would connect to the dome would give a nice ambient occlusion illusion as well.


This. Contrast is pretty flat too.
Go to the top of the page
+Quote Post
 test-object
post Nov 3 2009, 01:34 PM
Post #1240


Just like old times. Well, except for the torture and all.

Group Icon

Group: Members
Posts: 746
Edits: 1
Joined: 29-July 08
From: Antwerp




Sonic 2 HD Contributor

Can anyone post an example in the Concept thread of what they think the lower part in the middle looks like? I seriously have no clue.

Go to the top of the page
+Quote Post
 Canned Karma
post Nov 3 2009, 04:03 PM
Post #1241


S2HD General Project Coordinator

Group Icon

Group: Members
Posts: 364
Joined: 16-July 08

Current Project:
Sonic 2 HD, various 3D work



Sonic 2 HD Staff

QUOTE(Blue Streak @ Nov 3 2009, 03:07 AM) *
You just needed an excuse to call something an "occlusion illusion." XD

I can neither confirm nor deny this...
Go to the top of the page
+Quote Post
 Khar
post Nov 4 2009, 08:53 PM
Post #1242




Group Icon

Group: Members
Posts: 2
Joined: 17-February 09




Just posting a quick example of what I had hoped EHZ's grass was going to be like when I first heard about this project.

It's not perfect (I knocked it up in quarter of an hour ), and I know it's not the direction you're going in with the art design. But, anyway, just putting it out there!

Attached File  EHZ.jpg ( 14.09k ) Number of downloads: 87
Go to the top of the page
+Quote Post
 Gambit
post Nov 4 2009, 08:56 PM
Post #1243


Sonic 2 HD Staff - Level Art Coordinator

Group Icon

Group: Members
Posts: 340
Joined: 11-March 09

Current Project:
Sonic 2 HD



Sonic 2 HD Staff

Looks better than most of the early concepts. You should've joined up earlier and it might've ended up looking like that. :P
Go to the top of the page
+Quote Post
 nineko
post Nov 4 2009, 09:27 PM
Post #1244


I am the Holy Cat

Group Icon

Group: Wiki Sysops
Posts: 3,130
Edits: 3,276
Joined: 17-August 06
From: italy

Current Project:
trying to become a better person



Hacking Utility ProgrammerBest Member EverHidden Palace Donator6th Annual Hacking Contest - Trophy WinnerWiki Restoration Contributor

I like it. Therefore, what Gambit said :\
Go to the top of the page
+Quote Post
 Blue Streak
post Nov 5 2009, 01:55 AM
Post #1245


Sonic 2 HD Enthusiast

Group Icon

Group: Oldbies
Posts: 515
Edits: 4
Joined: 8-October 05
From: Tucson, Arizona, USA

Current Project:
Paying it forward.



Best Member Ever

It could still be done for HTZ. The "unmown" look would probably be more appropriate there anyway.

I really like the style a lot, but for me the light-dark pattern should be even less well defined. As is it looks like a very messy pattern and a very structured pattern are fighting each other.
Go to the top of the page
+Quote Post

89 Pages V  « < 81 82 83 84 85 > » 
Reply to this topicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

 



- Lo-Fi Version Time is now: 22nd November 2009 - 03:32 AM
Bridged By IpbWiki: Integration Of Invision Power Board and MediaWiki © GlobalSoft