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#106 User is offline The Growler 

Posted 24 October 2008 - 02:54 PM

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QUOTE (Hodgy @ Oct 24 2008, 07:09 PM) [post="237661"]Posted Image

1) Spring vastly improuved :D
2) Added more in-between shades
[/quote]

Maybe you could try using a photo of a coil/spring [as reference, or to actually use it]?
Posted Image


*edit* And while this is the first post of page 8 [well.. in my settings, anyway], I thought I'd repost the bubble thing again:

About the bubbles, I thought I'd take a screenshot of Vista's bubble screensaver

Obviously the 'contents' of the bubble are nothing alike, but this gives us an idea of what can be achieved with a bubble

Vista's on the left, Vijay's on the right [just ignore the background there, I did this very quickly]
Posted Image
This post has been edited by The Growler: 24 October 2008 - 03:07 PM

#107 User is offline Phos 

Posted 24 October 2008 - 04:24 PM

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RGX, in the original Sprite, the "dark" cross beam has it's darkest shade on the right, but on yours, it's on the left. I think that's what he's driving at.

#108 User is offline Vincent 

Posted 24 October 2008 - 04:28 PM

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QUOTE (RGXSuperSonic @ Oct 24 2008, 09:54 PM) [post="237697"]Posted Image[/quote]

Visual Example:
Posted Image

Many projects and games doesn't even care about pixel perfect alignment.
While it initially seems faster, ignoring this problem is a BIG mistake:

Blurred edges overlapping each other, blinking semitransparent pixels artifacts on outer edges.


To correct this you can align all the vectors with garbled pixels to a squared perimeter.
(In Illustrator there even is a "Pixel Preview" display to directly correct this problem)

Ah BTW the gate & blob are now officially "Approved", congs again! :colbert:


EDIT: I already split and uploaded those two contributions to the Database


Hodgy: Posted Image

Marked the corrections! ^^
This post has been edited by Vincent: 24 October 2008 - 04:59 PM

#109 User is offline Hodgy 

Posted 24 October 2008 - 06:22 PM

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How's this?

Posted Image

:colbert:

#110 User is offline Vincent 

Posted 24 October 2008 - 06:27 PM

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While coils has no more garbled edges, they are too squared now! :colbert:

-Each single coil should be round at the lateral edges
-Use the lower clips from ME's version
-You know.. (MORE COLOR SHADESSSSS!! XD)

#111 User is offline Kamon62 

  Posted 24 October 2008 - 06:27 PM

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Hey guys I have just put together the Speed Shoe item Box and the Ring item box (No credit for the ring item box I just but together the ring sprite with the box sprite). Any improvements needed?

Posted Image
Posted Image

Also, because in Sonic 2 the speed shoe has not stripe or buckle, I have made a version without those features
Posted Image

#112 User is offline muteKi 

Posted 24 October 2008 - 08:31 PM

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The one thing I don't like about the version with the buckle is that it (the buckle) looks too high up. Otherwise it is superior.

#113 User is offline Kamon62 

  Posted 24 October 2008 - 11:14 PM

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QUOTE (muteKi @ Oct 25 2008, 12:31 PM) [post="237778"]Posted Image

And also, I have just finshed the invincibility box. This turned out great!
Posted Image

#114 User is offline Canned Karma 

Posted 25 October 2008 - 12:28 PM

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The invincibility monitor could be improved by adjusting the sparkles to the middle area of the yellow outline for consistency with the rest of the item boxes.

#115 User is offline Hodgy 

Posted 25 October 2008 - 01:52 PM

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Update :D

Posted Image

I'm Struggling to put more shades in this :( sorry Vincent, I just can't seem to see any difference between the shades. Being slightly colour blind doesnt help either :s

I love the spring that I have made in this version though! I spent alot of time on this one.

#116 User is offline Hivebrain 

Posted 25 October 2008 - 02:15 PM

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QUOTE (Hodgy @ Oct 25 2008, 07:52 PM) [post="237946"]Posted Image

I'm Struggling to put more shades in this :( sorry Vincent, I just can't seem to see any difference between the shades. Being slightly colour blind doesnt help either :s[/quote]
The red thing seems to have some green in it.

#117 User is offline Vincent 

Posted 25 October 2008 - 03:33 PM

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And it's MUCH BETTER! ^^

The coils are improved, while they still needs to be sharper and have more contrast inbetween them (they tend to be too blurred especially on the spotilight)
-The shadow under the spring is too strong, make its opacity higher
-The black shadow invades the spring area, put the shadow layer BELOW the spring to fix this! ^^
-Hivebrain spotted it right, there is indeed a green shade in the second orange shading of the spring.


Don't worry for color shades, I will help you to fix them if you provide me the file! :(

#118 User is offline RGX 

Posted 25 October 2008 - 03:50 PM

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I think I fixed the problem on the gate:
Posted Image

My attempt at Kracker, the shading in this is really tough to do in flash.... I couldn't make out much of the sprite as well, but I think I did pretty well... (the black line between the mouth was placed there on purpose)
Posted Image
This post has been edited by RGXSuperSonic: 25 October 2008 - 03:52 PM

#119 User is offline Hodgy 

Posted 25 October 2008 - 06:01 PM

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QUOTE (Vincent @ Oct 25 2008, 09:33 PM) [post="237969"]Posted Image

And here's a link for the Illustator file :) You have been warned!

http://www.sendspace.com/file/u45obs
This post has been edited by Hodgy: 25 October 2008 - 06:25 PM

#120 User is offline roxahris 

Posted 25 October 2008 - 06:36 PM

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Still some green in the central bar or shading on the spring and in various places on the base.

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