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WIP General Art Post all your NEW Art contributions here!

#1 User is offline Vincent 

Posted 01 October 2008 - 08:21 PM

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Post here all your WIP attempts to remaster Level Art / Badnik Art, waiting to be approved.

I ask the courtesy to stop posting New WIP Level Art and Badnik Art on the old Topics, those will be used only by "approved" designs.


****Contributors Guideline****

Since we upgraded to million colors, 256 color limit don't exists anymore.
HD stands for "High Definition". Any upscaled / hq2x filtered original 4X art, with few color shades or details will be not qualified.
For this reason, being inspired by the "Original Level" feeling, you can picture and add as much details as your creativity dreams of! :(


  • Vector Art is Required. Your program of choice must be able to save Layered and Unrasterized files (Adobe Illustrator, Adobe Flash, Adobe Photoshop, Inkscape..).
    Layered work save us time to redraw parts from scratch and if exported correctly, we can easily put them into the engine.



  • Check the list of "Art Available to be Remastered" on the Current Project Targets topic


  • All new Art attempts must be posted on "WIP General Art Topic for validation.


  • BEFORE working on Art NOT-LISTED on the Current Project Targets Topic, Check on the database if that piece you want to remaster has been already done!
    (To avoid redundant work)



  • If multiple ideas, Art and examples, have been gathered on a single art piece S2HD Staff will decide and specify which idea will be worked on.


  • If any Art piece is discontinued by the Contributor for ANY reason, it must be publically stated!(or privately to S2HD Staff members)
DRAWING STYLE
  • Start a new base by tracing over the original 4X Level Art shapes*


  • You can *with caution* use gradients


  • We accept textures if they feel perfectly integrated into the level


  • To produce it faster and better, using "grid" helps ALOT in "tiling it"


  • Place this "New Sonic Frame"into your level art to test the IN-Game feeling.
****Mini-Tutorial****

Part 1
1 - Import the Original 4X art, than Lock it.
2 - Create a new Layer, and by clicking on the "Layer spot" (or layer properties) change its opacity by 75%
3 - Draw!

Part 2
1 - To properly check the results, you can switch back the opacity to 100% by selecting again the layer properties.
This post has been edited by Vincent: 21 October 2008 - 06:32 AM

#2 User is offline PlasmaNuke 

Posted 01 October 2008 - 08:26 PM

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View PostVincent, on Oct 1 2008, 09:21 PM, said:

:(

So, we post in the old topics when we think we're finished and it's approved?
This post has been edited by PlasmaNuke: 01 October 2008 - 08:27 PM

#3 User is offline Vincent 

Posted 01 October 2008 - 08:28 PM

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Yes PlasmaNuke, as for now you post them here! :(

Please remember this includes only generic WIP Level Art & Badnik Art!
This post has been edited by Vincent: 01 October 2008 - 08:37 PM

#4 User is offline RGX 

Posted 02 October 2008 - 11:56 AM

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Alright so I guess I move my work here...because of the new rules, I blended the colors more smoothly... I also added sonic...

Posted Image

#5 User is offline Canned Karma 

Posted 02 October 2008 - 12:46 PM

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Very well done RGX! The screws and the meters really take it up a notch. Have you tried adding any additional shading to the dome at the bottom yet?

#6 User is offline RGX 

Posted 02 October 2008 - 01:45 PM

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View PostCanned Karma, on Oct 2 2008, 12:46 PM, said:

Very well done RGX! The screws and the meters really take it up a notch. Have you tried adding any additional shading to the dome at the bottom yet?


No, I haven't. I could've, but I wanted to try to keep the original shading as the sprite.
EDIT: and thanks!^^
This post has been edited by RGXSuperSonic: 02 October 2008 - 01:51 PM

#7 User is offline Vincent 

Posted 02 October 2008 - 05:19 PM

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Very Nice.

I love how you are working on it, you have been adding so much good stuff in each version!

-The Platform has some undefined shapes, such as the upper gray circle (which looks to be a tube to me)
-Make the bolts inverted: closer to the light source, lighter bolts.
-Add slight darker shades to the left and right edges of the platform, to give it a more solid look.


Please remember to post the new and original art to exact 4X! :thumbsup:
This post has been edited by Vincent: 02 October 2008 - 05:19 PM

#8 User is offline Canned Karma 

Posted 02 October 2008 - 07:24 PM

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For those looking for the 4x base sprites to work with, they're up at the database:

http://sanik.hacking-cult.org/inker/entity...y=ChemicalPlant
http://sanik.hacking-cult.org/inker/entity...ity=AquaticRuin

I haven't finished ripping all the sprites from ARZ, but they should be up shortly. Keep up the great work everyone!

#9 User is offline RGX 

Posted 02 October 2008 - 08:17 PM

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Posted Image

-4x size
-fixed shading on the screws, by making the light facing the glare on the dome.
-made a bit darker at the end of the sides (any darker would be black)
-fix the lighting a bit on the top of the platform.

#10 User is offline Exodus 

Posted 03 October 2008 - 03:36 AM

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I'll be honest, I didn't like the first version you showed but the latest one is looking great and I am really impressed that it has been improved so much

#11 User is offline Vincent 

Posted 03 October 2008 - 07:09 AM

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Yes! Very nice shading here!!
Go on like this and it be approved in no time.

Only some minor fixes about it, shown by a quick mockup:

Posted Image

-The Side base should be longer and inclined (marked in red)
-Top white line must follow the metal shade
-Also the Yellow stripe on edges must be shaded accordingly
-Add some of your fantasy details on the black part below the metal plate
-Add some lines to the circle pressure meter
-Added a tube in the middle part, maybe should be wider than my mockup

Looking forward to it. :thumbsup:
This post has been edited by Vincent: 03 October 2008 - 07:19 AM

#12 User is offline PlasmaNuke 

Posted 03 October 2008 - 09:44 PM

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Siris seems to be doing a better job at grabber than I am, so I think I'll do Whisp instead.

#13 User is offline Canned Karma 

Posted 03 October 2008 - 11:49 PM

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Both your contributions have been greatly appreciated, so please don't give up. You did a great job on your remastering of that. The staff has yet to decide which version will be used.

#14 User is offline Siris 

Posted 04 October 2008 - 01:17 AM

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Yeah, sorry if I rained on your parade PlasmaNuke. You're more than welcome to continue with Grabber. I'd be willing to provide feedback as well. If you want to do Whisp that sounds like a good idea to me, can't wait to check it out!

#15 User is offline PlasmaNuke 

Posted 04 October 2008 - 01:29 AM

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View PostSiris, on Oct 4 2008, 02:17 AM, said:

Yeah, sorry if I rained on your parade PlasmaNuke. You're more than welcome to continue with Grabber. I'd be willing to provide feedback as well. If you want to do Whisp that sounds like a good idea to me, can't wait to check it out!

Haha, no problem, you had it first, after all.

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