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***Tech Demo First Release!*** Discuss the latest tech demo, report bugs etc

#31 User is offline Aquaslash 

Posted 15 September 2008 - 10:00 PM

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View PostmuteKi, on Sep 15 2008, 10:54 PM, said:

Can't you just convert the ogg that's hiding in the project files?

I could, but it doesn't loop

#32 User is offline Athelstone 

Posted 15 September 2008 - 10:01 PM

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I'll upload the music guys, give me a few mins :)

#33 User is offline SANiK 

Posted 15 September 2008 - 10:05 PM

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View PostAthelstone, on Sep 15 2008, 11:01 PM, said:

I'll upload the music guys, give me a few mins :)


Umm Athelstone - are you sure you know what you're doing O_O

Don't kill the servers now!

#34 User is offline BuffaloWilder 

Posted 15 September 2008 - 10:05 PM

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Damn it, all. Why won't this run in WINE?

#35 User is offline Athelstone 

Posted 15 September 2008 - 10:06 PM

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View PostSANiK, on Sep 16 2008, 04:05 AM, said:

View PostAthelstone, on Sep 15 2008, 11:01 PM, said:

I'll upload the music guys, give me a few mins :)


Umm Athelstone - are you sure you know what you're doing O_O

Don't kill the servers now!

You're right, I'll use file dropper for now

#36 User is offline medj 

Posted 15 September 2008 - 10:07 PM

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I love it so far. I'm hoping the next release can include Emerald Hill Zone!

#37 User is offline NioZero 

Posted 15 September 2008 - 10:09 PM

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wow... the games looks awesome...

well.. I have some bugs, but others have already posted..


about performance... it consumes at most 350~400 MB of RAM in the game, and in the title and credits 100~150MB and 10~20% of CPU..
Posted Image

in fullscreen its very fluid and in windows mode I have 0~1 frameskipping... the framerate its over 58fps...
I cannot check de physic bugs because of that, but I can see someone else already has notice that....

its very good the tech demo and its very stable, I wish to see it finished...


PD: its rarelly to have very low data resources and consuming that tons of resources... maybe are there some strange algorithm consuming the rest...

#38 User is offline jman2050 

Posted 15 September 2008 - 10:09 PM

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Not bad, at least as a start.

Now we'll see what happens now that the hard part is coming.

#39 User is offline SANiK 

Posted 15 September 2008 - 10:11 PM

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QUOTE (NioZero @ Sep 15 2008, 11:09 PM) [post="225727"]Posted Image

in fullscreen its very fluid and in windows mode I have 0~1 frameskipping... the framerate its over 58fps...
I cannot check de physic bugs because of that, but I can see someone else already has notice that....

its very good the tech demo and its very stable, I wish to see it finished...


PD: its rarelly to have very low data resources and consuming that tons of resources... maybe are there some strange algorithm consuming the rest...[/quote]

It's due to Vista - and how it stores video ram in system ram. etc. etc.
In fullscreen, it doesn't do this - which is why fullscreen (if you can get to it) will be fluid

#40 User is offline Slingerland 

Posted 15 September 2008 - 10:15 PM

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Yeah, I downloaded it and am unable to play it due to the fact that it ate my computer. Lag central. Sad day, because the thread got me excited. :)

#41 User is offline jman2050 

Posted 15 September 2008 - 10:16 PM

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I probably would've waited to release this, as it's in a very incomplete state. Then again, if the intent was to make the engine development more open, I guess that was unavoidable, hey.

#42 User is offline Slingerland 

Posted 15 September 2008 - 10:17 PM

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Quote

I probably would've waited to release this, as it's in a very incomplete state.

That sounds very familiar...

:o

#43 User is offline GeneHF 

Posted 15 September 2008 - 10:19 PM

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Obviously, like the opening post said, the specs are lower than posted. My computer ran it at full speed and its packing a 1.5GHz Pentium M, 512MB Ram, and 128MB Video Memory.

That said, of the three versions, I enjoyed the perspective 4x offered since it felt closest to the Sonic feel. I didn't mess around with the engine and physics too much other than spinning continually in 4x's u bend. Only thing I noticed, which is no doubt going to be easy to fix is the spin dash sound when you take off from charging one plays the wrong sound. It's very minor, but I may as well add it for the record.

Your tech demo shows promise, Team HD. I await your next release with glee. =P

#44 User is offline jman2050 

Posted 15 September 2008 - 10:19 PM

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View PostSlingerland, on Sep 15 2008, 11:17 PM, said:

Quote

I probably would've waited to release this, as it's in a very incomplete state.

That sounds very familiar...

:o


Last I heard Sonic 2 HD wasn't being cancelled! :P

#45 User is offline ComPro 

Posted 15 September 2008 - 10:20 PM

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Holy crap, this is probably one of the coolest things I've ever seen. The physics are great and the sprites and animations are excellent. I'll keep poking around and see if I can find anything to be critical about, but this is so freaking great. I can't wait until it's done. I'm going to try and contribute in some way shape or form. I'd feel like I wasn't doing my part if I didn't submit something to the project.

Great job!!

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