(pronounced Project Aitch Prime)
The Hybridisation Project Mark II
Aim: To create a true Master System port of the 16-bit Mega Drive/Genesis title Sonic the Hedgehog 2 using the engine of the 8-bit version of Sonic the Hedgehog 2. I'm hoping that this could be another community project if it garners enough interest.
Phase 1: Art
Step 1.
Download: project h.zip - 0.34MB
Contents:
- Sonic the Hedgehog 2.sms
- Uncompressed 8x8 Level tiles for each zone + TLP palettes
- Uncompressed 8x8 Art tiles for each zone's title card + TLP palettes
- Save States for each zone
I. Create new 8-bit style 8x8 level tiles, based on the themes and content of the 16-bit zones. This would be best achieved by editing the pre-existing art tiles. This is because it would be easier for me to integrate back into the rom using the standard mappings and collision set. There is some wriggle-room though, if you want to push the boundaries a bit. Might I suggest the following possible combinations:
- Emerald Hill based on Green Hills (obvious)
- Chemical Plant based on either Scrambled Egg or Aqua Lake
- Aquatic Ruin based on either Aqua Lake or Underground
- Casino Night based on Gimmick Mountain or Crystal Egg
- Hill Top based on Sky High (obvious)
- Mystic Cave based on Underground
- Oil Ocean based on Gimmick Mountain or Aqua Lake
- Metropolis based on Gimmick Mountain
- Sky Chase based on Sky High
- Wing Fortress on Sky High or Gimmick Mountain
- Death Egg based on Crystal Egg Zone Act 3
Step 3.
Post images of mock-ups or save state screenshots here for evaluation. Those we collectively deem worthy, I'll do my best to integrate back into the rom.


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