Sonic and Sega Retro Message Board: NullDC ported to psp.(running very slow) - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
Loading News Feed...
 

NullDC ported to psp.(running very slow)

#16 User is offline Sik 

Posted 03 August 2008 - 01:24 PM

  • Sik is pronounced as "seek", not as "sick".
  • Posts: 6719
  • Joined: 17-March 06
  • Gender:Male
  • Project:being an asshole =P
  • Wiki edits:11
I'm very sure the Dreamcast is way more powerful than the PSP.

#17 User is offline muteKi 

Posted 03 August 2008 - 05:19 PM

  • Fuck it
  • Posts: 7365
  • Joined: 03-March 05
  • Gender:Male
  • Wiki edits:91
I understand that the PSP's capabilities are comparable to that of the PS1.

#18 User is offline Biofrost 

Posted 03 August 2008 - 05:28 PM

  • Environment artist at Sony Bend
  • Posts: 305
  • Joined: 27-March 04
  • Gender:Male
  • Location:Indiana
  • Project:Secret

View PostSik, on Aug 3 2008, 01:24 PM, said:

I'm very sure the Dreamcast is way more powerful than the PSP.


Dreamcast Specs:
CPU = 200 MHz
GPU = 100 MHz
Main RAM = 16MB
Video RAM = 8MB

PSP Slim Specs:
CPU = 333 MHz
GPU = 166 MHz
Main RAM = 64MB
Video RAM = 2MB

Only thing the psp is lacking is in video ram.

#19 User is offline Phos 

Posted 03 August 2008 - 08:08 PM

  • Going for the high score on whatever that little bar is
  • Posts: 3318
  • Joined: 21-February 08
  • Gender:Male
Unless the main RAM is fast enough to assist the VRAM (it may be), That's a limitation that cannot be overcome.

and MHz don't tell the whole story.

And emulating the DC's slight full screen blur might be a challenge. That little blur meant free Anti Aliasing.

#20 User is offline FusionHype 

Posted 03 August 2008 - 10:18 PM

  • Posts: 22
  • Joined: 28-May 08
  • Location:In America!
I know games can be ported to the PSP, like Powerstone 1/2 and Crazy Taxi 1/2. It's a shame more DC games aren't as well, like Sonic Adventure 1/2 and others.

I seriously doubt a playable emulator for the DC on the PSP.

#21 User is offline Bibin 

  Posted 04 August 2008 - 01:45 AM

  • DON'T LET THE SUN LAUGH AT YOU.
  • Posts: 878
  • Joined: 05-January 07
  • Gender:Male
  • Location:New York City
  • Project:Ghost in the Machine

View PostPhos, on Aug 3 2008, 09:08 PM, said:

Unless the main RAM is fast enough to assist the VRAM (it may be), That's a limitation that cannot be overcome.

and MHz don't tell the whole story.

And emulating the DC's slight full screen blur might be a challenge. That little blur meant free Anti Aliasing.


Question; does the original XBOX do this too? When playing with it on a friend's quite fast television, it always drove me crazy.

#22 User is offline Skaarg 

Posted 04 August 2008 - 10:58 AM

  • Posts: 3676
  • Joined: 09-December 03
  • Wiki edits:4

View PostBlast Processing, on Aug 2 2008, 07:11 AM, said:

View Postevilhamwizard, on Aug 1 2008, 11:13 PM, said:

Don't expect much from nullDC on the PSP. However, you can expect some interesting stuff with OpenPandora. I'm bringing this up since the developers who are working on porting nullDC to a few other platforms have confirmed that Pandora is a possibility. You should check out the videos of the prototype hardware running in action. fapfap


"Designers have stated that it will be more powerful than any existing handheld video game console."


BUT IS IT MORE POWERFUL THEN AN IPHONE? ;)


It's CPU is more powerful, but the GPU is slightly weaker. They're made by the same company, but the iPhone has the 130MHz version and the Pandora has the 110MHz version.

So I can't wait to see Quake 3 running on the Pandora (which will be easy since it's linux based).

#23 User is offline Overlord 

Posted 04 August 2008 - 02:30 PM

  • Что, вы ожидали что-то остроумное?
  • Posts: 13744
  • Joined: 12-January 03
  • Gender:Male
  • Location:Berkshire, England
  • Project:VGDB
  • Wiki edits:3,204

View PostmuteKi, on Aug 3 2008, 11:19 PM, said:

I understand that the PSP's capabilities are comparable to that of the PS1.

You understand wrong, it's more on par with the PS2. Try getting Outrun 2006 running on a PS1 and making it look anywhere near as good as it does on PSP.

#24 User is offline SaviourDCX 

Posted 05 August 2008 - 05:13 AM

  • Posts: 191
  • Joined: 05-May 06
  • Gender:Male

View PostPhos, on Aug 3 2008, 05:08 PM, said:

Unless the main RAM is fast enough to assist the VRAM (it may be), That's a limitation that cannot be overcome.

and MHz don't tell the whole story.

And emulating the DC's slight full screen blur might be a challenge. That little blur meant free Anti Aliasing.


Are we assuming the PSP CPU and GPU clock each cycle more effectively then the Dreamcast's CPU and GPU? because that'd mean it'd be more powerful (because I'm not really concerned about the amount of MHz that much)...well..even if it is so I seriously doubt it'd be 10x more processing power as powerful. The Dreamcast has more video ram then the PSP and PS2. I guess programmers might be able to find a way around it? Is it possible to use the PSP's main memory for video ram to feed that through the GPU?

#25 User is offline Krigo 

Posted 12 August 2008 - 04:55 AM

  • DUNKING MY WAY TO VICTORY
  • Posts: 2072
  • Joined: 09-December 06
  • Gender:Male
  • Location:Alberta, Canada
  • Project:a hack lol
  • Wiki edits:30

View PostSaviourDCX, on Aug 3 2008, 11:23 AM, said:

I seriously doubt the PSP is powerful enough to fully emulate the Dreamcast, in general I heard the machine emulating another has to be at least 10 times more powerful.

Bleemcast...

  • 2 Pages +
  • 1
  • 2
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users