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Original Project Discussion Thread Initial concepts, contributions, and material

#1 User is offline Phoebius 

Posted 18 July 2008 - 09:39 AM

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This is now the official thread for the Sonic sequel project
And channel : #sonic4project


I'll try to group here all the serious propositions we had, following that scheme :
Posted Image

Graphics :
Phoebius's work (with Rika's contribution):
Posted Image
Posted Image
Posted Image Posted Image Posted Image
Posted Image


GameNerd Advance's :
Posted Image

Chimpo's work :
Posted Image

MKAmeX's work :
Posted Image

GrandMasterJimmy's work :
Posted Image
Posted Image

Matwek's work :
Posted Image

Dark Sonic's :
Posted Image
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FinalBeyond's :
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Art/Sketches :

Adamis's work :
http://steevboss.fre...amebadniks1.png
http://steevboss.free.fr/Gameboss1.png
http://steevboss.free.fr/Idées1.jpg
http://membres.lycos...me/Concept3.jpg
http://membres.lycos...me/Concept2.jpg
http://membres.lycos...me/Concept1.jpg
http://membres.lycos...me/Concept4.jpg


Resel's work :
http://i46.photobucket.com/albums/f145/res...pg?t=1216752562
http://i46.photobucket.com/albums/f145/res...treepassage.jpg
http://i46.photobucket.com/albums/f145/res...pg?t=1216755679
http://i46.photobucket.com/albums/f145/res...nikclawboss.jpg
http://i46.photobucket.com/albums/f145/res...pg?t=1216779080


Zeldrak's work :

http://forums.sonicretro.org/index.php?act...ost&id=2339


Matwek's work :
http://i82.photobucket.com/albums/j260/mat...ConceptArtB.png
http://i82.photobucket.com/albums/j260/mat...ConceptArtC.png


Music :
Dioxaz's work :
http://steevboss.fre...smic%20city.mp3
http://steevboss.free.fr/essai_rx5.mp3
http://www.youtube.c...h?v=8Bgeuosfg5A

Tweaker's work :
http://www.youtube.c...h?v=3zk1QL3Zdjk

Wetflame's work :
http://www.box.net/shared/n1obvw80ks
http://www.box.net/shared/ip24v1j40w

QUOTE (muteKi @ Jul 23 2008, 07:33 AM) [post="209882"]Posted Image
(Also introducing my custom monitor sprite)

"oh crap, I got a fire shied in a water level, if only I could change it"

Blue Streak:
Since we're beating shields to death, there could be a gravity shield which reverses gravity while you have it on (perhaps it could be time limited?). I can see this being useful for secret places on the ceiling and getting past certain obstacles. Gravity reversal was only first introduced in S3&K anyway and I think you could find ways to do more with it, including build a level where the gravity has completely run amok and can be switched periodically so that you can walk on all four sides of the level like in Crazy Gadget.

The Shad:

As I mentioned in the IRC, as well.. I think Eggman Monitors need to be made more a hazard. They're plenty easy to avoid in S3&K, so some sort of random placement or something would be great, whether its as simple as the S2 ? Monitor. If it's a ? monitor, then it becomes "Well.. Do I really need this monitor? I'm in a tight spot, but this could fuck me."

Armada:
One thing I'd like to see return is the Silver Ring monitor from Chaotix. That was simple item, but so darn handy.

muteKi:
I prefer the idea of holding onto multiple montiors' effects rather than using them up right at the first hit, similar to Megamix. It adds in an element of strategy and skill.

This is especially so if getting hit and/or taking an Eggman monitor causes one to lose any unused item effects.


Wetflame:
I think some monitors can be stored and others can't.

I think there should be a monitor that you pop and Badniks come out. Defeating all these badniks gives you 25 rings.

Also, a Tails 1up monitor to bring Tails when you;'re playing Sonic Solo, or send him away.
[/quote]

Last Response for the project :

QUOTE (Phoebius @ Jul 25 2008, 04:28 PM) [post="210866"]Posted Image

If later we have a sub forum, it will be divided like that I think.
And each "important" decision, like the sprite styles, etc... will be taken with polls.
So I've been looking who, here, could be in those teams, and the best choices so far, if the members agree, would be :

Chraphics/sprite team :
Armada
Rika Chou
GameNerd Advance
(And me, if it doesn't bother)

Art/sketches team :
Resel
Matwek
Sonic Warrior TJ

Level Design team :
Not the priority right now since we havent started to make some maps, but I think it has to be someone with good hacking skills.

Ideas/Concept Team (It will be mainly to organize this part and sum up the interesting ideas) :
Malevolence
STHX
Zeldrak

Programming team :
Saxman (I'd like him to be part of the project, and especially this part if we're using his engine)
Damizean
And some that proposed his help but I don't remember his name, sorry!!...

Music team (but since we havent had a lot of propositions here, it could change):
Muteki
Tweaker
Dioxaz (I'll ask him if he wants)

Remember : Everyone's propositions is welcome, and that's not because somebody is in the art team that you can't submit some art propositions.

Now, my opinions about what's going on here :

First, I'd like everyone here to introduce his post by a "XXXX part" now (XXXX would be Sprites/Art/programming etc...) to make it more understandable.

Sprites/graphics part :

First, I think Armada's sonic sprites are the best so far, and I don't think gloss is a good idea.

Now, about the level ideas, I'd like everyone here to stop giving some propositions for now, since we really have to decide what kind of level the game will have. I mean :
It won't be good if we have like 8 tropical zones. So I'd like that we think about QJimbo's post :

QUOTE (Qjimbo @ Jul 24 2008, 01:38 AM) [post="210220"]Posted Image

This is awesome. Really. And I think a zone like that would be great. But the Backgrounds doesn't have sonic feeling for the moment. I'll try later to make something about that if you don't mind.

About GameNerd Advance's zone : It looks a bit too "advance" for me, but it looks good.

And... I'm looking for an old thread in the hoaxes zone, were a member did some great job by making time zones in Sonic 1 and 2. (Cosmic's background is based on it) I'd like to find who did that...

Now, something really really important here : You have to remember that levels are based on 16x16 tiles, I know this is stupid, but try to make 16x16 tiles if it isn't already the case.

Art/sketches part :

The amusement park looks great, but the background will need to have some work on.
It kinda remembers me Sunset Park. And that's great, because I really think we need to take some inspiration in the GG games.

Ideas/concept part :

I'd like every one here to take a look at the Green Hill Zone site, here :

http://www.theghz.co.../son1/son1.html

It helps a lot to have some look at the main objects, ideas, and environnements of each game.


Well... I think that's all for the moment, I havent finished to read everyone's answer, so... Plus, not easy to talk in english :p
[/quote]
This post has been edited by Phoebius: 25 July 2008 - 05:58 PM
Reason for edit: Sorry, but Sonic XXXX sounded like furry pr0n. My apologies for the edited title.

#2 User is offline GameNerd Advance 

Posted 18 July 2008 - 09:56 AM

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I would gladly help with art if this came to fruition.

Frankly, Sonic 2 HD hasn't swayed me; why not just play the non-HD version?

#3 User is offline PsychoSk8r 

Posted 18 July 2008 - 10:15 AM

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Heh, another community project idea? =P
I really like those drawings, everything about them seems like good ideas =P

#4 User is offline Phoebius 

Posted 18 July 2008 - 10:17 AM

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I would certainly give all the art I have done for my zone, if the project begins
Posted Image

#5 User is offline Spanner 

Posted 18 July 2008 - 10:17 AM

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Nice idea, Sonic 2HD's doing good in terms of a community project with plenty of members contributing & I'm sure a Sonic 4 project would do the same as well as it being a good example of ProSonic's power when Saxman releases it.
I'm for your idea.

#6 User is offline SephyUK 

Posted 18 July 2008 - 10:23 AM

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Hmm, actually this doesn't sound like a bad idea. However, it would take a lot of planning before we could start work.
We would need a format for it to be (Mega Drive, Snes, etc) and we would need some major knowledge of programming. We can't really use a split disasm for this, now, can we. This will have to be from scratch.
I wouldn't mind helping out being somesort of coordinator to keep everyone on task and such. Those are some good sketches.

And with ProSonic being released soon, this could possibly be the first major project under the ProSonic engine. I'm in.

#7 User is offline GameNerd Advance 

Posted 18 July 2008 - 10:27 AM

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QUOTE (Phoebius @ Jul 18 2008, 07:17 AM) [post="207969"]Posted Image[/quote]

That is fucking beyond awesome.

I demand this becomes a community project. If not, a smaller project would still be nice.

#8 User is offline Phoebius 

Posted 18 July 2008 - 10:31 AM

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We could use badnicks from the Badnick contest, for example... Some of them were great
This post has been edited by Phoebius: 18 July 2008 - 10:32 AM

#9 User is offline Qjimbo 

Posted 18 July 2008 - 10:33 AM

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It may be a surprise for you to know there was a Sonic 4 in development, involving LOst, Stealth, AJ Freda and other well known members. It was for the M86K though and has had no work done on it for the past 2 years or so.

It's definitely a feasable concept, but I can foresee a lot of bickering over how faithful it should be to the originals.

#10 User is offline PsychoSk8r 

Posted 18 July 2008 - 10:55 AM

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View PostQjimbo, on Jul 18 2008, 04:33 PM, said:

but I can foresee a lot of bickering over how faithful it should be to the originals.

Indeed, but If it's in the ProSonic engine, it should be great =P
It'd be a big promotional project for ProSonic's release too.
This post has been edited by PsychoSk8r: 18 July 2008 - 10:56 AM

#11 User is offline Jayextee 

Posted 18 July 2008 - 11:03 AM

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Hmmmmm. Whilst I would love to see a Sonic 4, I agree that there would be some argument over how faithful it is, whether it's going in the right direction, whether this is what Sonic Team would have made in 1995, whether or not the art matches the orignal pixels, et cetera. Repeat ad nauseum.

Basically, I do not want to see this as a fan project. Make all the Sonic games and hacks you wish, people - just don't have the sheer audacity and lack of respect to claim it as the fourth game, thanks.

#12 User is offline Oerg866 

Posted 18 July 2008 - 11:11 AM

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Is this going for PC or Mega Drive / Genesis ?

If its for PC I'd know a good engine to put it on :colbert: Prosonic for the win :P

#13 User is offline Qjimbo 

Posted 18 July 2008 - 11:17 AM

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After thinking about this I agree with Jayextee, and I'd even go so far as to say we don't have the right to make a Sonic 4. As much as you might think SEGA don't deserve Sonic, they do own it, and we should respect that.
This post has been edited by Qjimbo: 18 July 2008 - 11:28 AM

#14 User is offline The Taxman 

Posted 18 July 2008 - 11:30 AM

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I think the phrase 'too many cooks spoil the broth' applies here. There's going to be some major differences in opinions of what should constitute a "Sonic 4". I agree with Jayextee's comment

#15 User is offline Tweaker 

Posted 18 July 2008 - 11:39 AM

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View PostQjimbo, on Jul 18 2008, 11:33 AM, said:

It may be a surprise for you to know there was a Sonic 4 in development, involving LOst, Stealth, AJ Freda and other well known members. It was for the M86K though and has had no work done on it for the past 2 years or so.

1. Jan Abaza, not AJ Freda.
2. Wasn't it kind of sort of a secret to the general public? Just a thought.

I'm kind of thinking the same general deal here. Unless one single person handles the philosophy on what the game should be like and others simply do art and shit, this is likely not to work out. Also remember that the inevitable
"art must be originally drawn, not borrowed" concept is likely to cut the available level artists down to a small fraction.

If you think you can do it, go ahead, but nobody "demands" a community project.

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