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General Project Screenshot/Video Thread

#61 User is offline Caitlin 

Posted 01 July 2008 - 11:17 PM

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Posted Image
I took the liberty of fixing your lower hand. The upper hand is the one that's all fucked up, and I'm not sure how to go about fixing.

#62 User is offline DNXDelta 

Posted 02 July 2008 - 01:49 AM

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Posted Image

Introducing, Paper Sonic. WIP
This post has been edited by DNXDelta: 02 July 2008 - 01:58 AM

#63 User is offline Dark Sonic 

Posted 02 July 2008 - 06:19 AM

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Posted Image
I'll fix the hands later. I've put the art in the title screen, I just need to move it slightly lower (If you try doing this in SonMapEd the sprite starts to disappear beyond the point I've put Sonic at) and get rid of that TM that seems to have popped up.

#64 User is offline Jeztac 

Posted 02 July 2008 - 12:17 PM

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Blue Blood and I are working on a new SADX mod together and want to know what you guys think of this texture design:
Posted Image

Watermarked because:

We don't want the random lurkers to steal textures that we worked on.
(Dimentio just cause he's awesome)
This post has been edited by jeztac: 02 July 2008 - 12:28 PM

#65 User is offline Tweaker 

Posted 02 July 2008 - 12:32 PM

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Watermarks are pretty gay, dude.

That said, it looks okay... what context is it being used in? Ground? For what level? Come on, details. =P

#66 User is offline Jeztac 

Posted 02 July 2008 - 12:35 PM

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It's being used for the rocks/walls in Blue Bay Zone(Emerald Coast), it's meant to have a Classic Sonic look to it.
This post has been edited by jeztac: 02 July 2008 - 01:04 PM

#67 User is offline Polygon Jim 

Posted 02 July 2008 - 12:36 PM

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Trying to make classic Sonic in SADX is phail.

The texture itself is decent though. Although personally it reminds me of a dog rubbing his ass through the sand, and leaving ass marks. I hope your level isn't a gay retexture, and you actually place objects, and edit the model.

I didn't write how to edit models on the wiki for nothing you know D=
This post has been edited by GrandMasterJimmy: 02 July 2008 - 12:39 PM

#68 User is offline Cinossu 

Posted 02 July 2008 - 02:22 PM

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I am working on so very many things at once..

Posted Image

#69 User is offline Rika Chou 

Posted 02 July 2008 - 04:23 PM

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QUOTE (Marc @ Jul 2 2008, 08:22 PM) [post="203812"]Posted Image[/quote]


Ohh, a grid! That's one of the things that I wish SonMapED had. Does it use commands like Lost Library?

#70 User is offline Cinossu 

Posted 02 July 2008 - 05:18 PM

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View Postrika_chou, on Jul 2 2008, 10:23 PM, said:

Ohh, a grid! That's one of the things that I wish SonMapED had. Does it use commands like Lost Library?

Right now all it does is load artwork, and one fragment. :P But, I intend to give it proper GUI control.. menus, mouse driven etc, as well as some keyboard commands.

#71 User is offline Dark Sonic 

Posted 04 July 2008 - 10:14 AM

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More opinion time!
This time it's Metal Sonic's in game sprites (Currently Metal Sonic is only implemented in the game by some garbled up Sonic sprites. I will put Metal Sonic's sprites in upon completion of my sheet)
Posted Image
I have never liked Sonic CD's Metal Sonic, which unfortunately for my purposes is like the only Metal Sonic sprites out there. So these sprites combine ideas from Metal Sonic sprites from Knuckles Chaotix, Sonic CD, and Sonic Triple Trouble, as well as some ideas of my own. Here is only a sample (Since I'm making these I doubt I will release them when complete.) Current sprite progress is about 35 to 40% complete.

EDIT: The Chaotix sprite will be further edited to match the other sprites if necessary
EDIT 2: I'll make a topic eventually. Once Metal Sonic's sprites and all are in I will likely make something. Also might get Casino Night tiles in before I do much else.
This post has been edited by Dark Sonic: 04 July 2008 - 10:24 AM

#72 User is offline theSTHguy 

Posted 04 July 2008 - 10:24 AM

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Hmm... a good looking set of sprites there. A suggestion for the second sprite is that you could make Metal's eyes turn <-- direction. Apart from that, they're looking great.

#73 User is offline Dark Sonic 

Posted 04 July 2008 - 10:27 AM

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View PosttheSTHguy, on Jul 4 2008, 07:24 AM, said:

Hmm... a good looking set of sprites there. A suggestion for the second sprite is that you could make Metal's eyes turn <-- direction. Apart from that, they're looking great.

The second sprite is a lead into the waiting pose, which instead of Sonic's foot tapping, will be Metal Sonic turning towards you and waving his finger back and forth. I may make another sprite though to smooth the transition.

#74 User is offline Jenna 

Posted 05 July 2008 - 06:37 PM

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Posted Image

We're still working on the CPZ layout, but I decided to fiddle with the Emerald Hill palette. Good?

#75 User is offline Tweaker 

Posted 05 July 2008 - 06:40 PM

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Looks really cool. It has a nice, clean "night" feel to it, which I guess is what you were going for.

Are you going to fix the rotating water palette in the back, though? It's very bright and sort of stands out amongst everything else.

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