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General Project Screenshot/Video Thread

#4651 User is offline MarkeyJester 

Posted 10 December 2017 - 04:14 PM

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Quote

Egor The Cat had asked in response to the previous video, whether or not there was pitch wheel support, and while there is, it wasn't very clear in the past few tracks, since they weren't really needed in them.

So this tune is designed SPECIFICALLY to show the pitch and volume control a hell of a lot thoroughly. I figured a Jungle tune would be the best style to use to demonstrate these capabilities. Rather than try to recreate an already existing Jungle track, I thought it would be cool to make one of my own (hence the reason "M.Jester" is the name of the Artist in this instance d=).

The samples used in this Jungle track are as followed:

Amen Break = The Winstons - Amen Brother (Obviously...)
"Burning" Vocal = Urban Shakedown - Burning Passion
A Harmonic Synth = Shakatak - Walk the Walk (The intro)
Another Synth = From some science video from the 90's
Various Raggae Vocals = From a "Simon_Harris - Breaks & Beats" volume compilation (used often by rave/dance/jungle artists during the 90's).


#4652 User is online lordxernom 

Posted 11 December 2017 - 05:11 AM

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I... love this track! I'm happy when people are making own compositions/tracks, especially now for DualPCM sake. It reminds me of some sweet 80s/90s electronic music. Thank you MJ!

#4653 User is offline Varion Icaria 

Posted 21 January 2018 - 04:48 AM

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Just a teaser~

Posted Image
This post has been edited by Varion Icaria: 21 January 2018 - 10:51 AM

#4654 User is offline Shoemanbundy 

Posted 21 January 2018 - 11:16 PM

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Man Varion, I still can remember when you were a newbie ages ago and there was all that forum drama of you stealing code before learning to program on your own. Gotta give you props for not giving it up and coming this far. Still eagerly awaiting seeing Cybernetic Breakout someday.

#4655 User is offline Varion Icaria 

Posted 22 January 2018 - 12:34 PM

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View PostShoemanbundy, on 21 January 2018 - 11:16 PM, said:

Man Varion, I still can remember when you were a newbie ages ago and there was all that forum drama of you stealing code before learning to program on your own. Gotta give you props for not giving it up and coming this far. Still eagerly awaiting seeing Cybernetic Breakout someday.

Yeah man, back then was a long story but I've not let anything keep me down, I enjoy programming a lot and it's always had a special place in my heart, I'm still working on the game as well as 'Project X' but Details on the later won't be discussed right now :P.

#4656 User is offline MarkeyJester 

Posted 21 February 2018 - 05:50 PM

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A little something me and Natsumi have been working on together~
This post has been edited by MarkeyJester: 21 February 2018 - 05:52 PM

#4657 User is offline Natsumi 

Posted 21 February 2018 - 05:51 PM

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#4658 User is offline Ralakimus 

Posted 21 February 2018 - 08:05 PM

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Really loving the use of H-INT's for those transitions there. Really nice touch.

#4659 User is offline LordOfSquad 

Posted 21 February 2018 - 09:11 PM

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Very cool, I really can't wait to fire this up with some friends. You two are quite the power couple.

#4660 User is offline VAdaPEGA 

Posted 22 February 2018 - 09:06 AM

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Eyy I remember that intro from ages ago, feels a bit empty without accompanying music

#4661 User is offline Spanner 

Posted 22 February 2018 - 11:46 AM

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View PostMarkeyJester, on 21 February 2018 - 05:50 PM, said:



A little something me and Natsumi have been working on together~

View PostNatsumi, on 21 February 2018 - 05:51 PM, said:



I do wonder how the level background menu effects are done, transitioning without it looking so broken.
This post has been edited by Spanner: 22 February 2018 - 08:44 PM

#4662 User is offline Drex 

Posted 24 February 2018 - 11:01 PM

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https://youtu.be/uH7C-zwZMtE


Hey, I replaced a few sprites in Sonic Mania.

#4663 User is offline Shoemanbundy 

Posted 26 February 2018 - 10:06 PM

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Great sprite work as usual, Drex!

#4664 User is offline KingofHarts 

Posted 27 February 2018 - 10:44 PM

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View PostMarkeyJester, on 02 October 2017 - 08:31 AM, said:

Here is a little tool I've been working on:

Posted Image


In fact, how would you guys feel to having all art in the disassembly as bitmap/png files? I'm sure that'd make art editing easier for many. The tool should handle optimising the data best for art/sprites, and with certain options enabled, you should be able to control how it's optimised.


Seeing that this is how the pokered disasm handles art editing... and I LOVE that it does that... I must say, this is very much a welcome change. Awesome stuff Markey!
This post has been edited by KingofHarts: 27 February 2018 - 10:44 PM

#4665 User is offline Retroman 

Posted 27 February 2018 - 11:00 PM

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View PostDrex, on 24 February 2018 - 11:01 PM, said:

https://youtu.be/uH7C-zwZMtE


Hey, I replaced a few sprites in Sonic Mania.

Neat :)
This post has been edited by Retroman: 27 February 2018 - 11:00 PM

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