(Master being a joke on the "Master System", since my jokes tend to need explaning, unfortunately...)
General Project Screenshot/Video Thread
#3196
Posted 07 March 2012 - 05:40 PM
(Master being a joke on the "Master System", since my jokes tend to need explaning, unfortunately...)
#3197
Posted 07 March 2012 - 08:58 PM
Tiddles, on 07 March 2012 - 05:09 PM, said:
Machenstein, on 06 March 2012 - 07:32 PM, said:
Now I'm not very experienced at ASM. I can only do the things covered in the tutorials. That said, we have two options. We can either make this a group project and I'll do the graphical work such as the mock-up above, or I could try something less ambitious first with the ASM skills I currently have. Any thoughts?
Not to worry, I do plan on naming my hack something other than Sonic 1 Complete. It's just the codename I have for it since that's what I intend for it to essentially be.
Right now, I'm working on putting Bridge Zone in. I'm following this tutorial on how to add "Alpha Beta Zone" first. After I do, I'll apply what I learned to make Bridge Zone along with Jungle and Sky Base Zone. As for the data select feature, my aim is to make it so that you can obtain the Chaos Emeralds on your first playthrough so that you can play through the game again without having to collect them. I also want the Chaos Emeralds to unlock Sky Base Zone the same way they do for Doomsday Zone in Sonic & Knuckles.
Also, I never noticed there was a difference between the boxes in Sonic 3's data select screen and the ones in Sonic 3 & Knuckles. Maybe I'll use the Sonic 3 ones as you insist.
BlackHole, on 07 March 2012 - 05:40 PM, said:
I do intend for this to be a group project, so anyone can join in and take credit where it's due. If I never finish this project, anyone is free to take this idea for their own hacks. Besides, it's already been done, if you count Jungle Zone in Sonic 1 Plus.
#3198
Posted 09 March 2012 - 01:34 AM
I know it uses his end of act animation, but I suck at pixel art.
#3199
Posted 09 March 2012 - 01:42 AM
#3201
Posted 09 March 2012 - 03:13 AM
#3202
Posted 09 March 2012 - 04:04 PM
#3203
Posted 09 March 2012 - 05:37 PM
Ravenfreak, on 09 March 2012 - 01:34 AM, said:
I know it uses his end of act animation, but I suck at pixel art.
Doesn't he have a waiting animation you could use instead? Y'know, where after foottapping he drops into a boxing pose and punches the air? That'd seem more suitable (though less amusing).
#3204
Posted 16 March 2012 - 12:09 PM
Just screenshots from my signature and such for now, not done much other than messed around with GHZ1, as I've not had much time...may make a video soon but it's getting it in a way that YouTube won't balls up the quality of (it uploaded one of my videos as HQ a couple years back, and others at a real bad quality...despite both recorded with Fusion. Any recommendations?).
Anyway, yeah, screens, but first of all credit to Rathe for the Sonic sprites used, edited, and used a base to edit Sonic 3 sprites into the same style
Title Screen (credit to those who worked on This Sheet for the big Sonic sprite, which was edited to give it a second hand position)

Showing the Title Card incase people didn't see it from ages ago (DNXDelta did the SA2 style "oval"

The many times seen Adventure style item boxes, along with Brawl-like spring and springing animation.

With a Brawl-style falling animation too (four sprites, one in each diagonal direction)

Random Wall Jump screenshot, also showing the lampost sprite and the Speed Shoes monitor sprite.

Another area with the lampost, also showing one of Sonic's running sprites (edited from Sonic 3's and given S2Beta style running legs), but unlike how I had it before, his head/arms aren't completely stiff when moving.

And this is just to show the Sonic side of the end sign, made by FeliciaVal (which we both tweaked to get it looking just right)
More to come as it comes I suppose
#3205
Posted 17 March 2012 - 09:59 AM
Jimmy Hedgehog, on 16 March 2012 - 12:09 PM, said:

Just saying, you have to use the non-shaded unbreakable walls on the left side, because basically the sun is on the left, unless I'm wrong there. =P
EDIT: And as I can see, they are a few pixels off also.
#3206
Posted 17 March 2012 - 10:19 AM
#3207
Posted 18 March 2012 - 11:21 AM
Just what says in that post. Enjoy the little effect I did. Moreover, I will post a video of a level soon.
#3208
Posted 18 March 2012 - 11:47 AM
DeoxysKyogre, on 18 March 2012 - 11:21 AM, said:
Just what says in that post. Enjoy the little effect I did. Moreover, I will post a video of a level soon.
#3209
Posted 18 March 2012 - 01:08 PM

is GHZ for SADX completely in 2D, that classic Sonic is over Tails the only thing he can do is jump, run and spin roll
#3210
Posted 18 March 2012 - 02:21 PM
Shame there's not much you can do about the blurry background though. Damn you SADX
