General Project Screenshot/Video Thread
#32
Posted 28 June 2008 - 12:26 AM
Wow, that looks good. On a completely different note:

(Sorry about the size) I plan on making EHZ a more... waterfall-filled zone.

(Sorry about the size) I plan on making EHZ a more... waterfall-filled zone.
#33
Posted 28 June 2008 - 11:59 AM
I tried that once in my hack with a waterfall that you ran back and forth across as you climbed higher - course the hack was shit so I never got the desired effect =P
#34
Posted 28 June 2008 - 01:59 PM
Dark Sonic, on Jun 26 2008, 10:03 PM, said:
Perhaps it's hard to tell due to lack of background, but there seems to be too much contrast in that picture. The purple doesn't blend well. IMO I think the blues all over looked nicer.
Thanks for critiquing. I'm trying to add variation to the level's art. What color would you suggest instead of purple?
#36
Posted 28 June 2008 - 03:29 PM
Quote
Thanks for critiquing. I'm trying to add variation to the level's art. What color would you suggest instead of purple?
The Coral Cave's colors are perfect...
#37
Posted 30 June 2008 - 02:58 AM
Overlord, on Jun 28 2008, 08:59 AM, said:
I tried that once in my hack with a waterfall that you ran back and forth across as you climbed higher - course the hack was shit so I never got the desired effect =P
I did that too but with abusing the non-death pit trick.
Of course it was laggy as hell.
But yeah, I do want to see more payout hacks, I like the idea with the waterfall.
#38
Posted 30 June 2008 - 10:45 AM

Oh noes!
Dunno if I ever showed hyper forms:


Sonic just needs his Palette changed.
This post has been edited by SMTP: 30 June 2008 - 11:08 AM
#39
Posted 30 June 2008 - 12:56 PM
QUOTE (SMTP @ Jun 30 2008, 11:45 AM) [post="203373"]
Oh noes![/quote]
That is the sickest CPZ palette edit I have ever seen! :O
Also, I'm gonna be all over Hez's game when it's done.

Oh noes![/quote]
That is the sickest CPZ palette edit I have ever seen! :O
Also, I'm gonna be all over Hez's game when it's done.
#40
Posted 30 June 2008 - 01:29 PM
QUOTE (Aquaslash @ Jun 30 2008, 01:56 PM) [post="203387"]
Oh noes![/quote]
That is the sickest CPZ palette edit I have ever seen! :O
[/quote]
Its the same palette that's been in the past 2 S2SMTP releases... :P
I was basicly showing off the title card's act number. :P

Oh noes![/quote]
That is the sickest CPZ palette edit I have ever seen! :O
[/quote]
Its the same palette that's been in the past 2 S2SMTP releases... :P
I was basicly showing off the title card's act number. :P
#41
Posted 30 June 2008 - 01:40 PM
Pretty nifty, but I thought you didn't have time to do more layouts? =P
Cool stuff regardless. I always thought Sonic 2 could fare well with three acts, or at least with two acts of S3K caliber.
Cool stuff regardless. I always thought Sonic 2 could fare well with three acts, or at least with two acts of S3K caliber.
#42
Posted 30 June 2008 - 01:41 PM
QUOTE (SMTP @ Jun 30 2008, 02:29 PM) [post="203392"]
Oh noes![/quote]
That is the sickest CPZ palette edit I have ever seen! :O
[/quote]
Its the same palette that's been in the past 2 S2SMTP releases... :P
I was basicly showing off the title card's act number. :P
[/quote]
You know, I never played that game ^^'

Oh noes![/quote]
That is the sickest CPZ palette edit I have ever seen! :O
[/quote]
Its the same palette that's been in the past 2 S2SMTP releases... :P
I was basicly showing off the title card's act number. :P
[/quote]
You know, I never played that game ^^'
#43
Posted 30 June 2008 - 01:46 PM
Tweaker, on Jun 30 2008, 02:40 PM, said:
Pretty nifty, but I thought you didn't have time to do more layouts? =P
Cool stuff regardless. I always thought Sonic 2 could fare well with three acts, or at least with two acts of S3K caliber.
Cool stuff regardless. I always thought Sonic 2 could fare well with three acts, or at least with two acts of S3K caliber.
You know its not my layout I'm adding... :P
Quote
You know, I never played that game ^^'
Play. NOW. :P
#44
Posted 30 June 2008 - 08:51 PM
http://www.youtube.c...h?v=Os89u0ZuP9c
Please note the music and the foreground art are just place holders.
Enjoy. Also, the ending will be fixed once I have my boss in there.
Please note the music and the foreground art are just place holders.
#45
Posted 30 June 2008 - 09:01 PM
Irixion, on Jun 30 2008, 09:51 PM, said:
http://www.youtube.c...h?v=Os89u0ZuP9c
Please note the music and the foreground art are just place holders.
Enjoy. Also, the ending will be fixed once I have my boss in there.
Please note the music and the foreground art are just place holders.
Looks nice, but I liked it better with the Sonic Rush music. Now we have another hack with Azure Lake's music in the first level. :\
You could always use the Angel Island Act 1 music or something...

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