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General Project Screenshot/Video Thread

#2401 User is offline Sonic Boom 

Posted 30 October 2010 - 08:56 PM

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I just realized it's the third year anniversary of my hack's first release. Feel like showing some more work in progress.


(It's definetly gone in a whole new direction from it's first incarnation.)
This post has been edited by Sonic Boom: 30 October 2010 - 08:58 PM

#2402 User is offline Tidbit 

Posted 30 October 2010 - 11:23 PM

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Well, as nice as the art looks, its far to flat. The grass pops out so much, where as the ground doesn't. You could possibly add some blocks that are both convex and concave.
This post has been edited by Tidbit: 30 October 2010 - 11:23 PM

#2403 User is offline nineko 

Posted 30 October 2010 - 11:27 PM

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QUOTE (Sonic Boom @ Oct 31 2010, 02:56 AM)
I'll have to be honest, I really love how the top of the loop isn't a straight horizontal line, I don't know why, but even such a small detail such as a very subtle slope makes it look much better.

#2404 User is offline Sonic Boom 

Posted 31 October 2010 - 02:34 AM

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QUOTE (Tidbit @ Oct 30 2010, 09:23 PM)
Well, as nice as the art looks, its far to flat. The grass pops out so much, where as the ground doesn't. You could possibly add some blocks that are both convex and concave.

As I said in the post, it's a work in progress and doesn't represent how the final design will come out. And you can be sure I'll be creating a more variety of tiles. I thank you for your suggestion.

If anyone else has anything to add, feel free to do so.

#2405 User is offline MarkeyJester 

Posted 31 October 2010 - 10:21 AM

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QUOTE (nineko @ Oct 31 2010, 05:27 AM)
I'll have to be honest, I really love how the top of the loop isn't a straight horizontal line, I don't know why, but even such a small detail such as a very subtle slope makes it look much better.

This more or less =)

If I had to criticise in any way, it would be that the loop is too circular, basically something on the lines of this. BUT IT'S MINOR AND I CAN LIVE WITH THAT, plus I don't think many of us care in that respect, it looks good from a design point of view and if it works, then it's good enough for me =P

#2406 User is offline Xenowhirl 

Posted 01 November 2010 - 06:32 AM

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It's been a while...

"Team player" controls anyone? I just started this. I'll call it "Sonic and Tails and Knuckles in Sonic 2" if no one has a better idea. All three of them are capable of going Super separately too, but I don't know if I should give them separate ring counts or what.


Also, Yoshi. It's taking forever to finish this off because the number of things this character can do is crazy compared to Sonic, and you can do most of them at the same time to boot. Such as, hold an enemy in your mouth while flutter jumping while aiming and throwing an egg while high on fuzzies while Sonic may or may not be mounted on you. But really the hardest thing has been faithfully porting the sound effects to YM2612 FM voices.


#2407 User is offline Icewarrior 

Posted 01 November 2010 - 06:36 AM

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o_O....holy shit!

#2408 User is offline Cinossu 

Posted 01 November 2010 - 06:43 AM

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.. Xenowhirl.. just.. XD; jesus christ..

How'd you get enough VRAM for Sonic/Tails/Knuckles? Seeing as Team Player supports up to 4 players, is there room for a fourth character? :P

#2409 User is offline steveswede 

Posted 01 November 2010 - 07:02 AM

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@Xenowhirl

Mind has just been blown.

#2410 User is offline Namo 

Posted 01 November 2010 - 07:05 AM

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Good God. That's awesome, the team player and yoshi add-in. I can't imagine how long it took you to do that.

#2411 User is offline DalekSam 

Posted 01 November 2010 - 07:07 AM

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I just came. Also, name sucks, Sonic 2 Heroes is better~

#2412 User is offline BlobVanDam 

Posted 01 November 2010 - 07:07 AM

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Both of those mods look unbelievable. Literally unbelievable. That's how awesome they look. As a huge fan of SMW2, I can't wait to see that Yoshi hack in action.

#2413 User is offline DigitalDuck 

Posted 01 November 2010 - 07:09 AM

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Aw, dammit. Time to scratch another WIP hack that someone's beaten me to.

Also, seconding what Marc said; how'd you get the VRAM space?

#2414 User is offline SonicVaan 

Posted 01 November 2010 - 07:17 AM

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QUOTE (Xenowhirl @ Nov 1 2010, 12:32 PM)
It's been a while...

"Team player" controls anyone? I just started this. I'll call it "Sonic and Tails and Knuckles in Sonic 2" if no one has a better idea. All three of them are capable of going Super separately too, but I don't know if I should give them separate ring counts or what.


That's what I call a comeback!
Are Tails and Knuckles A.I. controlled? I think I'll keep all the questions to me, since my post will end tl;dr. ;P

But seriously, good job!

EDIT: IMO, they should share the rings. :P
This post has been edited by SonicVaan: 01 November 2010 - 07:20 AM

#2415 User is offline Spanner 

Posted 01 November 2010 - 07:18 AM

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"Team Player" looks interesting. Can the main character be changed like what Sonic Heroes does? If that is possible, perhaps you could edit the life counter to show all three and have some sort of highlight on the main player?

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