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Badniks & Bosses Art All the related art for Enemies

#346 User is offline Acaeris 

Posted 18 March 2009 - 06:20 PM

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Updated. The left most part of the outer plating disappears behind the ball but I have pull the point a little lower. Adjusted the screen's bottom curve and fixed layering issues.

Posted Image

#347 User is offline DistroyA 

Posted 25 March 2009 - 09:47 AM

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Posted Image

Me thinks the side panel of the front of the eggmobile should be a bit more curved, as I've shown here. Also, the vector needs editing so the front orb underneath isn't behind the large black orb.

#348 User is offline Elratauru 

Posted 25 March 2009 - 01:36 PM

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Mmm maybe I can give it a try with a shiny metallic style at that thing and improve some things... Meh, I need to download Photoshop again... I did a format c: last weekend ^^U

Edit:

Well, this is not a recreation of all original pixels, but a high detail version of it... Mmm I know, it look glossy, I need to edit the shades...

Posted Image
This post has been edited by Elratauru: 25 March 2009 - 07:16 PM

#349 User is offline DistroyA 

Posted 25 March 2009 - 09:01 PM

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Elratauru, that WIP is WIN. Keep at it.

#350 User is offline Gambit 

Posted 25 March 2009 - 10:29 PM

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That's pretty sexy.

#351 User is offline Canned Karma 

Posted 25 March 2009 - 11:15 PM

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Considering my first thought on seeing that was 'Holy crap', yeah, I'd say you should definitely keep cranking on that.

#352 User is offline lotharstar 

Posted 25 March 2009 - 11:57 PM

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QUOTE (Elratauru @ Mar 25 2009, 01:36 PM) [post="293299"]Posted Image[/quote]

:eng101: Don't know if you noticed, but the part behind the seat needs a little more effort...

I'm just kiddin' :argh: - keep up the good work. I'm liking the metallic front and the window, even if the effects are a little too strong. I think the side plate needs to be curved a bit more - partially because it is in the sprite and partially because I think it looks kind of oddly shaped. I think it should finish at about 45 degrees or so. I'd also be curious whether the bolts would look good repositioned, but to me it's not critical they move. I actually like their size a lot!

#353 User is offline Vincent 

Posted 26 March 2009 - 05:15 AM

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Wow El! ;)

It's spectacular to see all these little details you've added. ^^
Don't forget to post the image at correct 4X, and degloss it abit, but yeah as a start, it's much more than promising.
This post has been edited by Vincent: 26 March 2009 - 05:15 AM

#354 User is offline Elratauru 

Posted 26 March 2009 - 07:46 AM

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View Postlotharstar, on Mar 26 2009, 01:57 AM, said:

;) Don't know if you noticed, but the part behind the seat needs a little more effort...

I'm just kiddin' :) - keep up the good work. I'm liking the metallic front and the window, even if the effects are a little too strong. I think the side plate needs to be curved a bit more - partially because it is in the sprite and partially because I think it looks kind of oddly shaped. I think it should finish at about 45 degrees or so. I'd also be curious whether the bolts would look good repositioned, but to me it's not critical they move. I actually like their size a lot!


Mmm maybe, I will make any changes in the shape even if that don't follow the original sprite, I like nice details and shading ^^


View PostVincent, on Mar 26 2009, 07:15 AM, said:

Wow El! :)

It's spectacular to see all these little details you've added. ^^
Don't forget to post the image at correct 4X, and degloss it abit, but yeah as a start, it's much more than promising.


Thanks Vinc, I know, Im not drawing at 4X, I can resize the image later, I just wanted to add all details I can in a high res.


Im gonna continue this today I think ^^

#355 User is offline Vincent 

Posted 26 March 2009 - 08:07 AM

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Posted Image
Looking closely at it, there's only a perspective problem to fix, which I've marked in red. ^^

I honestly feel this will set a standard for S2HD bosses art, keep it going like this! ;)

#356 User is offline Elratauru 

Posted 26 March 2009 - 04:38 PM

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QUOTE (Vincent @ Mar 26 2009, 10:07 AM) [post="293538"]Posted Image

#357 User is offline Vincent 

Posted 26 March 2009 - 04:53 PM

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That's very great, EL! ^^

While I'd like to see it tweaked further on shiny spots (some of them are too bright), please do upload it on the DB so it can be improved on! ;)

#358 User is offline Elratauru 

Posted 26 March 2009 - 05:04 PM

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View PostVincent, on Mar 26 2009, 06:53 PM, said:

That's very great, EL! ^^

While I'd like to see it tweaked further on shiny spots (some of them are too bright), please do upload it on the DB so it can be improved on! ;)


Ok, Im gonna upload it right now ^^

#359 User is offline Blanche Hodapp 

Posted 26 March 2009 - 06:01 PM

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As it is, it's looking magnificent, but I'm wondering whether it's going to suffer the same curse as the rings. Could you post a recent version of it within the mockup that's widely being used so it can be compared with the rest of the game's art?

#360 User is offline Elratauru 

Posted 26 March 2009 - 06:10 PM

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View PostBlanche Hodapp, on Mar 26 2009, 08:01 PM, said:

As it is, it's looking magnificent, but I'm wondering whether it's going to suffer the same curse as the rings. Could you post a recent version of it within the mockup that's widely being used so it can be compared with the rest of the game's art?


Well, thanks, but first I want to upload this to the database...but, I need a hand here people, my connection sucks and I cant upload 20mb without timming out... so I cant upload anything on a http... someone can lend me a Ftp to upload this until someone can upload it to the database?... I hate my connection ^^U

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