Posted 24 June 2008 - 09:08 AM
-
Posts:
486
-
Joined:
24-February 08
-
Project:Sonic 2 HD

00
That would make my job a lot easier though I can't manipulate garadients much at all. Paint Shop only allows you a circle, square, and radial styles. I could never get the proper detail from those. I do have PhotoshopCS3 and IllustratorCS3, so if anyone knows if I can dynamically manipulate gradients with these programs similar to what I've done manually with the drill I'll gladly redo in that program.
QUOTE (Blanche Hodapp @ Jun 23 2008, 06:57 PM) [post="202411"]

[/quote]
"Everything Blanche Hodapp said"
[/quote]
I agree pretty much with everything he/she said. Just just follow the flow of the original sprite and then retouch.
This post has been edited by Drex: 24 June 2008 - 09:16 AM
Posted 24 June 2008 - 01:23 PM
- Sonic 2HD - Project Leader & Character Artist
-
-
Posts:
1252
-
Joined:
03-May 07
-
Gender:Male
-
Project:Sonic 2 HD
-
Wiki edits:6

00
I am not gradient expert like Metal-Geo, or Elratauru but that's my suggestion:
For those gradients (in illustrator)you can:
-Just make a triangle, fill it with the base color.
-Duplicate the triangle
-Cut the duplicated triangle with the scissors tool, into two halves. / | | \
-Give each half a linear gradient fill with the proper angle
-Set the blending method of both halves, to "Multiply"
-Add a white semitransparent image as the light source on top
This post has been edited by Vincent: 24 June 2008 - 01:23 PM
Posted 24 June 2008 - 04:36 PM
- Toot toot
-
-
Posts:
246
-
Joined:
15-August 07
-
Gender:Male
-
Wiki edits:1

01
G'day everyone!
Vincent said:
I am not gradient expert like Metal-Geo
Oh, heh. Please don't associate me with the real experts.
My technique in the Spiker can be... ahum... investigated in
the original .ai file. My method mainly exists out of masks and blur filters. But honestly, I wouldn't know if this is the most efficient way.
If you people have the patience (and of course, wouldn't mind), I'd love to give the drill a try myself. Although I wouldn't expect anything to appear before the weekend.
Wish I could do more at the moment.
This post has been edited by Metal-Geo: 24 June 2008 - 04:38 PM
Posted 24 June 2008 - 10:27 PM
-
Posts:
486
-
Joined:
24-February 08
-
Project:Sonic 2 HD

00
Posted 25 June 2008 - 10:21 AM
- Freelance Artist
-
-
Posts:
1204
-
Joined:
15-June 08
-
Gender:Male
-
Location:England
-
Wiki edits:111

00
By the way, I'm now a trial member. Ok, I am fixing the bugs for the badnick I drew, and making some of my own improvements. So I will post another sheet out soon. =)
Posted 25 June 2008 - 11:07 AM
-
Posts:
461
-
Joined:
19-February 07
-
Gender:Male
-
Location:England

00
Welcome to the forum Sonica
Posted 25 June 2008 - 11:29 AM
- Freelance Artist
-
-
Posts:
1204
-
Joined:
15-June 08
-
Gender:Male
-
Location:England
-
Wiki edits:111

00
Athelstone, on Jun 25 2008, 11:07 AM, said:
Welcome to the forum Sonica

Thanks.
Posted 25 June 2008 - 11:52 AM
- Freelance Artist
-
-
Posts:
1204
-
Joined:
15-June 08
-
Gender:Male
-
Location:England
-
Wiki edits:111

00
Hi, I have the latest badnick I have made (took note of all the comments posted), take a look, and report any "bad things"

Ok? Please send replys.
QUOTE (Sonica @ Jun 25 2008, 11:47 AM) [post="202749"]

Ok? Please send replys.

[/quote]
Note the groove on the body has been fixed.
This post has been edited by Sonica: 25 June 2008 - 12:37 PM
2 User(s) are reading this topic
0 members, 2 guests, 0 anonymous users