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#811 User is offline Nitsuj99 

Posted 02 December 2008 - 05:53 PM

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How do I add super peel out in Sonic 3 with ASM. Thanks

#812 User is offline Dr. Kylstein 

Posted 02 December 2008 - 06:10 PM

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View PostNitsuj99, on Dec 2 2008, 05:53 PM, said:

How do I add super peel out in Sonic 3 with ASM. Thanks

There isn't a good disassembly for Sonic 3 right now. I suggest you try Sonic 2 instead. I (as well as many others I am sure) can provide directions for adding the peel out to it.

Edit: I think it might be too large for this thread though.

Edit2: Here's a rough guide for adding the peel out to Sonic 2.
This post has been edited by Dr. Kylstien: 02 December 2008 - 08:58 PM

#813 User is offline Nitsuj99 

Posted 02 December 2008 - 10:51 PM

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I don't want to sound stupid or anything, but why is there no Sonic 3 disassembly yet? Will there be one soon? btw thanks for the info on peel out.

#814 User is offline Sik 

Posted 02 December 2008 - 10:58 PM

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Disassemblies aren't easy to make - sometimes they may even take years to make, specially when not much information is known about the game (major pain for me with Sonic 3D). In fact Sonic 1 and 2 are being disassembled again. So don't get surprised really.

#815 User is offline RGamer2009 

Posted 02 December 2008 - 11:23 PM

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Would it be possible to create a moving Sonic 1 boss?

Like Sonic Advance 2 where you had to run to keep up with the boss?

#816 User is offline jman2050 

Posted 02 December 2008 - 11:49 PM

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View PostNitsuj99, on Dec 2 2008, 10:51 PM, said:

I don't want to sound stupid or anything, but why is there no Sonic 3 disassembly yet? Will there be one soon? btw thanks for the info on peel out.


There is an SK disassembly (not split yet). Due to the way lock-on works an S3 disassembly would be mostly redundant.

#817 User is offline Nitsuj99 

Posted 02 December 2008 - 11:50 PM

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Since Sonic and Knuckles has been disassembled, If I started hacking that, could I add a Sonic 3 Style save menu? Thats really the main thing I want in my hack.

EDIT:

Quote

There is an SK disassembly (not split yet). Due to the way lock-on works an S3 disassembly would be mostly redundant.
By hacking the Sonic and Knuckles ROM you can change how it behaves when locked on to Sonic 3?
This post has been edited by Nitsuj99: 03 December 2008 - 12:03 AM

#818 User is offline Tweaker 

Posted 03 December 2008 - 12:01 AM

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Your questions shouldn't involve whether or not something can be done—chances are, it can. The difficulty of such a thing relies entirely on your skill. Instead, you should ask the general process of what would be required to achieve what you wish to do. The question here would be how you would go about implementing a Sonic 3-style save menu, since such a thing is definitely possible to implement.

The methods you could go about making one involve (but are not limited to) modifying the existing code for the save menu (since it does exist in Sonic & Knuckles), or simply coding your own menu reminiscent of the Sonic 3 menu. I'd choose the former, personally—all of the code used in Sonic 3 & Knuckles is present in Sonic & Knuckles alone. Sonic 3 is used only for data not present in the Sonic & Knuckles cartridge itself. Theoretically, it should be as simple as changing a few branches, though in practice it may be a bit more involved.

Expect to do a lot of your own research to learn the things required to achieve your goals, though. Sonic & Knuckles is mostly uncharted territory, so be aware that you're on your own for the most part.

#819 User is offline jman2050 

Posted 03 December 2008 - 12:02 AM

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View PostNitsuj99, on Dec 2 2008, 11:50 PM, said:

Since Sonic and Knuckles has been disassembled, If I started hacking that, could I add a Sonic 3 Style save menu? Thats really the main thing I want in my hack.


Almost every piece of code that runs in Sonic 3 also exists in Sonic and Knuckles, including the save menu. With a few exceptions the only things you'll ever need from a Sonic 3 rom are data, which obviously can be extracted without the need for a disassembly.

#820 User is offline Nitsuj99 

Posted 03 December 2008 - 12:38 AM

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Thanks a lot for the info, I really appreciate it. One more thing..... where is the save menu code located?

#821 User is online SoNick 

Posted 03 December 2008 - 01:17 AM

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Nitsuj99, let me quote a part of Tweaker's post to make it clear to you:

View PostTweaker, on Dec 2 2008, 11:01 PM, said:

Expect to do a lot of your own research to learn the things required to achieve your goals, though. Sonic & Knuckles is mostly uncharted territory, so be aware that you're own [sic] your own for the most part.



My suggestion?
Dig around a bit in the disassembly, play with values that look like they might be related, save often, keep backups, and document everything so that it's easier for you to track down where the code you're looking for is.

#822 User is offline Alexrd 

Posted 03 December 2008 - 03:22 PM

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Are there any tools to hack Sonic R?

Thanks in advance;)

#823 User is offline Overlord 

Posted 03 December 2008 - 03:28 PM

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View PostAlexrd, on Dec 3 2008, 08:22 PM, said:

Are there any tools to hack Sonic R?

Thanks in advance;)

A hex editor.

Nah, there's a few replacement tools for textures but not much more. Also, which version you're on about would help =P

#824 User is offline muteKi 

Posted 03 December 2008 - 06:12 PM

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A lot of the 2D graphics can be found in simple picture files and such that can be opened easily with programs like Photoshop and GIMP, so it's not too tricky to edit them on the PC version.
Save editing also has a utility or two, but the usefulness is obviously limited.

#825 User is offline Fluffy Clouds 

Posted 03 December 2008 - 07:24 PM

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When my midi is converted to xm, how can I extract the voices?

...Like the instruments and things like that.
This post has been edited by Fluffy Clouds: 03 December 2008 - 07:42 PM

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