Basic Questions & Answers thread NEWBIES: Start here!
#32
Posted 08 June 2008 - 10:37 PM
OST is too easily confused with "Original Sound Track," so I'll continue to use SST to refer to it.
#34
Posted 09 June 2008 - 09:40 AM
I've decided to try a hand at hacking. This is not something I've done before, So I'm really a stranger in a strange land, if you will. Does anyone have any good tips for a first-timer at hacking? Please and thank you!
#35
Posted 09 June 2008 - 10:13 AM
The main thing you'll want to do is start simple. Don't try to do anything too complicated, or do too much at once. Take it slow, and do a good job, because no one likes a rushed hack!
#36
Posted 09 June 2008 - 10:18 AM
Couldn't have said it better. Also, do research on the wiki, using those guides before asking questions.
#37
Posted 09 June 2008 - 10:05 PM
Dan Genesis, on Jun 9 2008, 03:40 PM, said:
I've decided to try a hand at hacking. This is not something I've done before, So I'm really a stranger in a strange land, if you will. Does anyone have any good tips for a first-timer at hacking? Please and thank you!
I wrote a guide for just this purpose, in very simple language I wish I would have had it explained to me in
#38
Posted 13 June 2008 - 03:00 PM
All right... I was already a Trial Member for once, and I wasn't successful. Now, this time, I want to get full membership. Since I recovered my posts, I need to do something to earn it. Some months ago, I started a joke hack, but then, I started really working on it. (I'm going to leave the stupid texts like that) Now, I started it in March, but short after I started it, school restarted. Now, I'm going to have Summer holidays (at last) and I'm going to restart working on it. The problem is, I don't understand a fucking shit about layout. Neither about music, hex or ASM. I'm doing this by the following steps:
1-Title Cards and other texts (done)
2- Palettes (done)
3- Layout
4-Music
5-Hex and ASM.
Now, I need some help with the layout. For example, in GHz "sub-backgrounds", (the chess-pattern ones), how to continue and end them, help on doing alternative paths... Then, I need help with the loops, because, part of them doesn't work... If you want the palette only build, or the deleted GH layout build, contact me by PM.
EDIT: I know, but my mom was watching :d (being 12 years old sometimes sucks)
1-Title Cards and other texts (done)
2- Palettes (done)
3- Layout
4-Music
5-Hex and ASM.
Now, I need some help with the layout. For example, in GHz "sub-backgrounds", (the chess-pattern ones), how to continue and end them, help on doing alternative paths... Then, I need help with the loops, because, part of them doesn't work... If you want the palette only build, or the deleted GH layout build, contact me by PM.
EDIT: I know, but my mom was watching :d (being 12 years old sometimes sucks)
This post has been edited by Sonic the Human: 14 June 2008 - 01:17 PM
#40
Posted 15 June 2008 - 09:41 AM
Hello, I have a small problem with my assembler: The case is that I try to place in my hack several extras (Spike Bug Fixed, Spindash ...) but on having compiled the ROM diverse mistakes called go out for me "Error 15019" FREF Symbol in:
'SonAni_Run'
'SonAni_Walk'
'SonAni_Roll2'
'SonAni_Roll'
and 'SonAni_Push'.
I use the E.S.E. ASM Editor, since I do not know handle the rest of Assemblers. (And one would like to be able to handle them) how can I solve this mistake? Thank you in advance.
Edit: I do not be if I have done well posting my doubts here...
'SonAni_Run'
'SonAni_Walk'
'SonAni_Roll2'
'SonAni_Roll'
and 'SonAni_Push'.
I use the E.S.E. ASM Editor, since I do not know handle the rest of Assemblers. (And one would like to be able to handle them) how can I solve this mistake? Thank you in advance.
Edit: I do not be if I have done well posting my doubts here...
#41
Posted 15 June 2008 - 11:54 AM
Can you post the specific error log? It'll be easier to tell what went wrong that way.
#42
Posted 15 June 2008 - 12:27 PM
Here the image is, to specify my problem (I am sorry that the size of the image is so big...):

Edit: I hope that with this image it has specified the problem... is it possible to resolve? Thank you in advance.

Edit: I hope that with this image it has specified the problem... is it possible to resolve? Thank you in advance.
This post has been edited by Joaki: 15 June 2008 - 06:07 PM
#43
Posted 16 June 2008 - 04:26 PM
Perhaps if you put your hack on the C:\ drive
Like instead of putting it in C:\Documents and Settings\restofpath\hack put it in C:\hack
and see what that does. I'm pretty sure ESE ASM editor basically uses SNASM68K to compile the rom and that doesn't work well with long filenames which have spaces. Or was it that other compiler. Regardless, basically putting it in C:\hack or something should make it work.
I hope I explained it well, and I hope that helps (though in the future, if you have a problem, could you perhaps be a bit more specific on what you were doing when the problem happened?)
Like instead of putting it in C:\Documents and Settings\restofpath\hack put it in C:\hack
and see what that does. I'm pretty sure ESE ASM editor basically uses SNASM68K to compile the rom and that doesn't work well with long filenames which have spaces. Or was it that other compiler. Regardless, basically putting it in C:\hack or something should make it work.
I hope I explained it well, and I hope that helps (though in the future, if you have a problem, could you perhaps be a bit more specific on what you were doing when the problem happened?)
This post has been edited by HighFrictionZone: 16 June 2008 - 04:36 PM
#44
Posted 16 June 2008 - 04:59 PM
HighFrictionZone, on Jun 16 2008, 10:26 PM, said:
Perhaps if you put your hack on the C:\ drive
Like instead of putting it in C:\Documents and Settings\restofpath\hack put it in C:\hack
and see what that does. I'm pretty sure ESE ASM editor basically uses SNASM68K to compile the rom and that doesn't work well with long filenames which have spaces. Or was it that other compiler. Regardless, basically putting it in C:\hack or something should make it work.
I hope I explained it well, and I hope that helps (though in the future, if you have a problem, could you perhaps be a bit more specific on what you were doing when the problem happened?)
Like instead of putting it in C:\Documents and Settings\restofpath\hack put it in C:\hack
and see what that does. I'm pretty sure ESE ASM editor basically uses SNASM68K to compile the rom and that doesn't work well with long filenames which have spaces. Or was it that other compiler. Regardless, basically putting it in C:\hack or something should make it work.
I hope I explained it well, and I hope that helps (though in the future, if you have a problem, could you perhaps be a bit more specific on what you were doing when the problem happened?)
OK, I will put into practice the advice. Thank you! ^^
#45
Posted 16 June 2008 - 10:56 PM
Where are the mappings for the lives counter in Sonic 2 (Xenowhirl '07 disassembly)? Are there any? I need to change the palettes it uses.
Edit: I think I found it in the ring/score/time mappings, but now I don't know how to load them properly in SonMapEd. I can get "SCOR TIME RINGS", but everything else is garbage.
Edit: I think I found it in the ring/score/time mappings, but now I don't know how to load them properly in SonMapEd. I can get "SCOR TIME RINGS", but everything else is garbage.
This post has been edited by Dr. Kylstien: 16 June 2008 - 11:10 PM
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