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Apr 24 2008, 03:03 PM
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#1
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I can has super speed?
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Here are some examples of the project's set art style for items and objects. Notice that no automatic gradient filters are being used. Rather, manual shading with an increased number of inbetween shades to add to the detail:
![]() Starpost by Blast Processing with additions by Vincent ![]() Monitors by McAleeCh ![]() Spikes by Blue Streak This post has been edited by Vincent: Oct 9 2008, 06:46 AM |
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Apr 24 2008, 03:33 PM
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#2
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DASH DASH
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Apr 24 2008, 03:38 PM
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#3
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So good, he don't need no avatar
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I do hate to sound awfully pedantic, but the Gaslight typeface is not an exact match, just as 'Andes' is not an exact match for the Sonic 3 font. Look at the M and W in Gaslight for proof.
It's certainly the nearest anyone has got though without making their own file. |
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Apr 24 2008, 03:40 PM
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#4
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A thrilling mystery!
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Perhaps upscaled versions of the original title cards would help in getting the positioning and font exact? I don't know how difficult it is to create a font, but I'd imagine if you know how that the Gaslight font could be tidied up to better match the font in Sonic 2.
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Apr 24 2008, 03:50 PM
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#5
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I am the Holy Cat
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Perhaps upscaled versions of the original title cards would help in getting the positioning and font exact? I don't know how difficult it is to create a font, but I'd imagine if you know how that the Gaslight font could be tidied up to better match the font in Sonic 2. This may be useful. I used to have a crack for it before my hard drive crashed D:
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Apr 24 2008, 04:35 PM
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#6
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So, did someone say WEEABOO?!
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I know of a program for turning fonts into bitmaps. Perhaps a sprite font could be better. It's still useable, but in a raw format that we can touch up and get a decent level of quality out of.
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Apr 24 2008, 05:31 PM
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#7
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GASP
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"Act" text at the beginning of a stage: yes or no?
I'm guessing "no" but doing so would be consistent with the "Sonic got through" text. |
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Apr 24 2008, 06:12 PM
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#8
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Fear the wrath of my ∫! Ha ha ha!
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Hiya!
I took the challenge upon myself to fix some of the letters from the original. Took me about an hour in MS Paint. Changed the 'M' and 'A' in 'Emerald', and I changed the '1' because it was slightly wrong. Hope you like it. ![]() EDIT: I now realise that the 'A' in 'Emerald' may be too thin. I'll correct this tomorrow. This post has been edited by theSTHguy: Apr 25 2008, 06:08 PM |
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Apr 24 2008, 07:56 PM
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#9
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It's too bad that there's really not much you can do with the title cards. They are already pretty clean graphic wise so it's not possible to add much details to it without changing the feel of it.
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Apr 24 2008, 08:52 PM
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#10
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GASP
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I think the HD should have some sort of embellishment, like being larger and/or in a different font with more shading.
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Apr 25 2008, 04:43 AM
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#11
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Sonic 2HD - Project Leader & Lead Artist
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Seeing those tilecards in HD looks like really "basic" to me.
Please keep in mind we must stay as close to the original as possible but if there's room for improvement while not differing so much from the source, it could also be accepted. |
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Apr 25 2008, 05:13 AM
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#12
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Fear the wrath of my ∫! Ha ha ha!
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Please keep in mind we must stay as close to the original as possible... That's what I've done with my title card. I've tried to make it as near as possible. ![]() Gaslight isn't a 100% resemblence to the original Sonic 2 text, so that's why it needs some minor editing to make it so. This post has been edited by theSTHguy: Apr 25 2008, 06:09 PM |
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Apr 25 2008, 05:21 AM
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#13
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Amazing! Astounding!
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Seeing those tilecards in HD looks like really "basic" to me. Please keep in mind we must stay as close to the original as possible but if there's room for improvement while not differing so much from the source, it could also be accepted. Suggested improvements: Now, I'm not sure whether any of the other forum members are aware of this, but the presentation of Sonic 2 is basically Art Deco, with added flourishes of colour. Therefore, I would suggest making it look like 1920's or 1930's styled poster designs. Examples: ![]() ![]() ![]() I would suggest a light paper texturing, a (subtle) gradient, or even (If done tastefully) a new title card design that makes reference to the original. This second suggestion may seem a little radical, but as has been stated; very little can be done with the original to improve it. Man, I'm actually using the knowledge I gained from three years of studying design! :D Opinions? This post has been edited by love.self.hate: Apr 25 2008, 05:21 AM |
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Apr 25 2008, 05:26 AM
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#14
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Random Avatar. Now with more Psy.
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love.self.hate knows what he's talking about =P
I'm working in design at the moment, and I'd definately say go for either the 1920's look, the subtle gradient, or perhaps some slightly visible sonic-related texture at the back of the title card =P |
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Apr 25 2008, 09:56 AM
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#15
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Why not add the little portrait from the level select code in the title card? Might look nice if HDified.
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Lo-Fi Version | Time is now: 20th November 2009 - 11:59 PM |