Sort of like what Sonic 3&K did.
Music Remastered ***CURRENT GOAL: Hill Top Zone - Boss Theme***
#1246
Posted 16 February 2009 - 09:16 PM
Sort of like what Sonic 3&K did.
#1247
Posted 16 February 2009 - 09:48 PM
http://www.xmission.com/~jake_reed/files/music/CPZ-3.ogg
As usual, constructive criticism and all of that.
If you guys don't think the instrument choices fit the original, I have another version that uses synths in place of the organ and...the bass plucking noise...thing (not the actual bass line; if it bothers you, then you'll likely know what I'm talking about).
#1248
Posted 16 February 2009 - 09:55 PM
McGuirk, on Feb 16 2009, 08:48 PM, said:
http://www.xmission.com/~jake_reed/files/music/CPZ-3.ogg
Ehhhhh...
First off, there's a weird skipping towards the beginning of the track. Is that just me?
Second, I'm not thrilled with the selection of instruments. It doesn't seem to fit the mood of the original at all.
#1249
Posted 16 February 2009 - 10:00 PM
RedStripedShoes, on Feb 16 2009, 08:55 PM, said:
That would likely be crossfade on your media player, it gives the track a smooth intro. I'll add some silence to the beginning of the next render to negate that.
RedStripedShoes, on Feb 16 2009, 08:55 PM, said:
Could you elaborate a bit so that I can improve it? =P
EDIT:
Ok, here's the version with synths instead of organs/bass:
http://www.xmission.com/~jake_reed/files/m...CPZ4-Synths.ogg
Upon reflection, this maintains the original feel better than the other.
#1250
Posted 16 February 2009 - 11:59 PM
McGuirk, on Feb 16 2009, 09:00 PM, said:
Ok, here's the version with synths instead of organs/bass:
http://www.xmission.com/~jake_reed/files/m...CPZ4-Synths.ogg
Upon reflection, this maintains the original feel better than the other.
Much better than the last one. Though the instruments still aren't quite right. The brass is still too soft and smooth. It needs to sound more powerful. Maybe more like the saxophone in On The Jazz by Jonny Dynamite. Although that may still be too soft, but it'd be a step in the right direction.
#1251
Posted 17 February 2009 - 12:16 AM
#1252
Posted 17 February 2009 - 12:45 AM
nineko, on Feb 16 2009, 08:22 PM, said:
grafite, on Feb 16 2009, 08:28 AM, said:
Keep in mind that most of them are fan-made and inaccurate to various extents.
Sweet!
what songs are still needed/not finalized? is it only OGG file type? not flac or wav?
Thanks,
Shane
#1253
Posted 17 February 2009 - 02:21 AM
Tweaker, on Feb 16 2009, 05:52 PM, said:
My only gripe is that it feels like that the intro leads should be synth and not guitars.
I mean, this does sound sweet as hell, but the guitar just sounds like it's slightly detuned from the original melody line. :/
#1254
Posted 17 February 2009 - 03:11 AM
https://download.you...IcVgzeUtGa1E9PQ
^^download there, its just an mp3, but if ya decide to use it I can give it to ya in OGG
Love to hear wat ya's think..any idea's, comments etc.
enjoy =D
Thanks,
Shane
#1256
Posted 17 February 2009 - 06:48 AM
nineko, on Feb 17 2009, 03:11 AM, said:
320kbps Vorbis Ogg is kinda overkill isn't it?
Really, I only see a use for >192kbps audio if you plan to support more than two channel audio. Otherwise it is worthless. The reason why Ogg Vorbis was chosen was because it is frequently used in games because of its capability to be looped smoothly. Most other formats have a strange cut off hacking effect when being looped in a game. Quite a few video games use Ogg Vorbis as it is, so it is proven to be a good technology for video games. It also helps portability and licensing
OGG is just a container. Vorbis is the audio codec being used. FLAC is a codec and a container, the codec being compatible with the Ogg container as well. Because FLAC is a lossless codec, it does have rather large files and doesn't sound all that good at really loud volumes when looped unless you apply some sort of post-processing filter to normalize the sound.
And WAV is the single worst format to choose for audio. PCM audio has so many limitations. While it is the single most ubiquitous format, it is also totally uncompressed. As such, of all the single-track formats, WAV produces the largest files. a 3 minute song could be 500MB large. (Yes that is rare, but on my system, I did have such files). Some would argue it is good for high quality editing, and I would disagree. FLAC is a much more flexible format and also uses less space than WAV files. Also, it is easier to deal with surround sound audio in FLAC rather than WAV.
If we wanted to support multistyle music, we should probably use Matroska with Vorbis, which supports multiple tracks in one file. But that is just a suggestion anyway...
#1257
Posted 17 February 2009 - 07:08 AM
#1258
Posted 17 February 2009 - 07:53 AM
#1259
Posted 17 February 2009 - 11:19 AM
grafite, on Feb 17 2009, 02:11 AM, said:
https://download.you...IcVgzeUtGa1E9PQ
^^download there, its just an mp3, but if ya decide to use it I can give it to ya in OGG
Love to hear wat ya's think..any idea's, comments etc.
enjoy =D
Thanks,
Shane
Sounds pretty neat. Of course, it needs a lot more added to it before it will sound like a proper rendition (like strong synths in the intro, and extra percussion in those percussion-less gaps).
#1260
Posted 17 February 2009 - 06:06 PM
grafite, on Feb 17 2009, 12:45 AM, said:
I'm pretty sure we have at least one submission for every song at this point. That really doesn't matter though - you can work on whatever you want
grafite, on Feb 17 2009, 03:11 AM, said:
https://download.you...IcVgzeUtGa1E9PQ
It definitely sounds interesting, but I think for most it might be too far from the original (it kinda sounds like an ambient remix at this point). Also, as RedStripedShoes said there's some stuff missing right now that needs to be added... most notably, the bassline is completely absent. Keep at it though, it sounds very unique from every other CPZ so far
McGuirk, on Feb 16 2009, 10:00 PM, said:
I basically agree with what's already been said... most of the instruments seem to be lacking power. I think the main problem is that the brass instruments have too long of an attack phase and have none of the needed punch - if you can't make their attacks any shorter, attaching a compressor or transient shaper plugin to each of those instruments individually should do the trick. Also, several of the instruments seem to get much louder in the second half, and chords at the very end are VERY loud.
