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Levels & Items Art —Current goals: Chemical Plant and Aquatic Ruins—

#31 User is offline BlazeHedgehog 

Posted 27 April 2008 - 03:18 PM

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Aaaa! Disco King's stuff is awesome but so is Drex's.

Can't decide... Can't decide! BRAIN ANEURISM!

#32 User is offline muteKi 

Posted 27 April 2008 - 03:19 PM

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Yeah, that's exactly like what happened with the 2 from the title card in that thread a little while ago. The way it's shaded it actually should get a bit sharper.

(I had not noticed how much the tail looks like a razor blade until now!)
This post has been edited by muteKi: 27 April 2008 - 03:19 PM

#33 User is offline Cooljerk 

Posted 27 April 2008 - 03:27 PM

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Oh man, I'm really digging that 5-step cel-shaded Buzzer with no shine.

#34 User is offline ICEknight 

Posted 27 April 2008 - 03:35 PM

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View PostExodus, on Apr 27 2008, 02:59 PM, said:

Nice job with the Masher.
No, BAD job. Looks like the original sprite was only vectorized and removed some stuff.

---

View PostWanderer of the Sky, on Apr 27 2008, 02:08 PM, said:

My major gripe about it is that it doesn't seem cartoony enough, such as the other main art is (Sonic, Tails).

View PostmuteKi, on Apr 27 2008, 02:18 PM, said:

Really? I don't think it looks robotic enough!

View PostBlazeHedgehog, on Apr 27 2008, 03:18 PM, said:

Aaaa! Disco King's stuff is awesome but so is Drex's.
Can't decide...
This is exactly why I think there should be 2 sets... Both look great, with their different style.

It's just a matter of personal oppinion, but I'd like both to be included.
This post has been edited by ICEknight: 27 April 2008 - 03:37 PM

#35 User is offline Cooljerk 

Posted 27 April 2008 - 03:36 PM

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View PostICEknight, on Apr 27 2008, 12:30 PM, said:

View PostWanderer of the Sky, on Apr 27 2008, 02:08 PM, said:

My major gripe about it is that it doesn't seem cartoony enough, such as the other main art is (Sonic, Tails).

View PostmuteKi, on Apr 27 2008, 02:18 PM, said:

Really? I don't think it looks robotic enough!

View PostBlazeHedgehog, on Apr 27 2008, 03:18 PM, said:

Aaaa! Disco King's stuff is awesome but so is Drex's.

Can't decide...

This is exactly why I think there should be 2 sets...


These are just normal discussion that always go into game development. Part of maintaining artistic control is sometimes, unfortunately, cutting very good work.

I think maintaining one set will ensure a higher quality project. Maybe when everything is done, we can talk abou alternative sets (it shouldn't be too tough) but for the purpose of getting this project done, we should be working towards one, single goal.

EDIT: And I gotta agree about the masher. While I appreciate the effort the dude put into it, it really doesn't look very good, nor does it match the style the projct is going for.

This is just criticism, don't take it as a flame or anything, nor am I trying to discouage people from contributing. Try again, perhaps?
This post has been edited by Cooljerk: 27 April 2008 - 03:38 PM

#36 User is offline ICEknight 

Posted 27 April 2008 - 03:44 PM

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View PostCooljerk, on Apr 27 2008, 03:36 PM, said:

I think maintaining one set will ensure a higher quality project.
We've got two almost finished buzzers in a week or so, so I don't think doing both will decrease the quality or anything. It's not like there's so many badniks in the game.

With that said, I want to encourage both DiscoKing and the vector artists to keep doing their great work, and all the other people to keep offering criticism equally on both sides.

#37 User is offline Exodus 

Posted 27 April 2008 - 03:45 PM

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This is my view on it as well. For a start it's a raster graphic! I haven't even opened inkscape yet. That was just a rough piece that I did, more like an outline, that I used to validate my account.

I plan on starting from scratch on it some time this week.

#38 User is offline SANiK 

Posted 27 April 2008 - 03:49 PM

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Quicky/kwappy edit:

Posted Image

I vouch for Drex's version - Drex just needs to fix the face so that it's bit like #4 as well as fix the perspective problem on the bottom segment of the bee
This post has been edited by SANiK: 27 April 2008 - 03:57 PM

#39 User is offline Wanderer of the Sky 

Posted 27 April 2008 - 04:20 PM

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I still go with #2.

[quote name='ICEknight' post='191253' date='Apr 27 2008, 04:35 PM']Nice job with the Masher.[/quote]No, BAD job. Looks like the original sprite was only vectorized and removed some stuff.
[/quote]
Well obviously as Exodus said himself it was just a very quick draft. Of course he's going to be fine-tuning it some more.

And I don't like the idea of having two different styles, at least not yet. I say continue to focus on the cartoon-ish style that Vincent has done excellently with.

#40 User is offline Vincent 

Posted 27 April 2008 - 04:25 PM

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QUOTE (Drex @ Apr 27 2008, 04:18 PM) [post="191095"]Posted Image

No granites 1st attempt.

All granites were taken out barring the shine under the body and the ring connecting the pole and thorax. Anything else that may be there was missed.[/quote]

Congratulations, that's really beautiful. :thumbsup:
(and blends so much better than before to characters art, thanks to less shading)

About the "sets" we will not support a CG version of Sonic 2 HD.

Thus 3D DiscoKing's marvellous result, and the need of properly testing 3D on BG, items and Boss Veichles S2HD will use 2D art drawings for all the rest. Including Characters and Badniks

Once this project will be "closed" we will consider the "packs" option, not before.
This post has been edited by Vincent: 27 April 2008 - 04:27 PM

#41 User is offline Wanderer of the Sky 

Posted 27 April 2008 - 04:32 PM

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View PostVincent, on Apr 27 2008, 05:25 PM, said:

About the "sets" we will not support a CG version of Sonic 2 HD.

Thus 3D DiscoKing's marvellous result, and the need of properly testing 3D on BG, items and Boss Veichles S2HD will use 2D art drawings for all the rest. Including Characters and Badniks

Once this project will be "closed" we will consider the "packs" option, not before.

Good choice. Sounds good to me.

And that art by Drex quoted above me really does look great, actually. The shading definitely fits with the rest.
This post has been edited by Wanderer of the Sky: 27 April 2008 - 04:33 PM

#42 User is offline DiscoKing 

Posted 27 April 2008 - 04:39 PM

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Sounds good, I really can't spare 2-3 weeks to finish the rest of the enemies anyways. The buzzer was just made for fun. You either need to go pure 3D or pure vector for a project like this.

#43 User is offline Phazon 

Posted 27 April 2008 - 04:52 PM

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With the Buzz-bomber
I animated the flame. Posted Image

#44 User is offline Exodus 

Posted 27 April 2008 - 04:54 PM

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Is that how it's animated in-game?

#45 User is offline The Growler 

Posted 27 April 2008 - 05:05 PM

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QUOTE (Zero @ Apr 27 2008, 10:52 PM) [post="191288"]Posted Image[/quote]

It looks more like it's spluttering - nearly going 'kaput' to me - rather than it being able to fly; perhaps cut out the 'engines off' frame, that might help.

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