Yeah, we'll add more frames in there. He can just leave it like that for now, though.
Levels & Items Art —Current goals: Chemical Plant and Aquatic Ruins—
#1668
Posted 01 February 2010 - 03:30 PM
The higher resolution tends to highlight the discrete frames.
I think the only reason you think that is because the object is out of context. If you had the animation of Sonic running back and forth on there you really wouldn't care that is only had 3 frames. Plus when you jump on them, it moves so fast that it isn't a big deal.
#1669
Posted 01 February 2010 - 05:57 PM
The higher resolution tends to highlight the discrete frames.
I think the only reason you think that is because the object is out of context. If you had the animation of Sonic running back and forth on there you really wouldn't care that is only had 3 frames. Plus when you jump on them, it moves so fast that it isn't a big deal.
It'd still be kinda cool if the seesaw did rotate, even quickly at that. It's like this: when Sonic jumps/walks to the higher point of the seesaw, that part snaps downward. It'd still rotate; it'd just be doing it really quickly, while still being a noticeable change.
#1670
Posted 01 February 2010 - 06:30 PM
It's a good idea, and one we've been looking into. Seeing the swirl on the pivot got me thinking. We could have that part animated to rotate in each direction depending on which end is down. Just an idea for the time being, but it's the little things like that that tend to add character to a zone.
#1671
Posted 01 February 2010 - 11:57 PM
Tweedledum and Tweedledee SAW it, can you SEE it?
I never did figure out that riddle in AA.
I'll be honest, I'm not a big fan of the swirl. It looks cool enough, but it's rather distracting.
Also, if it rotates, you'll need to draw individual frames of animation for each position, you can't just use software rotation. Otherwise, the light source will change when it rotates.
#1672
Posted 02 February 2010 - 12:44 AM
I never did figure out that riddle in AA.
I'll be honest, I'm not a big fan of the swirl. It looks cool enough, but it's rather distracting.
Also, if it rotates, you'll need to draw individual frames of animation for each position, you can't just use software rotation. Otherwise, the light source will change when it rotates.
I'll be honest, I'm not a big fan of the swirl. It looks cool enough, but it's rather distracting.
Also, if it rotates, you'll need to draw individual frames of animation for each position, you can't just use software rotation. Otherwise, the light source will change when it rotates.
I don't see any superior alternatives to the swirl, and, if I am correct, Test-Object rendered this in 3-D, thus a rotation of the swirl
will be merely a simple rotation of the face of the disk. His lighting methods would take care of the rest. Of course, something like
the CNZ bumper wouldn't be too bad either...
This post has been edited by Hamneggs: 02 February 2010 - 12:46 AM
#1673
Posted 02 February 2010 - 02:26 AM
Tweedledum and Tweedledee SAW it, can you SEE it?
I never did figure out that riddle in AA.
SEE-SAW. It was very close to the main gate if Im not wrong =P
I don't see any superior alternatives to the swirl, and, if I am correct, Test-Object rendered this in 3-D, thus a rotation of the swirl
will be merely a simple rotation of the face of the disk. His lighting methods would take care of the rest. Of course, something like
the CNZ bumper wouldn't be too bad either...
will be merely a simple rotation of the face of the disk. His lighting methods would take care of the rest. Of course, something like
the CNZ bumper wouldn't be too bad either...
...It wasnt made in PS? I thought that he didnt rendered it in 3D...
#1674
Posted 02 February 2010 - 09:27 AM
It looks like a green lollipop!
I'll be honest, I'm not a big fan of the swirl. It looks cool enough, but it's rather distracting.
You two took the words out of my fingers. Too lolrandom, like sticking a smily in there.
It's a good idea, and one we've been looking into. Seeing the swirl on the pivot got me thinking. We could have that part animated to rotate in each direction depending on which end is down. Just an idea for the time being, but it's the little things like that that tend to add character to a zone.
That would make no sense, since the green part is supposed to be fixed to the post.
#1676
Posted 02 February 2010 - 12:35 PM
There seems to be quite some confusion over this relatively simple design.
This is made in Photoshop. The curl will not spin as it is fixed on the pole (see picture above).
Lastly: what DO you people want, a simple bevelled circle or something with a bit more charm? It's hard to come up with something for a zone as dull and recycled as Hill Top. You got any ideas?
This is made in Photoshop. The curl will not spin as it is fixed on the pole (see picture above).
Lastly: what DO you people want, a simple bevelled circle or something with a bit more charm? It's hard to come up with something for a zone as dull and recycled as Hill Top. You got any ideas?
This post has been edited by test-object: 02 February 2010 - 02:27 PM
#1677
Posted 02 February 2010 - 03:43 PM
I'm for the swirl, I know it's a very liberal dose of artistic flare, but, YES, HillTop is fairly plain. Also, the swirl is sort of similar to the vine on the swing, so it's not out of place.
#1678
Posted 02 February 2010 - 03:57 PM
You know, the Nazis had pieces of flair that they made the Jews wear.
This post has been edited by MaximusDM: 02 February 2010 - 03:59 PM
#1680
Posted 03 February 2010 - 01:20 AM
That would make no sense, since the green part is supposed to be fixed to the post.
You're not really going to go on about what physically makes sense in a Sonic game are you? This is about what has visual flare, not how real-world mechanics can be applied to it. I understand that you aren't thrilled with it, but like T.O. has said, give him something to work with. Describe what you'd like to see done with it.


