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General Character Art Sonic, Tails, Robotnik **Specific Guidelines on first page**

#991 User is offline Vincent 

Posted 23 September 2008 - 09:40 AM

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Posted Image

Check outlines and report fixes, guys! :colbert:
This post has been edited by Vincent: 23 September 2008 - 09:41 AM

#992 User is offline Aquaslash 

Posted 28 September 2008 - 06:32 PM

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View PostVincent, on Sep 20 2008, 06:22 PM, said:

Only "Original Sonic" critics, please! ;)

EDIT: I mean, no Adventure-Furry critics, only those with solid "Original Sonic love" :(

I'm going to pretend you didn't imply what I just think you did.

#993 User is offline RamiroR 

Posted 29 September 2008 - 12:29 AM

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I think that we would need 3D Sonic and Tails Models, because I planned to do the Special Stage in 3D(I don't know if this will be done yet)
http://forums.sonicretro.org/index.php?sho...mp;#entry230128

#994 User is offline Canned Karma 

Posted 29 September 2008 - 02:31 AM

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The art direction for the characters in the special stages is currently to be based on hand-drawn versions given the HD treatment (Vincent's decision).

#995 User is offline Vincent 

Posted 29 September 2008 - 05:23 AM

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Yes.
While I am open about using 3D (cel-shaded or with the right filters)in special stages for many reasons, 3D characters is something I will never like into a 2D HD-untainted game.

Anyway,


Give me:

1)A colorful environment with perfectly anti-aliased and blended characters, rings, and bombs
2)Smooth animations without goofy movements, including Tails
3)A reason to prefer the colder look on characters

And I will value the idea to put in 3D characters! :v:


You have plenty of time, because Special Stages will be developed at last.

#996 User is offline RamiroR 

Posted 29 September 2008 - 06:55 AM

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Vincent are you talking to me? If yes, I will do it :D (The Special Stage)
I would need another 3D modeler for the characters, because I'd make them ugly xD.
This post has been edited by RamiroR: 29 September 2008 - 06:58 AM

#997 User is offline Vincent 

Posted 29 September 2008 - 04:16 PM

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Well it's more a challenge than a request! :objection:

Let me change opinion with solid contributions!

#998 User is offline PlasmaNuke 

Posted 03 October 2008 - 09:47 PM

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Is someone doing/Has someone done Knuckles?

#999 User is offline Canned Karma 

Posted 03 October 2008 - 11:46 PM

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SillyJonna said:

If I may, I'd like to request that the Knuckles frame in the first post be removed, for now. That frame is extremely outdated, and I don't think it goes well with the style of the rest of the current artwork. I'll definitely be working on Knuckles more in the future, though, and I can make an updated version of that frame, if you'd like.

Given that he has other priorities (justifiably so), it could be some time before he proceeds with his remastering. By all means PlasmaNuke, show us what you've got in mind!

Please remember to post your concepts for it in the new WIP General Art thread until they are approved, as per the new guidelines.

EDIT: Sorry about the mix up Jonna, I'm leaving this as proof of my error :(
This post has been edited by Canned Karma: 04 October 2008 - 02:15 AM

#1000 User is offline Tweaker 

Posted 04 October 2008 - 12:02 AM

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Jonna is a she, actually. =P

#1001 User is offline PlasmaNuke 

Posted 04 October 2008 - 12:57 AM

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Cool, I should probably wait until I get my new Wacom pen though. Drawing with lines might be just a tad bit annoying. Are you sure she'd be okay with this? I already stole Siris' character XP.

#1002 User is offline Kamon62 

  Posted 08 October 2008 - 11:38 PM

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QUOTE (PlasmaNuke @ Oct 4 2008, 01:47 PM) [post="231735"]Posted Image

#1003 User is offline ICEknight 

Posted 09 October 2008 - 04:54 AM

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Nice, but the shading seems a bit inconsistent going from bright to dark, then to bright again. Also, he seems to be smiling in the original.

You might want to trace the sprite instead of a custom drawing, by the way. Else, more inconsistencies in shapes, shading or animation fluidity might keep coming up.
This post has been edited by ICEknight: 09 October 2008 - 04:56 AM

#1004 User is offline Kamon62 

Posted 09 October 2008 - 06:18 AM

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View PostICEknight, on Oct 9 2008, 08:54 PM, said:

Nice, but the shading seems a bit inconsistent going from bright to dark, then to bright again. Also, he seems to be smiling in the original.

You might want to trace the sprite instead of a custom drawing, by the way. Else, more inconsistencies in shapes, shading or animation fluidity might keep coming up.


It is an exact trace over the original sprite. The shading seemes to be an unavoidable issue see as that is the way it is done in the actual sprite.

#1005 User is offline ICEknight 

Posted 09 October 2008 - 10:14 AM

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QUOTE (Kamon62 @ Oct 9 2008, 06:18 AM) [post="233372"]Posted Image
The shading tones were indeed inverted for some reason, and changed a little from the original just like the shape for the brighter part.


I'm quite sure that tracing from a traced image will give less accurate results.
This post has been edited by ICEknight: 09 October 2008 - 10:19 AM

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