(It is not completed, need more time to define shapes,eyes,gloves and a better color scheme)
Concept Art & Mockups - Aquatic Ruin Mockups Needed!! Share & discuss all concept art and project mockups
Posted 20 March 2008 - 06:58 PM
The white bits of fur on Tails (the ends of his tails, his belly and his muzzle) are a bit too groomed at the moment. On the title screen you can see they are relatively messy. His head is also a little too wide, his eyes are too round (they need to be a little more narrow), the shape of the muzzle seems a little off, and his hands are quite large.
I recommend bringing up some large images of Tails from the games (ending poses, the Sonic CD picture, S2 title screen, etc.) to help perfect the look. The image is good, but there are a few subtleties that need to be worked out before he looks like Sonic 2-era Tails.
Posted 20 March 2008 - 07:36 PM
They say an image is worth a thousand words, so here's... two thousand words, I guess:
Also, the final title screen shows a nice (even though sligthly girlish) higher res example of his face and tails. But I'm sure you already knew that. =P
There's also good on-model Tails drawings in the screensaver, and there's that great hidden pic from Sonic CD.
Posted 21 March 2008 - 01:33 AM
But seriously, I think handmaking the sprites, though it's significantly slower, will result in higher-quality art when you consider we're not working in a 3D or 3D-esque environment here. DKC got away with prerendered sprites because that was the art style and it worked well enough for them (although in my personal opinion not terribly well - I dislike the Donkey Kong Country series) but in this case handmade sprites will have a more personal feel to them.
Posted 21 March 2008 - 04:45 PM
I intend to plan a schedule to my frames, for an instance, I believe Sonic frames comes first.
If I have spare time I can work onto Tails and Knuckles.
About Sonic, are we sure we want to begin with Sonic 2? Or shall we start with Sonic 1? (less frames and level art)
Speaking of which I'd also like to try sketching a zone with the same art I'm doing frames, but of course If I have more people helping me out we'd be faster.
We will of course. It is just an example of how it will look ingame.
Posted 21 March 2008 - 05:35 PM
I personally would give priority to the main characters, and in the meantime just put upscaled, filtered versions of the backgrounds as placeholders. Just an idea.
Posted 25 March 2008 - 07:37 AM
That would be a good idea, at least before some real artwork goes in.
Posted 25 March 2008 - 08:04 AM