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General Project Thread & Feedback Discuss ideas or issues not pertaining to specific threads.

#1066 User is offline Vincent 

Posted 30 June 2008 - 03:02 PM

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No one noticed the Summary's updated Topic? ;)

More info on the next weeks..

#1067 User is offline SephyUK 

Posted 30 June 2008 - 07:42 PM

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I have a suggestion/idea/question. When the project is released, will it be possible to edit it to our on needs, like a disassembly? Hi-def MegaMix, anyone? =P

#1068 User is offline Toekutr 

Posted 30 June 2008 - 11:02 PM

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View PostSephiroth, on Jun 30 2008, 07:42 PM, said:

I have a suggestion/idea/question. When the project is released, will it be possible to edit it to our on needs, like a disassembly? Hi-def MegaMix, anyone? =P

I was actually about to bring that up myself.. While I don't know much about hacking, I think it would be a good idea to decide now if we want that to be possible. Then again, I know little about programming also.. ":P
This post has been edited by Toekutr: 30 June 2008 - 11:03 PM

#1069 User is offline Blue Streak 

Posted 01 July 2008 - 12:12 AM

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At this point the plan is to code everything in C/C++ (either as a direct port of the ASM or as a completely new engine). This means that all the engine code should be available to us for editing. Whether the game will be editable in user friendly forms depends on what kinds of development tools are written for the project. SANiK is in charge of coding the development tools at the moment, so he'd be the person to ask on customization capabilities.

#1070 User is offline Vincent 

Posted 23 July 2008 - 05:19 PM

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Expect some update soon.. ;)

#1071 User is offline Athelstone 

Posted 25 July 2008 - 10:16 AM

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I would just like to draw all contributors attention to the new "Current Project Targets" pinned topic:

http://forums.sonicr...showtopic=11460
This post has been edited by Athelstone: 25 July 2008 - 10:18 AM

#1072 User is offline tophski 

Posted 27 July 2008 - 09:04 PM

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Hi all,

Here's my first post...was just playing around with the `sonic max speed` cycle from the database..Thought I'd try and make it a little more dynamic seeing as you are going HD with this. Its not perfect by any means but it has got something (I think)..The smoother blur on the outside is probably too soft and linear but hey, its a concept piece!
Just to outline what I have done - I've put some dust coming off the shoes, added a couple of layers of motion blur (one rough and one smooth) and softened off the hard outlines into the blur. Have also given the eye and nose highlight some `jiggle` though it doesn't really show up at this res... I also don't know about the limitations of these sprites - would this even be possible to implement?


Posted Image

#1073 User is offline Aquaslash 

Posted 27 July 2008 - 10:01 PM

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QUOTE (Magitek @ Jul 12 2008, 04:45 PM) [post="206167"]Posted Image

Looking at his gallery, he has a CNZ one too.

http://alchemistdefined.wiredotaku.com/son..._wallpapers.htm[/quote]
That's Spring Yard, genius :P

#1074 User is offline Sik 

Posted 28 July 2008 - 07:26 AM

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QUOTE (tophski @ Jul 28 2008, 12:04 AM) [post="211673"]Posted Image[/quote]
That just gave me an idea, make two versions, one without the blur and one with. Remember, Sonic reaches his running animation way before he reaches his maximum speed, so I guess we would have a "slow run" (no blur) and a "fast run" (blur) animations, besides the walking one.

And the blur seems OK to me. It could be more blurrish, but I'm not sure if that would look very good to be honest.
This post has been edited by Sik: 28 July 2008 - 07:33 AM

#1075 User is offline tophski 

Posted 28 July 2008 - 07:57 AM

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QUOTE (Sik @ Jul 28 2008, 01:26 PM) [post="211745"]Posted Image[/quote]
That just gave me an idea, make two versions, one without the blur and one with. Remember, Sonic reaches his running animation way before he reaches his maximum speed, so I guess we would have a "slow run" (no blur) and a "fast run" (blur) animations, besides the walking one.

And the blur seems OK to me. It could be more blurrish, but I'm not sure if that would look very good to be honest.
[/quote]


Yup, the mutiple blur animations had crossed my mind too - I suppose I could even try a slightly blurred one for the standard run and a more extreme version for the maxed out sprint. I guess its important not to stray to far away from the original but If we have an opportunity to improve then its worth experimenting - theres no harm in trying it out :rolleyes:

#1076 User is offline Sik 

Posted 28 July 2008 - 09:03 AM

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You shouldn't stay far from the original but also we shouldn't take it too strictly, otherwise it would defeat the purpose of it. After all, the whole idea behind this fangame was to remake Sonic 2 making it look like certain HD hoax, and that one had not only a higher resolution, but a big amount of FXs. So adding blur makes more than sense.

#1077 User is offline Exodus 

Posted 28 July 2008 - 09:06 AM

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I think the blur is okay but I think it is a bit too much. On the subject of blurring I think something more subtle would be to have the background slightly blurred when sonic reaches his full speed.

#1078 User is offline nineko 

Posted 28 July 2008 - 09:35 AM

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I think the blur is a retarded idea and I hope that Vincent will shoot it down

#1079 User is offline Sik 

Posted 28 July 2008 - 09:39 AM

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View PostExodus, on Jul 28 2008, 12:06 PM, said:

I think the blur is okay but I think it is a bit too much. On the subject of blurring I think something more subtle would be to have the background slightly blurred when sonic reaches his full speed.

For some reason I said "slow run" and "fast run" animations. The blur should be used only for those ultra-high speeds you reach only in weird cases, like after hitting a red spring or rolling down a steep slope.

But I guess that in this case it would be better to make it to be generated in real-time rather than put in the sprite itself.
This post has been edited by Sik: 28 July 2008 - 09:40 AM

#1080 User is offline tophski 

Posted 28 July 2008 - 10:16 AM

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View Postnineko, on Jul 28 2008, 03:35 PM, said:

I think the blur is a retarded idea and I hope that Vincent will shoot it down



By `retarded`, I'm assuming you don't like the idea? From the numerous do's and (mainly) don'ts of this forum, doesn't this come down to `speaking proper english`.. I couldn't give a f*ck what you think if you start off a reply to a concept idea with a ridiculous opening statement like that. All opinions are welcome...that is, apart from yours. It was only an idea so in future if you don't like something, how about putting it a bit more eloquently?

cheers mate.

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