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Sonic Adventure DX (Preview) Discussion

#136 User is offline K2J 

Posted 26 February 2008 - 05:25 PM

  • YOU CAN USE A MACHINE WITH MEMORY DATA
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View Postultima espio, on Feb 26 2008, 02:34 PM, said:

Well I found our mystery object in the pc version.

http://i85.photobucket.com/albums/k61/ulti...io/sadxlost.png

The objects loaded with it seem to change all the time. The dash panel was the master emerald which made me believe that it was the master emerald shrine. Touching the floating panels of wood warps you into the cave coming from angel island.


You're forgetting to change the header to reflect the number of objects.

#137 User is offline sonicblur 

Posted 26 February 2008 - 05:33 PM

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Exported the debug item lists. Values should match up with other versions of the game. Emerald coast seems to match up with Dude's list on the Wiki, so I'll assume these values are all good. I tried putting the BOSS object into Sky Chase's SET file, but for some reason it doesn't seem to have an effect. Changing every object in the file to a ring didn't mess with the stage one bit, so I'm not sure what's up with that.

Stage: ADV00
0: RING   
1: SPRING 
2: SPRINGB
3: O AXPNL
4: O IRONB
5: O FeBJG
6: O TOGE
7: O EME P
8: O RELEASE
9: O SWITCH
a: CMN KUSA
b: CMN_DRING
c: O BALOON
d: O ITEMBOX
e: O R_V
f: O R_VS
10: O JPanel
11: O Save Point
12: WALL   
13: SCENE CHANGE
14: O LINERING V
15: O LINERING
16: O TRAIN
17: O POLE
18: O KARTDOOR
19: O SHOP1DOOR
1a: O SHOP2DOOR
1b: O TWINDOOR
1c: O URADOOR
1d: O TWADOOR
1e: O TWBDOOR
1f: O ELEVATOR
20: O ELEBOX IN
21: O ELEBOX OUT
22: O EGGSTAND
23: O KOMONOBIN
24: O KOMONOEXIT
25: O KOMONOISUA
26: O KOMONOISUB
27: O KOMONOKEIKOTO
28: O KOMONORMLT
29: O BCLOCK
2a: O S2SAKU
2b: O S1DNTO
2c: O S1SOLT
2d: O S1KNBN
2e: O SIGNAL
2f: O CARD
30: O S1 CHAIR
31: O S2 KASEKI
32: O S2 RADIO
33: O S2 ROBOT
34: O S2 FRAME
35: O ELEKANBAN
36: O TWTESURI
37: O TWKANBAN
38: O KARTKANBAN
39: O BOAT
3a: O S2 AOROBOT
3b: O S2 BOXFUTA
3c: O S2 BOXMI
3d: O STDOOR
3e: O SYOUKAKI
3f: O GAITOU
40: O POOLCHAIR
41: O PARASOL
42: O HWBSHUTTER
43: O M SAKU
44: O ROTYU
45: O WAKUSEI
46: O HOTEL ELE
47: O TENBOU ELE
48: O HIGH ELE
49: O ROUKA
4a: O BARRICADDE
4b: O HOTEL FRONT
4c: O HOTEL BACK
4d: O HOTEL POOL
4e: SCENE CHANGE SS
4f: O STATION BACK
50: O CASINO DOOR
51: O CASINO BUTTON
52: O KEYICE
53: O KARTPASS
54: O OFFICE BARRICADE
55: O OFFICE DOOR
56: O CONTAINER
57: O KEYBLOCK
58: O PEOPLE
59: O HINT
5a: C SPHERE
5b: C CYLINDER
5c: C CUBE
5d: OTTOTTO
5e: O ItemBoxAir
5f: O LevelItem
60: DL_KANBAN
61: O POWERBOX
62: O REALEGG
63: O FAKEEGG
64: O CHAOCARD
65: O HIDDENDOOR
66: O LIGHTCHANGER
67: O KARTCHANGER
68: O TIKAL
69: BIGWJUMP
6a: O MANNEQUIN
6b: O EMBLEM



Stage: ADV02
0: RING   
1: SPRING 
2: SPRINGB
3: O SWITCH
4: CMN_DRING
5: O ITEMBOX
6: O Save Point
7: O ITEM STAND
8: O DIG PLACE1
9: O DIG PLACE2
a: O KILL SWITCH
b: O MONKEY CAGE
c: O ISLAND DOOR
d: O EGGMAN DOOR
e: O SAND SWITCH
f: O MOUNTAIN DOOR
10: O ICECAP DOOR
11: O TOROKKO
12: O TOROKKO DOOR
13: O CHAOS EMERALD
14: O MASTER EMERALD
15: O HANDY KEY
16: O LOCK
17: O HIDDEN GATE
18: O BLOCK ENTRY
19: O KNUCKLES STUTUE
1a: O LADDER
1b: O BUTTERFLY
1c: O TRAIN
1d: O IKADA
1e: O CHG WINDY
1f: O CHG CAVE
20: O CHG CAVE2
21: O SCENECHG
22: O FINALEGG
23: O SAMPLE S
24: O SAMPLE M
25: O SAMPLE L
26: O SAMPLE SW
27: O HINT
28: C SPHERE
29: C CYLINDER
2a: C CUBE
2b: WALL   
2c: OTTOTTO
2d: O ItemBoxAir
2e: O LevelItem
2f: O BIG BED
30: O SAND ENTRY
31: O EGG STAND
32: O PALM
33: O TREE
34: O SE
35: O FINALWAY
36: O GRASS
37: O BIG GRASS
38: O W LEAF1
39: O W LEAF2
3a: O W BOARD
3b: O LONG LADDER
3c: O PEOPLE
3d: O TIKAL
3e: BIGWJUMP
3f: CMN KUSA
40: O TORNADO2
41: O EMBLEM




Stage: ADV03
0: RING   
1: SPRING 
2: SPRINGB
3: O AXPNL
4: O EME P
5: O SWITCH
6: CMN_DRING
7: O BALOON
8: O ITEMBOX
9: O JPanel
a: O Save Point
b: WALL   
c: O PALM
d: O TREE
e: O SNAKE
f: O FALL TREE
10: O WELL
11: C SCENECHG
12: O KNUTREE
13: O PYSTAIRS
14: O BIGSTAIRS
15: O KNUDOOR
16: O SHIDA
17: O SOTETSU
18: O SMOKE
19: O SOUND
1a: O KNULAMP
1b: O M EMERALD
1c: O C EMERALD
1d: O FIRE
1e: O BURNING
1f: O FIRESMOKE
20: O LevelItem
21: C SPHERE
22: C CYLINDER
23: C CUBE
24: OTTOTTO
25: O PEOPLE
26: CMN KUSA



Stage: ADV0100
0: RING   
1: SPRING 
2: SPRINGB
3: O SWITCH
4: CMN_DRING
5: O ITEMBOX
6: O Save Point
7: WALL   
8: SCENE CHANGE
9: O HELI
a: O HBOX
b: O S LIGHT
c: O EC DOOR
d: O EC DOORS
e: O TAIHOU
f: O SIDELIFT
10: O TORNADO2
11: O A GATE
12: O LIGHTNING
13: O EGGLIFT
14: O STATION
15: O MONORAIL
16: O HINT
17: C SPHERE
18: C CYLINDER
19: C CUBE
1a: OTTOTTO
1b: O ItemBoxAir
1c: O EGGSEAT
1d: O EGGCAP
1e: O GUNSIGHT
1f: O DOSEI
20: O WASHER
21: O SLOT
22: O LIVINGLIGHT
23: O ELEVATOR
24: O MOVESEAT
25: O EGGMANBED
26: O POOL DOOR
27: O PROPELLER
28: O SKYDECK
29: O POOLWATER
2a: O PALMBASE
2b: O BCHAIR
2c: O PARASOL
2d: O PALM
2e: O PIER
2f: O BOOK1
30: O BOOK2
31: O BOOK3
32: O MAST
33: O LINERING V
34: O LINERING
35: O TIKAL
36: O IKADA
37: O BOAT
38: O EMBLEM



Stage: ADV0130
0: RING   
1: SPRING 
2: SPRINGB
3: O SWITCH
4: O ITEMBOX
5: O Save Point
6: WALL   
7: SCENE CHANGE
8: O OSOUJI
9: O TARAI
a: O EGGDOOR
b: O BATTEN
c: O W ROBO
d: O HALLDUCT
e: O BRIDGE
f: O STATION
10: O ROTARY
11: MONORAIL
12: O EGGLIFT
13: O HAMMERSW
14: Minigame Mogura
15: O JDOOR
16: O JSWITCH
17: O RESERVOIR
18: O BLIFT
19: O CONTAINER
1a: O BOOSTER
1b: O HINT
1c: C SPHERE
1d: C CYLINDER
1e: C CUBE
1f: OTTOTTO
20: O ItemBoxAir
21: O EGGWARP
22: O KUROTAMA
23: O LevelItem
24: O TIKAL
25: O EMBLEM



Stage: B_Chaos6
0: RING___
1: SMOKE__
2: C WALL
3: C SPHERE
4: C CYLINDER
5: C CUBE
6: C OTTOTTO



Stage: B_Chaos7
0: I RING
1: O GROUP RING
2: O LINE RING V
3: O LINE RING
4: O SPRING
5: O SPRING B
6: O SPRING H
7: O DUSH PANEL
8: O AXEL PANEL
9: O JUMP PANEL
a: O DUSH RING
b: O ITEMBOX
c: O ITEMBOX AIR
d: O RED CAR
e: O YELLOW CAR
f: O BLUE CAR
10: O CORN
11: O TIRE
12: O GRAY BLD
13: O BROWN BLD
14: O RED BLD
15: O TENTACLE
16: O ROAD 0
17: O ROAD 1
18: O ROAD 2
19: O ROAD 3
1a: O ROAD 4
1b: O SIGNAL
1c: O FALL 0
1d: O WAll A
1e: O WAll B
1f: O WAll C
20: C WALL
21: C SPHERE
22: C CYLINDER
23: C CUBE
24: C OTTOTTO



Stage: Minicart
0: RING
1: O ITEMBOX
2: O ITEMBOX AIR
3: O Save Point
4: DIAL
5: START ROBOT
6: GOAL ROBOT
7: SIGNBOARD1
8: SIGNBOARD2
9: SIGNBOARD3
a: SIGNBOARD4
b: SIGNBOARD5
c: ARROW
d: O Jump Cart
e: O Dash Cart
f: E Cart
10: GOAL ZONE
11: PREVIOUS ZONE
12: NEXT ZONE
13: O ARCH 1
14: O ARCH 2
15: O LIGHT 1
16: O LIGHT 2
17: O METEORITE 1
18: O METEORITE 2
19: O METEORITE 3
1a: O PLANET 1
1b: O PLANET 2
1c: O PLANET 3
1d: O POLE
1e: O ROCKET
1f: O SATELLITE
20: O SHIP
21: E SARU
22: SPINA A
23: SPINA B
24: SPINA C
25: E UNI A
26: E UNI B
27: C CUBE
28: O_GRING



Stage: Shooting
0: RING   
1: ZAKO1
2: TV1
3: ISU1
4: ISU2
5: TANSU
6: KABIN
7: KAIGA
8: TV2
9: REIZOU
a: SOFA
b: TANA
c: YAKAN
d: KIRAI
e: HODAI
f: RENZAKO
10: ARM
11: ROCKET
12: BOSS
13: TARGET



See my next post for the action stage lists.
This post has been edited by Sappharad: 26 February 2008 - 06:01 PM

#138 User is offline evilhamwizard 

Posted 26 February 2008 - 05:53 PM

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View PostSazpaimon, on Feb 26 2008, 03:38 PM, said:

View Postevilhamwizard, on Feb 26 2008, 12:32 PM, said:

Just to make sure it isn't me, but the game freezes if you select the same area you are at in the SCENE select. Right?

I believe so. It also can crash if you try to warp from one action stage to another. The whole thing is just very very unstable and frustrating.

View Postevilhamwizard, on Feb 26 2008, 12:32 PM, said:

Also, I'm begining to believe there is no Mission mode at all in this game. These mission files on the disk might actually be all of the Sonic Adventure downloads ever planned for the website on the Dreamcast version. Come to think of it, I remember someone finding that huge Christmas tree model inside the DX version the game, as well as many tracks for the kart racing that were going to be released as downloads.

The Net Mission might be a debug for the Event files downloaded on the Dreamcast version. Since this build of DX is very early, it's as if you're playing the Dreamcast final with debug features enabled.

I'm almost positive this debug menu was designed for SADX. I also still think it says "NOT MISSION" instead of NET MISSION

EDIT: Yeah Im loading the game via S-Video, it says NOT MISSION



Whoops, it does say "Not Mission". Must be because I'm playing on an old SDTV with bad flickering. :P

I think there might be a case of Engrish, since I remember in Sonic Adventure 2 they called one of the billboards "EmeraldNOTwork" instead of network. But you could be right it might be something for Mission mode.

Also looking inside the disk again, compared to the final version of DX, these .rel files are even bigger than the final's. Here's a screenshot of what I'm talking about:
Final - has 268 .rel files
Prototype - has 271 .rel files? What the fuck? The final should have a little more than the Prototype's because the Final has the blackmarket, the new Chao race lobby, etc. But the prototype has, or should have, everything from the Dreamcast version only. :\

Anyway Saz, could you also look at the list of people in Station Square and get pictures of any NPC that might be unused? I went through them and found 14/15/16 people, knew a couple of them, but there's someone who doesn't belong. There's also a different Archaeologist when you go through the "O PEOPLE" in Mystic Ruins. It's the very last fat guy on the list and he has a face like a pumpkin (?) and his sleeves are a little bit higher than the other fat Archaeologist who appears just before this one.

I also found a weird object when you go into one of the "In the past" areas. It's a tree that splits apart and falls down when Sonic moves close to it, and when it falls down, there is no collision on the fallen tree.

More to come once I stop getting objects that crash me. :(

EDIT: For clarification, no has found any instances of the Dragon Boss' model inside the final version of DX right? I don't want to believe that this version of DX has the Dragon where the final wouldn't.
This post has been edited by Kool-Aid-Man: 26 February 2008 - 06:09 PM

#139 User is offline sonicblur 

Posted 26 February 2008 - 06:02 PM

  • Posts: 552
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Continued from my post 2 above this one, here are the rest of the item lists. This time, from the stages:

Stage: STG01
0: RING   
1: SPRING 
2: SPRINGB
3: O AXPNL
4: O IRONB
5: O FeBJG
6: O TOGE
7: O EME P
8: O RELEASE
9: O SWITCH
a: CMN KUSA
b: CMN_DRING
c: O BALOON
d: O ITEMBOX
e: Rocket H
f: Rocket HS
10: Rocket V
11: Rocket VS
12: O JPanel
13: O Save Point
14: WALL   
15: O_GRING
16: C SPHERE
17: C CYLINDER
18: C CUBE
19: OTTOTTO
1a: O TIKAL
1b: O BUBBLE
1c: O BUBBLES
1d: E SARU  
1e: E SAITO
1f: E AMEMB
20: YASI0   
21: YASI1   
22: YASI2   
23: YASI3   
24: O BFLOOT   
25: O BUNGA   
26: O BGIRO   
27: O IWA   
28: O JUMP   
29: O IWAPO   
2a: O ROCK   
2b: O FENA   
2c: O FENB   
2d: O FENC   
2e: O FEND   
2f: O CORA   
30: O CORB   
31: O GRASA   
32: O GRASB   
33: O GRASC   
34: O GRASD   
35: O DOLPHIN   
36: O SEKITYU   
37: O KAMOME   
38: O KAMOMEL   
39: O KOMOMO   
3a: O PARASOL
3b: O PIER
3c: O GOMBAN
3d: O ASIATO
3e: O BKUSA
3f: O MKUSA
40: O K2
41: O SAKANA8K
42: O BIGROCK
43: O AO SUMMON
44: O AO KILL
45: O PO SUMMON
46: O TAKI
47: O Rock2
48: O ARCHROCK
49: O BED
4a: O KASA
4b: O DOLSW
4c: S BASS 
4d: S KAERU
4e: S GENE 
4f: O BEWIND 
50: O FROG 
51: O BZ 
52: O ItemBoxAir
53: BIGWJUMP



Stage: STG02
0: RING   
1: SPRING 
2: SPRINGB
3: O AXPNL
4: O IRONB
5: O FeBJG
6: O TOGE
7: O EME P
8: O RELEASE
9: O SWITCH
a: CMN KUSA
b: CMN_DRING
c: O BALOON
d: O ITEMBOX
e: Rocket H
f: Rocket HS
10: Rocket V
11: Rocket VS
12: O JPanel
13: O Save Point
14: WALL   
15: O_GRING
16: C SPHERE
17: C CYLINDER
18: C CUBE
19: OTTOTTO
1a: O TIKAL
1b: O DYNAMITE
1c: E SAITO
1d: E HEVY 
1e: E LEON 
1f: E E-103
20: O TORBRI
21: O_SETSMO
22: O_VCROK
23: O_CUBES
24: O_CUBEM
25: O_CUBEL
26: O_UKISIM
27: O_TANPOPO
28: B LEAF 
29: WC WIND
2a: PU WIND
2b: O TURI1
2c: O YURE
2d: O BIGFLA
2e: O POPO
2f: O POLINE
30: O SAKUA
31: O SAKUB
32: O TREEM
33: O SAKUC
34: O HASIE
35: O BROOBJ
36: O TURIBR
37: O TURIBR2
38: O BROCU
39: O ISHIA
3a: O ISHIB
3b: O HANAA
3c: O HANAB
3d: O GATE
3e: O GRASS
3f: O TATES
40: O TATEL
41: O HANEA
42: O HANEB
43: O E102BR
44: O KAZAMI
45: O BALL
46: O BIGFLO
47: O STBRID
48: O WASI
49: O TOROUT
4a: O GRFLOWERA
4b: O GRFLOWERB
4c: O SETIFF
4d: O KAOSE
4e: O ItemBoxAir
4f: O SPRING H



Stage: STG03
0: O RING
1: O GROUP RING
2: O LINE RING V
3: O LINE RING
4: O SPRING
5: O SPRING B
6: O SPRING H
7: O DUSH PANEL
8: O JUMP PANEL
9: O IRON BALL
a: O IRON BALL JG
b: O TOGE
c: O RELEASE BOX
d: O SWITCH
e: O BALOON
f: O ITEMBOX
10: O ITEMBOX AIR
11: O ROCKET H
12: O ROCKET HS
13: O ROCKET V
14: O ROCKET VS
15: O SAVE POINT
16: C WALL
17: C SPHERE
18: C CYLINDER
19: C CUBE
1a: C OTTOTTO
1b: C NOT UNDER WATER
1c: O TIKAL
1d: O HINT
1e: E AMEMB
1f: E CART
20: E BUYON
21: E SARU
22: EROB COLLI
23: O CART STOPPER
24: O DASH PANEL 4 CART
25: O JUMP PANEL 4 CART
26: O ARCH 1
27: O ARCH 2
28: O LIGHT 1
29: O LIGHT 2
2a: O METEORITE 1
2b: O METEORITE 2
2c: O METEORITE 3
2d: O MONITOR
2e: O PANEL
2f: O PLANET 1
30: O PLANET 2
31: O PLANET 3
32: O POLE
33: O ROCKET
34: O SATELLITE
35: O SHIP
36: O SHUTTER
37: O BALL
38: O BARREL
39: O BOW WINDOW
3a: O BOWLING
3b: O CANDLE 1
3c: O CANDLE 2
3d: O CATAPULT
3e: O COASTER
3f: O DOOR
40: O DOOR B
41: O DOUBLE DOOR
42: O FENCE 1
43: O FENCE 2
44: O FLAG 1
45: O FLAG 2
46: O FLAG W LAMP
47: O FLOAT
48: O FLYER
49: O FOOTHOLD
4a: O GO ROUND
4b: O GIRDER
4c: O LAMP
4d: O PIRATES
4e: O PIT
4f: O PLANT 1
50: O PLANT 2
51: O PLANT 3
52: O PLANT 4
53: O PLANT 5
54: O PLANT 6
55: O TP RING
56: O ROOF
57: S BASS
58: S BIGKAERU
59: S GENE
5a: O BUBBLE
5b: O BUBBLES



Stage: STG04
0: HIGHWAY_CAR
1: RING   
2: SPRING 
3: SPRINGB
4: O AXPNL
5: O IRONB
6: O FeBJG
7: O TOGE
8: O EME P
9: O RELEASE
a: O SWITCH
b: CMN KUSA
c: CMN_DRING
d: O BALOON
e: O ITEMBOX
f: Rocket H
10: Rocket HS
11: Rocket V
12: Rocket VS
13: O JPanel
14: O Save Point
15: WALL   
16: O KN HINT
17: SPRINGH
18: O EV   
19: O FOUNT
1a: O CRANE
1b: O GLASS 
1c: O GLASS2
1d: HIGH RAFT A
1e: HIGH RAFT C
1f: O TANKA
20: O SIGNB
21: O TurnAsi
22: O SLIGHT
23: O ARCADE01
24: O ARCADE02
25: O ARCADE03
26: O JAMER
27: O STP4S
28: O STP4T
29: O FLYST
2a: O Post1
2b: O Post4
2c: O Nbox1
2d: O Nbox2
2e: O Nbox3
2f: O Nbox4
30: O Bench
31: O FENCE
32: O NEON1
33: O NEON2
34: O NEON3
35: O NEON4
36: O POSTER0
37: O POSTER1
38: O POSTER2
39: O SIGN1
3a: O KANBANA
3b: O KANBANB
3c: O BAKETU
3d: O HYDBASS
3e: O GREEN
3f: O GREENA
40: O GREENB
41: O GREEND
42: O LAMP
43: O CLIGHT
44: O LAMP01
45: O LAMP02
46: O PinPin
47: O Escalator1
48: O Escalator2
49: O Antena
4a: O Cone1
4b: O Cone2
4c: O Curb
4d: O Fence02
4e: O GREENE
4f: O SIBA01
50: O SIBA02
51: O Tokei
52: O Lmpa
53: O GG
54: O FF
55: O StPlant01
56: O StPlant02
57: O HeliA
58: O HeliB
59: O HW BELL
5a: O HELIP L
5b: O TUNAGI
5c: O RING2
5d: SPINA A
5e: SPINA B
5f: SPINA C
60: E POLICE
61: E UNI A
62: E UNI B
63: C SPHERE
64: C CYLINDER
65: C CUBE
66: OTTOTTO
67: O TIKAL
68: O HINT
69: O GRING
6a: O GFENCE
6b: O GCURB
6c: O GFENCE02
6d: O GPINPIN
6e: O GFF
6f: O GRAFTA
70: O GRAFTC
71: O GGRENA
72: O GGRENB
73: O GGREND
74: O GCLIGHT
75: O ItemBoxAir
76: MISSILE



Stage: STG05
0: E104X
1: RING   
2: SPRING 
3: SPRINGB
4: O AXPNL
5: O IRONB
6: O FeBJG
7: O TOGE
8: O EME P
9: O RELEASE
a: O SWITCH
b: CMN KUSA
c: CMN_DRING
d: O BALOON
e: O ITEMBOX
f: Rocket H
10: Rocket HS
11: Rocket V
12: Rocket VS
13: O JPanel
14: O Save Point
15: WALL   
16: O DYNAMITE
17: o_honoo
18: o_komokosu
19: o_yougan
1a: o_untei1
1b: o_untei2
1c: o_untei3
1d: o_untei6
1e: O HAKA
1f: O CHAIR
20: O BONEHEAD
21: O BONESTICK
22: O MASIBA
23: O GRAVE
24: O LIGHT
25: O PIPEI
26: O PIPEL
27: O PIPEBOX
28: O VENT
29: O HANMA
2a: O SAKU
2b: O SAKU2
2c: O ROUYA
2d: O LIGHTB
2e: OGL
2f: Ex Rock
30: O Erupt
31: O GEAR
32: O RELAY P
33: O SIGNBOARD
34: O PROPELLER
35: O BREAKSTEP
36: O BREAKSTEP2
37: Mtn SpiderA
38: Mtn SpiderB
39: O TREE1
3a: O Futa
3b: MagmaCnt
3c: Syuujin b
3d: Syuujin r
3e: Syuujin g
3f: O MT KUSA
40: O TURI1
41: O TURI2
42: O TURI3
43: O TURI4
44: O ASIBA1
45: O TREE2
46: O Bat
47: MT_SOTO
48: MT_TBOX
49: O HAGO
4a: O ZAKO
4b: O ZAKO_B
4c: O DEKA
4d: O LAMP1
4e: O LAMP2
4f: O HATAKI
50: O MYOUGAN
51: MT_TSAKU
52: O BLOW
53: O BLOW2
54: E SARU  
55: SPINA A
56: SPINA B
57: E UNI C
58: O KN HINT
59: O YE102
5a: E E_104
5b: C SPHERE
5c: C CYLINDER
5d: C CUBE
5e: OTTOTTO
5f: O TIKAL
60: O ItemBoxAir
61: O BPOLE
62: SFX_CAVE
63: SFX_SRC



Stage: STG06
0: RING   
1: SPRING 
2: SPRINGB
3: O AXPNL
4: O IRONB
5: O FeBJG
6: O TOGE
7: O EME P
8: O RELEASE
9: O SWITCH
a: CMN KUSA
b: CMN_DRING
c: O BALOON
d: O ITEMBOX
e: O R_H
f: O R_HS
10: O R_V
11: O R_VS
12: O JPanel
13: O Save Point
14: WALL   
15: CANNON_B
16: CANNON_S
17: CANNON_H
18: TALAP_0
19: EDGE_0
1a: BRANCH_L
1b: BRANCH_S
1c: CONNECT_0
1d: TOP_0
1e: TALAP_1
1f: CYL_0
20: EDGE_1
21: CYL_1
22: CYL_2
23: POLE_S
24: POLE_L
25: CYL_S
26: BASE_L
27: HANG_A
28: HANG_B
29: HANG_C
2a: REST_6
2b: REST_45
2c: REST_9
2d: RADDER
2e: BLOCK_0
2f: BLOCK_1
30: BLOCK_2
31: BLOCK_3
32: BLOCK_4
33: BLOCK_5
34: COVER
35: SCREW
36: LAUNCHER
37: BLOCK_6
38: BLOCK_7
39: CANNON_S1
3a: CANNON_S2
3b: CANNON_M
3c: TANK_H
3d: TOWER_I
3e: DUCT_0
3f: COLD FAN
40: FENCE_L
41: FENCE_M
42: FENCE_S
43: RAIL_L
44: RAIL_S
45: LANTERN
46: CTRLTOWER
47: FLAP01
48: FLAP02
49: SCOPE
4a: UNTEI
4b: EDGE
4c: LA
4d: LB
4e: LC
4f: STOP
50: CARRIER
51: CARRIER2
52: CARRIER3
53: S_WING
54: S_MAP
55: S_OBJ
56: S_ENG
57: HANGPOLE
58: NEXT ACT
59: E ACLIFT
5a: SPINA A
5b: SPINA B
5c: E UNI B
5d: O CON
5e: O D CON
5f: O CHAMBR
60: O RANE A
61: O RANE B
62: O RANE C
63: O RANE D
64: O RANE E
65: O RANE F
66: O ANA A
67: O ANA B
68: O SKY EV
69: O LEVER
6a: O ROBO A
6b: O ROBO B
6c: O BUKET
6d: O BOX
6e: O UEKI
6f: O ESCALATOR
70: O MEKA
71: O TUTU
72: CANNON_H2
73: SPINA C
74: E UNI A
75: TRAIL
76: SND_ENG
77: T_COLLI
78: O_CRANE
79: O_VENT
7a: O_DECAL
7b: W_WALL
7c: O ItemBoxAir
7d: C SPHERE
7e: C CYLINDER
7f: C CUBE
80: OTTOTTO
81: O TIKAL
82: O KN HINT
83: O HINT
84: HOMING
85: O_SIGNAL
86: SFX_CAVE
87: SFX_SRC



Stage: STG07
0: RING   
1: SPRING 
2: SPRINGB
3: O AXPNL
4: O IRONB
5: O FeBJG
6: O TOGE
7: O EME P
8: O RELEASE
9: O SWITCH
a: CMN KUSA
b: CMN_DRING
c: O BALOON
d: Rocket H
e: Rocket HS
f: Rocket V
10: Rocket VS
11: O JPanel
12: O Save Point
13: WALL   
14: C SPHERE
15: C CYLINDER
16: C CUBE
17: OTTOTTO
18: O GRING
19: O LINE RING V
1a: O LINE RING
1b: O ITEMBOX
1c: O ItemBoxAir
1d: O HINT
1e: O TIKAL
1f: O KN HINT
20: O RRAF
21: Ashiba01
22: Ashiba02
23: Ashiba03
24: Ashikabe01
25: Ashikabe02
26: HebiZou
27: HebiZouL
28: HebiZouR
29: Hasira1
2a: Hasira2
2b: Sekicyuu
2c: Terasu
2d: HebiGate
2e: Toge
2f: Gate
30: TogedaiUD
31: TogedaiD
32: KusaA
33: KusaB
34: KusaC
35: GakeKusa
36: Shitakusa
37: BurningBow
38: LostJumpdai
39: TurnCube
3a: HakoAF
3b: O TSWITCH
3c: O TPANEL
3d: O RLIGHT
3e: O RMIRROR
3f: O R DBOX 
40: O RNDBOX 
41: O TAP
42: O Suimen
43: O FIRE
44: O_MRSNA
45: O SW DOOR
46: O SW DOOR X
47: O Dou1
48: O Dou2
49: UkiUki
4a: O FOG_SW 
4b: O FOG_LI 
4c: O BIGMR
4d: O HOGHASIRA
4e: AokiSwitch
4f: O TAKI
50: E UNI C
51: E HEVY 
52: E LEON 
53: O BROOBJ 
54: O CLROBJ 
55: NO WATER



Stage: STG08
0: RING   
1: SPRING 
2: SPRINGB
3: O AXPNL
4: O IRONB
5: O FeBJG
6: O TOGE
7: O EME P
8: O RELEASE
9: O SWITCH
a: CMN KUSA
b: CMN_DRING
c: O BALOON
d: O ITEMBOX
e: O ItemBoxAir
f: O HINT
10: O TIKAL
11: O KN HINT
12: Rocket H
13: Rocket HS
14: Rocket V
15: Rocket VS
16: O JPanel
17: O Save Point
18: WALL   
19: O LevelItem
1a: O Dd
1b: O Hyo1NoExp
1c: O Hyo1Exp
1d: O Hyo2NoExp
1e: O Hyo2Exp
1f: O Hyo3NoExp
20: O Hyo3Exp
21: O ICEJMP
22: O ICICLE
23: O_Hako
24: O_Ele
25: O_Fiw4m
26: O_Fiw5m
27: O_Fiw6m
28: O_Saku01
29: O_Saku01b
2a: O_Saku02
2b: O_Saku02b
2c: O_Hashra1B
2d: O_Hashra_C
2e: O_Hashra10C
2f: O_HouseA
30: O_HouseB
31: O_HouseC
32: O_HouseD
33: Ki01
34: Kareki01
35: Kareki02
36: Kareki03
37: BigIta
38: Maruta
39: O MOKU A
3a: O MOKU B
3b: O MOKU C
3c: O DRY A
3d: O DRY B
3e: O SNOW DOA
3f: TURIBASI 1
40: O ICEBAR1
41: O ICEBAR2
42: O MizukusaA
43: O MizukusaB
44: O ITA01
45: O ITA02
46: O FUUSYA1
47: O MIZUIWAA
48: O MIZUIWAB
49: O MIZUIWAC
4a: O BIGTURARA
4b: O SuiTaore
4c: O SuisyouB
4d: O SuisyouBM
4e: O SuisyouR
4f: O BALLOON1
50: O BALLOON2
51: O BALLOON3
52: O BALLOON4
53: O FUTAL
54: O FUTAM
55: O FUTAM2
56: O BicIwa
57: O BigHone
58: O SnowBoard
59: O SnowNewA
5a: O SnowMountA
5b: O SnowMountB
5c: O SnowMountC
5d: O SnowMountD
5e: O SnowRockA
5f: O SnowRockB
60: O SnowRockC
61: O SnowRockD
62: O SnowStoneA
63: O SnowStoneB
64: O SnowStoneC
65: O SnowStoneD
66: O SnowStoneE
67: O SnowStoneF
68: O HasiHasi
69: ACT23JOIN
6a: ACT12JOIN
6b: O Kuguri
6c: E SAITO
6d: E HEVY 
6e: E SMAN
6f: SPRINGH
70: C SPHERE
71: C CYLINDER
72: C CUBE
73: OTTOTTO
74: O GRING
75: O BUBBLE
76: O BUBBLES
77: S BASS 
78: S KAERU
79: S GENE 
7a: NO WATER
7b: BIGWJUMP
7c: COLD
7d: O KAOSE
7e: YuraYura



Stage: STG09
0: RING   
1: SPRING 
2: SPRINGB
3: O AXPNL
4: O IRONB
5: O FeBJG
6: O TOGE
7: O EME P
8: O RELEASE
9: O SWITCH
a: CMN KUSA
b: CMN_DRING
c: O BALOON
d: O ITEMBOX
e: O ItemBoxAir
f: O HINT
10: O TIKAL
11: O KN HINT
12: Rocket H
13: Rocket HS
14: Rocket V
15: Rocket VS
16: O JPanel
17: O Save Point
18: WALL   
19: C SPHERE
1a: C CYLINDER
1b: C CUBE
1c: OTTOTTO
1d: O GRING
1e: O KAOSE
1f: NO WATER
20: CC3
21: StartShot
22: FlipperL
23: FlipperLx
24: FlipperR
25: FlipperRx
26: Bumper1
27: Bumper2
28: SlingL
29: SlingR
2a: StoperC
2b: StoperL
2c: StoperR
2d: Roll
2e: JdaiL
2f: JdaiR
30: Dtarget
31: Dtarget2
32: RollUpR
33: RollUpL
34: RollDownL
35: Tuuka
36: RightLane
37: AkaAoMido
38: Neon
39: Neonkabe
3a: KuroKabe
3b: ShoogaiL
3c: ShoogaiR
3d: HoudaiL
3e: HoudaiR
3f: Ideacap
40: Idea
41: Card
42: CardDisp
43: Path
44: Saico
45: BigStar
46: Loop
47: KazariYaji
48: Tanemono
49: PianTama
4a: PianPach
4b: PianWalk
4c: PianFish
4d: PianSlee
4e: CardUV
4f: StarNeon
50: YajiNeon
51: Densyoku
52: Emergency
53: SitaAlEgg
54: UeAlEgg
55: BanjuDoor
56: DANGER
57: O TUTUA
58: O TUTUB
59: O TUTUC
5a: O 6SLOT
5b: O CRYSTAL
5c: O HAGURUMA
5d: O DMGSPHERE
5e: O KKDOOR
5f: O SRDOOR
60: O MANF
61: O HYOUJIKI
62: O LION
63: O TELEPOT
64: O FLOWERA
65: O FLOWERB
66: O KAZA
67: O KAZB
68: O KAZC
69: O KAZD
6a: O KAZE
6b: O KAZF
6c: O KAZG
6d: O HAND
6e: O KIN
6f: O KINKA
70: O SHWR
71: O SONZ
72: O KSONICZO
73: O HAHEN1
74: O HAHEN2
75: O HAHEN3
76: O HAHEN4
77: O HAHEN5
78: O HAHEN6
79: O FL
7a: O SAKU
7b: O TARU
7c: O SMOKE
7d: O HAKO
7e: O GBOX
7f: O GOMIB
80: O GOMIR
81: O RLT
82: O YUKH
83: O RLTI
84: O KBB
85: O KBR
86: O KB1
87: O KB2
88: O KB3
89: O KB4
8a: O KBC
8b: O KBS
8c: O SLB
8d: O SLG
8e: O SLR
8f: O SLY
90: O FKA
91: O FKB
92: O TDENKI
93: O SARM
94: O TSDOOR
95: O MB
96: O SHAT1
97: O SHAT2
98: O SDFUTIR
99: O SDFUTIB
9a: O MAP2F
9b: O CFO
9c: O MIZUA
9d: O MIZUB
9e: O SYA
9f: O SYB
a0: O TENSC
a1: O TENSS
a2: O SHWRL
a3: O SHWHD
a4: O NEOKAB
a5: O M1FNEO
a6: O CARDKAN
a7: O SLOTKAN
a8: O HASGO
a9: O FANFAN
aa: O FOOK
ab: O TIKEIANIM
ac: O NEON K
ad: O KDANL
ae: O KDANM
af: O SLOTISU
b0: O CRECT2
b1: O CCYL2
b2: O CCAP
b3: O DENTO
b4: O LIGHTA
b5: O LIGHTB
b6: O 6SLOT2
b7: O LHTR
b8: O LHTG
b9: O WSR
ba: O WSR2
bb: O HAE
bc: O MUDOUT
bd: O LETSGO
be: O KAIZA
bf: O KAIZB
c0: O KAIZC
c1: O KAIZS
c2: O MUD
c3: O HOSIN
c4: O SUITEKI
c5: O FLOWERAL
c6: O FLOWERBL
c7: O KINWALL
c8: O SONZCOL
c9: E UNI A
ca: E UNI B
cb: SPINA A
cc: SPINA B
cd: SPINA C



Stage: STG10
0: RING   
1: SPRING 
2: SPRINGB
3: O AXPNL
4: O IRONB
5: O FeBJG
6: O TOGE
7: O EME P
8: O RELEASE
9: O SWITCH
a: CMN KUSA
b: CMN_DRING
c: O BALOON
d: O ITEMBOX
e: Rocket H
f: Rocket HS
10: Rocket V
11: Rocket VS
12: O JPanel
13: O Save Point
14: WALL   
15: E HIYOKO  
16: E SPINNA A
17: E SPINNA B
18: E SPINNA C
19: E ROBO 
1a: O UP_ARM
1b: O SIDE_ARM
1c: O UP_ARM_FIX
1d: O SIDE_ARM_FIX
1e: O CONTAINER
1f: O SETSTEP
20: O MOVA_THORN
21: O DSCHG_LAMP
22: O CONV_BELT
23: O CONV_STOP
24: O SPIN_TUBEB
25: O SPIN_TUBEM
26: O SPIN_TUBES
27: O HAMMER
28: O ROTDOOR
29: O PURS_CAMERA
2a: 0 LIGHT CAMERA
2b: 0 BLUE LIGHT
2c: O GATE_A
2d: O GATE_B
2e: O GATE_C
2f: O GATE_D
30: O GATE_E
31: O GATE_F
32: O GATE_G
33: O DOUBLE_GATE
34: O ROBO WALL
35: O ROBO SHUTTER
36: O DRUM
37: O ARM WALL
38: E GACHA
39: O GACHA
3a: COLLI GACHA
3b: O Suikomi
3c: O Hakidashi
3d: O Ukishima
3e: O Big Light
3f: O Fun
40: O Target
41: O Texture
42: O Elevator1
43: O Hall Gate
44: O UP TARGET1
45: 0 UP TARGET2
46: O Pin Lamp
47: O Side Lamp
48: O Stand Light
49: O Egg Kanban
4a: O HASIGO
4b: O Elevator2
4c: O TATEKAN
4d: O AMY DRUM
4e: O COLOR DOOR
4f: C FAKE AMY
50: C APP ZERO
51: C KILL ZERO
52: O SHUTTER
53: C HANE
54: O GSHOOTER
55: O COLOR DOOR2
56: O FSAKU
57: C SPHERE
58: C CYLINDER
59: C CUBE
5a: OTTOTTO
5b: O TIKAL
5c: C SCENECHANGER
5d: O Light1
5e: O Light2
5f: EROB COLLI
60: C RELEASE
61: O ITEMBOXAIR



Stage: STG12
0: RING   
1: SPRING 
2: SPRINGB
3: O AXPNL
4: O IRONB
5: O FeBJG
6: O TOGE
7: O EME P
8: O RELEASE
9: O SWITCH
a: CMN KUSA
b: CMN_DRING
c: O BALOON
d: O ITEMBOX
e: Rocket H
f: Rocket HS
10: Rocket V
11: Rocket VS
12: O JPanel
13: O Save Point
14: WALL   
15: BUBBLE1
16: DYNAMITE
17: C SCENECHANGER
18: O ITEMBOXAIR
19: EROB COLLI
1a: O TIKAL
1b: O HINTBOX
1c: C SWITCH
1d: C SPHERE
1e: C CYLINDER
1f: C CUBE
20: OTTOTTO
21: E SARU
22: E ROBO
23: E LEON
24: O ENTOTSU
25: O LIGHT1
26: O LIGHT2
27: O LIGHT3
28: O CONTAINER
29: O KAITENKEY
2a: O KAITENMETER
2b: O BIRIBIRI
2c: O GATE1
2d: O ELEVATOR
2e: O BRIDGE
2f: O SASAE1A
30: O SASAE1B
31: O SASAE1C
32: O SASAE1D
33: O HAGURUMA1
34: O HAGURUMA2
35: O HAGURUMA3
36: O HAGURUMA4
37: O HAGURUMA5
38: O HAGURUMA6
39: O GATE2
3a: O TUKIKOU
3b: O PROPELLER
3c: O KAIDAN
3d: O DRUMCAN
3e: O KAZARI1
3f: O KAZARI2
40: O SYOUMEI
41: O COMPUTER
42: O KAITENDAI
43: O TOILE_DOOR
44: O DARUMA
45: O HAKO
46: O UKIJIMA
47: O HASIGO
48: O GATESIDE
49: O BLUELIGHT
4a: O LIGHT4
4b: O HIKARI
4c: O FENS
4d: O KANSO
4e: O WCMARK1
4f: O KAITENASHIBA
50: GATE13
51: O GATE SW
52: O KOWARESUISOU
53: O SUIMEN
54: O HIYOKOYUKA
55: S BASS 
56: S KAERU
57: S GENE 
58: O KURAGE
59: O BREAK KABE
5a: O BREAK GLASS
5b: NO WATER
5c: BIGWJUMP
5d: O BUBBLE


This post has been edited by Sappharad: 26 February 2008 - 06:08 PM

#140 User is offline biggestsonicfan 

Posted 26 February 2008 - 06:22 PM

  • Model2B Junkie
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  • Project:Sonic the Fighters ... Always

View Postevilhamwizard, on Feb 26 2008, 02:53 PM, said:

Also looking inside the disk again, compared to the final version of DX, these .rel files are even bigger than the final's. Here's a screenshot of what I'm talking about:
Final - has 268 .rel files
Prototype - has 271 .rel files? What the fuck? The final should have a little more than the Prototype's because the Final has the blackmarket, the new Chao race lobby, etc. But the prototype has, or should have, everything from the Dreamcast version only. :\

As I've theorized in my other post, the prototype would have carryover unused data that was not compiled out of the final version. Regardless that the Chao Black Market among other new features inserted into SA:DX, this prototype may have so many unused objects or undeveloped code that it could well surpass the file count in the final version.

#141 User is offline evilhamwizard 

Posted 26 February 2008 - 06:33 PM

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Actually, this prototype is still smaller than the final version. But I see your point, since most of the files that were added for the final were files for the Mission mode (game gear games, the music, the new chao music/textures/system, the missions, etc).

There's still things that they've kept in DX that they should've removed since they weren't planning (or were they?) on using the downloadable content from the Dreamcast version. Such as the Palmtree Panic music (for the New Years event), Super Sonic Racing theme (used for downloadable kart racing files), etc.

Can you believe that in this prototype, there's only one .pvr file (action_11), and no .prs files, and in the final there are no .pvr files and 15 .prs files? I really do think there's something in this build that we won't be able to find anywhere else for the moment.
This post has been edited by Kool-Aid-Man: 26 February 2008 - 06:39 PM

#142 User is offline sonicblur 

Posted 26 February 2008 - 06:40 PM

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View Postbiggestsonicfan, on Feb 26 2008, 05:22 PM, said:

View Postevilhamwizard, on Feb 26 2008, 02:53 PM, said:

Also looking inside the disk again, compared to the final version of DX, these .rel files are even bigger than the final's. Here's a screenshot of what I'm talking about:
Final - has 268 .rel files
Prototype - has 271 .rel files? What the fuck? The final should have a little more than the Prototype's because the Final has the blackmarket, the new Chao race lobby, etc. But the prototype has, or should have, everything from the Dreamcast version only. :\

As I've theorized in my other post, the prototype would have carryover unused data that was not compiled out of the final version. Regardless that the Chao Black Market among other new features inserted into SA:DX, this prototype may have so many unused objects or undeveloped code that it could well surpass the file count in the final version.

Everything you've said is probably right.
First of all, the .REL files are bigger because they all contain the debug strings and code. I dumped the object lists posted above from the .REL files for the areas. These same .rel files in the final do not have these object lists inside them, I've checked. Which explains why we've never found these debug modes in the final either.
Second, some of the additional .rel files are also debug related, such as _AdvMainD.rel. A lot of these end in D, giving it away.

Considering that several of these other lost objects were in the final, the Dragon boss probably is too. But I didn't have any luck messing with the SET file for Sky Chase, perhaps someone else will. We've got the values now, so it's just a matter of using them.

#143 User is offline SANiK 

Posted 26 February 2008 - 10:05 PM

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I'm glad that people are into that good ole' "SADX" spirit, but I doubt there's much we can learn from this build.

The build I'd kill for would be the Sega Saturn Sonic Adventure (you know - BEFORE they started adding the X-Plane shit, and other gimmicks)

But anyhows, here's a pin-up of the SADX model format for those interested.

Just remember to reverse the byte order due to the Gamecube's CPU:

Models have no headers - they're compiled C files.
So sometimes the "structs" get padded with null bytes.
And also - pointers move around.
So the only way is through ripping/scanning for models, which is done by scanning for relations between pointers and the data.

One trick used in finding "Struct Objects/Segs" is, since the float scale[3] of *MOST* models is (1.0f, 1.0f, 1.0f) - one can search for the hex representation of that to give one a head start
Posted Image
This post has been edited by SANiK: 26 February 2008 - 10:22 PM

#144 User is offline Nemesis 

Posted 26 February 2008 - 10:41 PM

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Now THAT is useful information. *saves*

I kinda missed a lot of the Sonic Adventure hacking. Did you manage to get an import/export plugin written for this format for 3DSMax or the like?
This post has been edited by Nemesis: 26 February 2008 - 10:42 PM

#145 User is offline SANiK 

Posted 26 February 2008 - 11:31 PM

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"Did you manage to get an import/export plugin written for this format for 3DSMax or the like? "

Nope =3
SEGA's model format (since it's compiled), uses pointers all over. This means that, if one wants to edit a 3D model, one has to recalculate all the pointer offsets.

"Why can't one just append the new models at the end and readjust the pointers?"
SEGA created the model format, but they didn't follow all the rules.
E.g., the ATTACH struct is always BEFORE the OBJECT/SEG struct in memory.
So instead of reading the pointer to the ATTACH struct, they just subtract a few bytes from the start of the SEG/OBJECT struct to get the address of the ATTACH struct, etc.

They have subroutines which use the "speedhack" and then there's ones which still rely on the "pointers"
So if one wants to pull anything off - expect to have to go through the assembly, removing the speedhack from functions

Anyways, all the SADX stuff that has been done deals with taking a 3D model, dumping the verteces, moving the verteces, and then reinjecting the verteces in the same order - in hopes of creating another model

Links to a bunch of Sega Model Format related stuff (Nights model format, SA1, and SA2)
http://sanik.imk.cx/...aMdlFormats.zip
This post has been edited by SANiK: 27 February 2008 - 12:00 AM

#146 User is offline Cooljerk 

Posted 28 February 2008 - 08:33 PM

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SANiK, I noticed that a lot of the polygon structure in the model format you showed allows for quads. Is this to allow easy porting of Saturn models?

EDIT: Or did any dreamcast models use quads instead of triangles?
This post has been edited by Cooljerk: 28 February 2008 - 08:34 PM

#147 User is offline Sazpaimon 

Posted 29 February 2008 - 05:29 AM

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So like, load any cutscene were Sonic is riding on the tornado, not during sky chase that is, and tell me that the model they use isn't the original SA1 model.

EDIT: This also seems to apply with the mini-scene in Sky Chase act 2. This means that SA1's models and textures are still apparently programmed into this game

For reference, I captured this video: http://www.sonic-cul...idfile=skychase

This is from the SADX prototype, looks like the models match ths SA1DC models 100%
This post has been edited by Sazpaimon: 29 February 2008 - 05:49 AM

#148 User is offline Sazpaimon 

Posted 29 February 2008 - 05:59 AM

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FUCK THAT LOOK WHAT I FOUND

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#149 User is offline BlazeHedgehog 

Posted 29 February 2008 - 06:02 AM

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Holy shit. Does he work?

As for the models: Remember, in the Dreamcast Sky Chase, Sonic used his Sonic R model (I think they fixed it in the english release so during the cutscene where Tails transforms the Tornado 2, it was his normal model).

Chances are they changed all the SA1 models but forgot to fix the Sky Chase model to use the updated stuff.

#150 User is offline Sazpaimon 

Posted 29 February 2008 - 06:06 AM

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View PostBlazeHedgehog, on Feb 29 2008, 03:02 AM, said:

Holy shit. Does he work?

As for the models: Remember, in the Dreamcast Sky Chase, Sonic used his Sonic R model (I think they fixed it in the english release so during the cutscene where Tails transforms the Tornado 2, it was his normal model).

Chances are they changed all the SA1 models but forgot to fix the Sky Chase model to use the updated stuff.

No it doesn't just loads regular sonic ;)

This menu can be accessed by pressing start while in a trial mode level, then highlighting the last option and pressing start. I have no idea what most of these options do. Trying to find out now.

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