Well, apparently in the 20 days after 1207 they did a complete title screen overhaul, along with changing the intro, but not the intro music, which stays the same as in 1207. Also, the SEGA logo flies in now.
Overall, the music tracks seem the same, but the sound test changed to include the several sound chip sprites, but it still has the PWM beeps from 1207.
With the new fix from JJ Fox, this proto is now perfectly stable. Time to get cracking.
Meet up with Metal Sonic is present in this, seems like it was an early idea:
Unlike the January protos, the intro ends abruply a bit afterwards, and the explanation for DEMO is in english (of course, this is because of the emulator region):
When ring is held at maximum power, it does NOT change colour. Also, Knuckles keeps going in small steps after maximum is reached, which is a bit odd:
There's SIX training levels, after which the game continues as would the final, with the 4 isolated island levels.
End signpost is COMPLETELY different from final, much flatter (the other side is an eggman picture, remains the same in 1229):
Special stages require no blue spheres, but contain them:
Player Select STILL has that empty slot:
Attraction select screen has palette fuck-ups on Botanic Base, Techno Tower and Marina Madness.
Combi (Comber in-game, due to overlaying COMBI and CATCHER) machine is present, but doesn't work:
Pinball select works, but has the same pallette fuck-ups and also music looping issues:
There is no sound while in rocket car, and after falling out of the building you get the Combi (NPC) select screen, with the usual 3 question marks:
It's still called Knuckles Ring Star, Heavy is still called Heaby.
EDIT: Sorry for the huge-ass images, I forgot to take Kega off Double mode.
This post has been edited by Nabaztag: 26 February 2008 - 05:23 PM