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Chaotix 1227 discussion

#16 User is offline Peter 

Posted 25 February 2008 - 11:21 AM

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Chaotix 1227, 1229, 0111, and 119 have different title screens depending on the region of the console/emulator:

US title:
Posted Image
(CHAOTIX FEATURING ESPIO THE CHAMELEON)

Japan title:
Posted Image
(CHAOTIX FEATURING KNUCKLES THE ECHIDNA)

Odd that Sega of America would want Espio as the main character.
This post has been edited by PAW: 26 February 2008 - 08:03 AM

#17 User is offline Blackbird 

Posted 25 February 2008 - 05:16 PM

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Well, apparently in the 20 days after 1207 they did a complete title screen overhaul, along with changing the intro, but not the intro music, which stays the same as in 1207. Also, the SEGA logo flies in now.

Overall, the music tracks seem the same, but the sound test changed to include the several sound chip sprites, but it still has the PWM beeps from 1207.

With the new fix from JJ Fox, this proto is now perfectly stable. Time to get cracking.

Meet up with Metal Sonic is present in this, seems like it was an early idea:

Posted Image

Unlike the January protos, the intro ends abruply a bit afterwards, and the explanation for DEMO is in english (of course, this is because of the emulator region):

Posted Image

When ring is held at maximum power, it does NOT change colour. Also, Knuckles keeps going in small steps after maximum is reached, which is a bit odd:

Posted Image

There's SIX training levels, after which the game continues as would the final, with the 4 isolated island levels.

End signpost is COMPLETELY different from final, much flatter (the other side is an eggman picture, remains the same in 1229):

Posted Image

Special stages require no blue spheres, but contain them:

Posted Image

Player Select STILL has that empty slot:

Posted Image

Attraction select screen has palette fuck-ups on Botanic Base, Techno Tower and Marina Madness.

Posted Image

Combi (Comber in-game, due to overlaying COMBI and CATCHER) machine is present, but doesn't work:

Posted Image

Pinball select works, but has the same pallette fuck-ups and also music looping issues:

Posted Image

There is no sound while in rocket car, and after falling out of the building you get the Combi (NPC) select screen, with the usual 3 question marks:

Posted Image

It's still called Knuckles Ring Star, Heavy is still called Heaby.

EDIT: Sorry for the huge-ass images, I forgot to take Kega off Double mode.
This post has been edited by Nabaztag: 26 February 2008 - 05:23 PM

#18 User is offline muteKi 

Posted 26 February 2008 - 01:27 AM

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The combi catcher says comber because the two words are superimposed between each other. I can make each word out, but only barely.

#19 User is offline ICEknight 

Posted 26 February 2008 - 12:07 PM

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Hey, I've just found something relevant in the 1207 and 1227 protos:

Highlight OPTION, then:
-Press A+START for Color Test
-Press C+START for Sound Test (with preliminary graphics)
-Press B+START for Jam Out mode (Ever played ToeJam & Earl?)

A, B, C, START: Play the many different DAC samples
Up, Down, Left, Right: Hold to change between sound banks
A+B+C+START: Exit


It's funny how it works quite similarly to TJ&E's. It might have been an old DAC testing program released for the devs to use and modify at will, or something.


(posted in two different topics because it's relevant to both)

#20 User is offline Blackbird 

Posted 26 February 2008 - 06:44 PM

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Notice: You have to play through the 6 (Augh!) training missions, because you can't just simply warp into World Entrance (same glitch as with the other versions).

As with most versions before February, if you press start too early, this happens:

Posted Image

And the Pause debug mode only allows moving in one axis at a time. It's a bit frustrating.

If you glide into the Metal Sonic meetup, Espio gets stuck falling until you go left. And turns fucking huge:

Posted Image

Also, I don't know how I did it, but if you time it just right, you can get Metal Sonic to turn around and face left. Anyone else seen this?

Regardless of how many rings you have, you still enter the Special Stage with 50, and collecting rings in it makes no ring collect sound. In fact, NOTHING makes a sound effect in the special stage, not even jumping. Must be a very early one. 2nd part of the special stage is unbeatable, as it contains no rings.

After 10 minutes, the minute counter becomes a ' at least in Isolated Island.

Sorry if this is a stupid question, but are these DAC sounds in the Jam Out test still in Chaotix final?

EDIT: Apparently, the only way to reach maximum "Ring Power" is by taking these small steps after reaching the supposed maximum. Maybe this was made to test different hold distances?

EDIT EDIT: If you just can't take those 7 training levels and 4 Isolated Islands, here's a savestate! (Also, why are 32x savestates so goddamned BIG? I can't get them to fit in the attachment, even with rar compression.)

Savestate with Charmy. Couldn't attach it.
This post has been edited by Nabaztag: 26 February 2008 - 07:10 PM

#21 User is offline Franz 

Posted 26 February 2008 - 06:57 PM

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Can someone take a screenshot of the Jam out mode? Or it isn't something screenshotable?

#22 User is offline Blackbird 

Posted 26 February 2008 - 07:10 PM

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It's just a blank screen. You press buttons. The 32x plays sounds. That's about it.

#23 User is offline Quexinos 

Posted 26 February 2008 - 07:49 PM

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can anyone else not get past the training levels? I do exactly what it tells me to do but I can't get through. It's the one where I'm supposed to hold left, then left go of left and press B when I pass over my partner or something. I do that but it never proceeds.

#24 User is offline muteKi 

Posted 26 February 2008 - 08:04 PM

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Have partner hold.
Press left.
Build up ring power.
Let go of left but still hold B. Immediately after, press

#25 User is offline Quexinos 

Posted 26 February 2008 - 08:06 PM

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View PostThe 無敵, on Feb 26 2008, 07:04 PM, said:

Have partner hold.
Press left.
Build up ring power.
Let go of left but still hold B. Immediately after, press

press... what?.. why are you leaving me in such suspense ;_;

#26 User is offline Blackbird 

Posted 26 February 2008 - 08:08 PM

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The one where you have to hold left of your partner, and then go right? Just follow what it says, and remember that you have to keep holding left to get the ring power to actually charge because of those weird extra steps Knux takes.

The game can be a bitch with that one, I know. Just download the savestate, that should get you to the more interesting part, even if you have to play with Charmy (Which I'm using because of his mobility, saving me having to pause and use debug).
This post has been edited by Nabaztag: 26 February 2008 - 08:09 PM

#27 User is offline muteKi 

Posted 26 February 2008 - 08:11 PM

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Press B.
Press left.
Build up ring power (keep left held down).
Let go of left but still hold B. Immediately after, press right.
Build up ring power again (keep right held down).
Let go of B.
SUCCESS!

#28 User is offline Quexinos 

Posted 26 February 2008 - 08:11 PM

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man I dunno, I do it right, we go up the ramp... everything seems cool but it always goes back to the first step. I have no idea O_o

#29 User is offline Blackbird 

Posted 26 February 2008 - 08:14 PM

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Press left.
Charge ring to maximum left of combi.
Go right.
When you pass combi, release B.
You are now at top of ramp.

Still, you could just download the savestate, unless you want to play as a specific character. If you do, well, I'll have the "Player Select" savestate up tomorrow, K?

#30 User is offline Quexinos 

Posted 26 February 2008 - 08:17 PM

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yeah sorry Ill download the save state, it's just one of those things where I want to figure out how I'm doing it so horribly wrong... it's like between me and the game.

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