It would be interesting to see the original tools AM2 used. There are a lot of errors in the data tables in OutRun which makes me wonder how...
Yes you can. Just import any of the existing OutRun tracks and zoom out. They don't make sense from a realworld point of view... a lot of the...
I've released an OutRun track editor I've been working on. Enjoy! [img]
iOS - A port would be straightforward technically, but the only way to actually publish it to the appstore would be via Sega. And given Sega don't...
Ahem. It seems I misplaced it when implementing time trial mode, as the two modes had a different HUD. It's funny as I checked the engine so...
I've had access to the original Megadrive Sonic source code. It's a complete dog! So arguably, the SonicCD reimplementation is a better route to...
Without knowing much about the specifics of the project, almost certainly yes it would have been restricted by the terms of the contract. Did he...
Yes, that's the plan in the long-run. Currently I'm finishing off the force-feedback support and then I'll probably move onto it.
Try lowering your desktop resolution before starting Cannonball. For full-screen mode, I don't change or lower your desktop resolution. So if...
For the Dreamcast emulators, yes. On Cannonball it's intentional (and optional!) Edit: Here's a video from the Dreamcast and you can see the...
See the fourth comment here: http://www.blogger.com/comment.g?blogID=5633037&postID=9188073634970533894
Yes, if you go back to original FPS, 4:3 ratio, remove the extra sprites and low-res it almost starts to feel like a different game. A lot of...
[img] After some discussion in the comments on my blog, we think the Dreamcast scaling might actually be an emulation bug. But either way, I've...
Yes. The PSP has SDL support, so hopefully a quick job. (I don't have a PSP though, so someone else would have to give this a go).
Just tried the original (both the Japanese and US release) and it's the same behaviour. I guess you misremembered?
Hi Iceknight. Higher resolution is definitely on the consideration list. The thing to remember is that a lot of the sprites and pixel art are...
I'm delighted to announce the release of Cannonball; a portable C++ OutRun engine. This is the product of many years of reverse engineering,...
Yep, there's quite a few changes to the Dreamcast version of OutRun beyond the Ferrari. It's a conversion based upon the original code, rather...
Hmm, well the road is not simply a bunch of precalculated x and y positions. It's generated at runtime from a series of data segments - some of...
There's no reason why their couldn't be an assembly version. The first step is a full disassembly, so it's really an interim step before rewriting...
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