=P Cya.
o.O To me it looks fine...
Apart from his lack of tails, yea =P
^That's the kind of attitude I admire on certain people. Do you people still have any doubts on his change?
Click and you'll see... SHB's decision was weird.
Never said that you said that you're leaving as well =P
Fucking hell, not this again. -_-
You're being kinda ironic with yourself.
Mustapha should be techie since long time ago.
XD Wierd, I wasn't expecting to see that damn different aspect. Yea, the trees look okay, but it gives the zone a gloomy look when you're below...
...change the level size arrays...
Sweet. *croak* That or... By the way, that's your beta for your SCZ or..?
0x3FF94 for EHZ animated patterns. Go there and remove them.
And you see, the quotidian may not help you in some cases. When you're very attached to it, your mind becomes disturbed. What I usually do is to...
I don't know then. But check the VRAM anyway.
You may have put some more objects in CAZ and made some changes in the pattern load cues. Maybe one object art is bein' overwritten by another...
o.O I hope so as well.
This may help you. In case you were wondering (after reading), the "VRAM" is where all the level art is restored. If you use Gens emulator and...
Actually, you could only modify some little things in the SCZ Dynamic Screen Resizing data to disable the drop =P. It's not that difficult, I've...
Stealth?! Cheers for the new version! And good to know, a decent collision editor to use in SonED. Yes... that's great, isn't it? I love the way...
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