:O Mind = Blown I always thought this was a punishment if you stayed on the platform too long or mistimed a jump (as overlord said) but I thought...
I'm going to have to say beard, but the more I look at it, it does look like the beginning of his top, albeit cut off into a fade / gradient.
Maybe that is the dynamic they are going for. Sonic is fast and has the 'tude, Tails is brainy but wimpy, Knuckles has the brawn but is a complete...
I'm not a huge Megaman fan, but I say, this is brilliant. Very faithful and plays very nicely, the odd glitch here and there but as you said,...
Just a quick question as I'm considering working with this engine. Have all of the kind of bug-fixes or issues / solutions that have been posted...
I agree with Markey, the edits to the level tiles make it seem very fresh whilst still retaining a certain familiarity. I'm certain that when it...
I've decided I'm going to lay my cards on the table. I usually make vague posts in an attempt to hide my true intentions a large amount of the...
@Main Memory - Oh wow. So rather than constantly recalculating pixel positions within vast amounts of arrays, you simply render to a bitmap and...
@DarioFF - That information is quite useful, I will attempt to understand it a little better and properly implement it into my program. The...
Is there a full list of all compression methods used on Megadrive / Genesis games and how they work? I remember Saxman commenting on his James...
I am currently getting my head around C++ (I don't know how many times I have said that) but I am looking to create a basic sprite editor and...
Thank you everyone for all the information. This was meant to be done entirely separate from any version of doom or anything. I was programming a...
I know I'm double posting but please don't kill me, there is a purpose. I have started to write my own format based upon the model of a WAD. It...
Thanks winterhell, I'm looking to read from a WAD file in my own programmed game engine, completely independent from anything else. I only used...
Hey Retro, I have recently taken up a new programming language and I am exploring possibilities with containing assets in a single package. I...
I always loved the story, atmosphere and music of Ecco. I too, never did get very far though. I think I always got stuck in 'Undercaves'. I know...
doc eggfan: That is quiet a good idea. I never considered changing a start offset to shift all of the data, I will definitely give it a try....
Hey, Sorry, I wasn't sure if it belonged in E&RE because of it's hacking stance. Thank you for moving it to the more appropriate place. At the...
Hey Retro, I come to you today to see if any of you can help shed some light on this topic for me. I am looking to hack a game. The name of the...
"But he can roll around 120 silverware each shift" That is officially the measurement of the speed cap for Sonic. Anyway, I had a laugh. It's...
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