I've kept a bubble shield between the Hydrocity acts.
Maybe it was his sketchy-ass way of getting some decent input response times. No matter what, this game was LEAGUES ahead of any Unity-based fangame.
Keep the art (minus the shitty Sonic looking-up/down), keep the music, kill off LOst, find a veteran programmer who knows their way around the...
Wasn't stated that it was supposed to run in Wine.
Me and a bud (Also a member here) had our fun with the alpha. Some things-such as difficulty-can make one consider Sonic 2 the 3rd best sonic...
The official closing of the project perturbs me.
Still looking like March?
I mentioned a long time ago that adding the S3 two player levels and gameplay would be a good idea—only to receive disagreeing remarks. What do...
It's been really quiet in here guys! The silence is deafening. Has anything happened?
Wait, is everyone alright?
Not that I'm complaining, (I'm as interested in this as a playable anything), but do I read in this that a demo may be further off than we here...
A long time ago it was said that each unique gameplay object had to be coded. So, I'd suppose there will be more than just art, but a helluva lot...
Hmm, so from what I can gather, after LOst finishes the DirectX issues, the S2HD alpha will be *gasp* done? That's intense. Also, if you don't...
I'm just going to pop in to politely request that Megamix NOT use the Sonic CD jump sound. I mean, come on, it doesn't sound like Sonic is a blue...
So are you guys still having the DirectX issues?
It's done, and generates nearly negligible effects. Let it be. It's not a tree or anything. Hopefully stuff's nearly done—and can actually soon...
So we now know what the sound engine does. How goes progress in the grand unification of the things?
...So what's next? And also, why was it that you opted to use DirectX?
Excuse me if this has already been answered, but what's the current issue? [spoiler]
...So what was wrong with the sound engine anyway?
Separate names with a comma.