I have an archived copy of Sonic Team's own Japanese SA2 message board, taken from the day before its scheduled shutdown in 2008, if anyone still...
I once plugged a 32X into S&K, then Sonic 3 into that. It turned on and played unmodified S&K except for a weird color scheme (which, as I now...
I'm wondering about one specific detail of the screener for acceptable layouts of hunting items (such as emerald pieces). I already know that the...
If you have Gens+, you can play back this ridiculous run which uses preexisting gravity glitches carried over from the start of the level to visit...
The number of rings in each regular stage is also completely deterministic (apart from star posts, and in levels where you can hit ring boxes with...
In S3&K, the ideal way to handle special stages is to complete S3 stages 1, 3, 4, 5, 6, and 7 on the first try, so it throws you a neverending...
On closer inspection, it might not work after all. The key was to move one of the "X-Box" stage projectiles directly in front of a high speed warp...
That's probably not it, because the mechanism isn't limited to scores in the 20000s, and even 5 minutes isn't nearly long enough to get any use...
Until someone decides to pull off the obscenely slow score-scalping mechanism that's possible there?
You can do even better. Pick Red Tails as Player 1 at Cosmic Wall. Your opponent is powerless to beat you! Even if you miss, it's probably just an...
Now this one's fun. Depending on the level, it may be that the missing rings actually don't exist at all. As far as I've looked into things, that...
In Dreamcast SA2, there are exactly three rings located at the origin coordinates of a level: Green Hill (just below the ground at the starting...
This is patently false. If you let 100 minutes go by, the visible timer simply freezes at 99:59.99, but you can continue to play. In SADX, that's...
It seems like the lives weren't entirely coded out: if you die a total of 255 times across all the levels, the music stops and you get sent to a...
I don't speed-"run" so much as speed-"demolish". At least not when I see an opening for the latter. A particularly flagrant example? Let's...
Actually I went back and rechecked to find 16. Their locations are all up. All 16 were found in the same life, so it's not a case of improperly...
There's a "max counter" that's a function not of the stage, but of your character (hedgehogs 20, shooters 15, hunters 10). As you've obviously...
I'd like to point out that I envisioned the hack that's being planned here a long time ago, and made a topic at that time. The point of the hack...
Something similar is possible in Icecap Zone without even needing debug. Make sure you're in non-locked-on mode, go near the end to where an ice...
It makes me think it's using some leftover code from Sonic 2's level complete, which also awards continues.
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