I kinda got bored and made this: asm hack of the level select in sonic 2 what do you think of this code?
I see, oh and how the conflicts will be fixed is by naming all symbols which point to identical code that serves the same purpose in one disasm,...
Even still, another issue is corrected by this: some disassemblies use asw and others use asm68k which means syntax issues but if all used as or...
Not as much as you think. I will just maintain the fork, thus unofficial disassemblies, retro can maintain the official branches on official...
Well, the fork is in progress (s1disasm-MapMacrosAS), by the way, thanks for letting me know about that file's existance, I can't believe how...
I am planning to fork the main git tree for some totally new branches, but until then you can use this: ; macro to declare a mappings table...
I just attempted to build a level with the method I guessed that you do, since I saw the soned project for SPZ a ways back, and wow, you sould put...
finally I got around to the beginning of updating kens. There are going to be some wonderful new features in kens. first off KENS is now using...
in hivebrain 2005 sonic 1 with some added macros from the hg sonic 3 disasm? I did a search and could not find any
sorry for the long time bump, but I got a very strange error when trying to compress it into a sonic1 rom: and what it is saying is impossible,...
what is this supposed to mean? > > >s2.asm(86827) ALIGN(1) CNOP(4) ORG(18) WHILE 128780/1: error: address overflow > > >...
Recently, you may have noticed I was gone, that is because I was working on getting KENS to build with Xcode 4. I finally did it and am ready to...
I have done something rather interesting since the time when I get depressed. I have made some improvements to MarkeyJester's disassembly that...
actually raven freak, there are a few (rare) mode 3 colecovision games and the documentation tells you how to use it, but due to how choppy it...
I wonder if there is a way to get the game to use only 1 KB of system ram so that a colecovision port can be made with this, or possibly unused...
On another note, I have just uncovered some more things, Wiki Sysop, do you mind checking the IDB again? (download again, the link has changed) or...
actually when comparing asw 68k and asw z80 it does matter what order the operands are in gerbilsoft.
<div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:pre;overflow:auto'>Begin_SegaPCM: call Z80BankSwitch...
the high bits I spoke of earlier, are in pointers, not in the PSG samples.
Now I am working on a split disassembly of the driver from the work I just completed.
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