I'm afraid I've lost what inclination I had to work on wikis, but for the record, most of that information is just paraphrasing Japanese...
I had quite a hard time finding these myself, so let me save you the trouble: http://stargood.org/files/silkylip_pce.7z (I've modified the CUE...
Well, this immediately springs to mind... For a more obscure one I happened to bump into recently, the notoriously buggy PC-Engine RPG Monster...
Oh, I have no doubt Takemoto would be on board with it if asked -- the man certainly loves his video games. I skimmed through some issues of Mega...
I know I'm the only one who'll laugh at this, but I can't help myself... [img] https://twitter.com/satomurakyo/status/1533491981157949440 "If it...
This was actually the subject of a chat I happened to be in recently. I'll quote the explanation given there because I don't think anyone would...
Since no one else seems to have gotten around to it, I've put together timed and tagged VGM packs for the two prototypes that have music to make...
Awesome work as always -- thanks for sharing! Yes, the sound data was purposely left out. The sound driver and data would normally be in banks 2...
Whoops, ninja'd. Here's what I wrote before I saw the previous post, in case it helps: First, this is actually C code. I'm guessing you'll be...
In C++, the only difference between a class and a struct is that, until you make an explicit public:/private:/protected: declaration, every member...
Gotcha covered: http://www.mediafire.com/download/1trmzrzstgdskhd/old-sonic-fangames.zip
Yeah, sorry, I wasn't exactly meticulous about error messages for that part of the program. I've imported plenty of GIMP-edited graphics into the...
What specifically is the problem? Are the colors wrong after importing, or is nothing happening period? Are you importing sprite mappings or raw...
I don't think it would be too complex to implement, but I'd have to take the time to find the relevant portions of each enemy's object code and...
A paint bucket for the level editor makes sense and shouldn't be hard, so I'll see about throwing that in. I'm not really planning on expanding...
The short answer: not anytime soon. The long answer: As far as I've looked into it, all the Aspect-developed games run on basically the same...
Release 8 out: Github Mediafire New version which adds some features I used while slapping together an entry for SMS Power's hacking competition....
Release 7: http://www.mediafire.com/download/gqbn1132vakum9x/libtales-bin-r7-win32.zip Minor update that adds a couple of options to the Level...
Another small Tails Adventures hack: saving to SRAM instead of using passwords....
Heh, glad to see you're getting some use out of my editor. I'm planning to add a proper tool for changing the world map layout at some point, but...
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