Only recently have I taken to understand the Boost gameplay seriously on its own terms, even though I don't like the gameplay style, and for now I...
"Was clearly intended to be beaten that way" is where it falls apart, I think. It was intended to be beaten, period. If we compare both games,...
Not sure if @Wraith would use the term the way I understand it but it's a term Iizuka specifically used when talking about the development of...
I was never bothered by how racing games like Need for Speed do it. You're running freely, you come across the HUD-marked starting point of a...
On one hand: fuck yeah On the other hand: I think Sonic is at its best when it's a toy we can fling around to see what it does -- but even though...
I'm all for a completely crazy, unbalanced game based on the spindash without a boost, that beckons serendipity over tight action chains. "But it...
I wasn't defending CD and you weren't tearing it down it. You keep bringing it up to talk about Sonic 1 but I disagree about your point about...
So you come in here, with all confidence Gdd gave you, say something you can't back up, are shown evidence of the opposite and refuse to discuss...
[IMG] Also this is simply counterfactual. Reports say CD levels are, or at least were, divided between "speed" and "technical" levels, even...
But the overarching point was about Sonic 1. Also I don't get it. They didn't try what again, exactly? They did try making Sonic games again,...
Who's talking about CD
There is something wrong with this line of thinking. This promise only exists in hindsight. Sonic 1 never promised an Ideal Sonic Freedom, which...
I feel like besides these cases (yeah, not being able to hit the boss directly helps too; also Labyrinth isn't an autoscroller but it behaves as...
Since we're doing tiers: CD > (1 8-bit >) 3&K > 1 > Mania > 2 > Superstars. I probably like Advance about as much as Superstars, but I need to...
This is very interesting because we had that very lengthy discussion about realism (or lack thereof) in the Adventure Era not too long ago, and it...
It's one and a ton of work. So much work it's a skill unto itself. Don't get me wrong, I know it can be done. I also have seen my fair share of...
I don't know how many people do what, but I do know these examples are exactly the kind of thing having to master a boss jut to beat it prevents:...
On that note, another unpopular opinion: if it weren't for the bosses having invincibility frames and only letting you hit them once at a time, at...
The unpopular opinions I have to raise the stakes on top of this one is that a) people hating a boss is more reason for it to be there, not less....
Hm. Have the devs ever talked about this? Because this doesn't seem to hold up to any amount of scrutiny. Take a look at Sonic CD's bosses:...
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